polve Level 1 of the Dungeon (11, -24, D:1) a +0 whip 3 stones (19, 13, D:1) 13 stones (20, 10, D:1) a +0 dagger (21, 13, D:1) a +0 mace (30, 12, D:1) 17 arrows (35, -26, D:1) a +0 dagger (36, 3, D:1) 20 stones (37, 5, D:1) a +0 short sword of speed (41, -13, D:1) a +0 leather armour (45, 6, D:1) a +0 short sword Level 2 of the Dungeon (4, -17, D:2) a +0 short sword (12, -7, D:2) 9 sling bullets (22, -8, D:2) 14 bolts (35, -20, D:2) 17 arrows (37, -27, D:2) a +0 robe (40, -18, D:2) 4 boomerangs (42, -36, D:2) 13 stones (45, -30, D:2) a +0 dagger 2 stones (46, -29, D:2) a +0 hand axe (47, -11, D:2) a +0 dire flail (52, -39, D:2) a staff of air (63, -41, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (4, -29, D:3) a +0 leather armour (4, -22, D:3) 17 bolts (16, 7, D:3) a throwing net (27, -26, D:3) a +0 war axe a +0 war axe a +0 plate armour (27, -18, D:3) a +0 trident (30, -3, D:3) a +0 leather armour (31, 22, D:3) a +0 mace (42, -20, D:3) a +0 whip (48, -6, D:3) a +0 leather armour 5 boomerangs a +2 short sword of venom Level 4 of the Dungeon [Shop] Doloam's Jewellery Shop a +4 ring of slaying (1014 gold) an amulet of reflection (390 gold) a +6 ring of dexterity (760 gold) an amulet of reflection (390 gold) a +6 ring of intelligence (760 gold) a +6 ring of intelligence (760 gold) a +6 ring of intelligence (760 gold) a +6 ring of dexterity (760 gold) [Shop] Urghames's Antique Weapon Boutique a +0 flail (91 gold) a +0 short sword (78 gold) a +0 hunting sling (39 gold) the +3 arbalest of Forgiveness {elec, *Slow rPois Int+8} (1263 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+8). It protects you from poison. It may slow you when you take damage. a +0 falchion (78 gold) a +0 flail (91 gold) a +1 spectral quarterstaff (442 gold) the +3 long sword "Poz Fube" {flame, rC++} (1190 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. the +1 scythe "Mud Pie of Death" {vorpal, +Fly Will+ SInv} (738 gold) It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It increases your willpower. (1, -24, D:4) a +0 robe (2, -21, D:4) a +0 spear (7, -11, D:4) 27 stones (13, -6, D:4) a +0 dagger (16, -6, D:4) a +0 club (22, -37, D:4) a +0 whip a +0 robe a +0 club (32, -6, D:4) a +0 dagger (34, -36, D:4) a +0 giant club (34, -15, D:4) a +0 short sword (34, -5, D:4) 18 stones (35, -3, D:4) 18 stones (35, 0, D:4) a +0 leather armour (37, -34, D:4) a +0 halberd (42, -13, D:4) a +0 scale mail a +0 hand axe (65, 15, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 leather armour (17, -20, D:5) a +0 ring mail (18, -18, D:5) 20 arrows (23, -1, D:5) 14 bolts (23, 0, D:5) 23 stones (24, 0, D:5) a +6 ring of dexterity (36, -7, D:5) a +1 falchion Level 6 of the Dungeon (0, 0, D:6) 12 sling bullets (2, -7, D:6) a +0 chain mail (10, 3, D:6) a +0 club a +0 robe (10, 4, D:6) a +0 club a +0 whip (11, 3, D:6) a +0 whip (22, 17, D:6) a +0 spear (23, 13, D:6) a +0 leather armour (24, 13, D:6) 18 gold pieces (25, 13, D:6) a book of Air (30, 26, D:6) a +1 hunting sling of flaming (39, 17, D:6) a +0 club (44, 8, D:6) a +0 flail a +0 robe (47, 22, D:6) a +0 glaive (52, 13, D:6) 24 sling bullets (60, -10, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip (4, -20, D:7) 19 arrows (12, 12, D:7) a +0 giant club (16, 12, D:7) a +0 robe a +0 long sword (17, 10, D:7) a +0 robe a +0 long sword (21, 17, D:7) a +0 long sword a +0 robe (25, -26, D:7) a +0 robe (25, -22, D:7) a +0 chain mail of willpower 2 throwing nets a +0 long sword (36, 9, D:7) 16 stones Level 8 of the Dungeon (0, 0, D:8) 22 stones (3, -4, D:8) a +0 dagger (4, -21, D:8) 28 sling bullets (9, -5, D:8) a +0 trident (9, 11, D:8) a +0 trident (10, -7, D:8) a +0 dagger a +0 robe (10, -6, D:8) a +0 whip (13, -10, D:8) a +0 trident (14, -9, D:8) a +0 club a +0 hand axe a +0 robe a +0 short sword a +0 hand axe a +0 club a +0 war axe a +0 plate armour (14, 6, D:8) a +0 robe a +0 dagger (15, 5, D:8) a +0 ring mail a +0 dagger (16, 4, D:8) a +0 robe a +0 dagger (17, 10, D:8) 21 sling bullets (20, -7, D:8) a +0 hand axe of electrocution (22, 3, D:8) a +0 robe a +0 dagger (26, 7, D:8) a +0 scale mail a +0 club (28, 6, D:8) a +0 leather armour a +0 dagger (33, 2, D:8) a +0 plate armour a +0 glaive (38, -14, D:8) a +0 hand axe (38, -13, D:8) a +0 hand axe (39, -15, D:8) a +0 short sword a +0 leather armour (39, -1, D:8) 3 large rocks (39, 3, D:8) a +0 ring mail (40, -10, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +4 long sword (8, -44, D:9) 8 boomerangs (14, -13, D:9) a +0 war axe (15, -45, D:9) a +0 shortbow 18 arrows (17, -35, D:9) a +0 club (17, -34, D:9) a +0 dagger a +0 robe a +0 club a +0 leather armour (17, -33, D:9) a +0 dagger (20, -53, D:9) a +0 war axe (33, -25, D:9) a +0 mace (33, -12, D:9) the +8 great mace of the Jester {vorpal, *Contam *Corrode rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It causes magical contamination when unequipped. It may corrode you when you take damage. It makes you more stealthy. (36, -2, D:9) 17 poisoned darts (41, -26, D:9) a +0 flail a +0 leather armour (42, -25, D:9) a +0 war axe (42, -24, D:9) a +0 flail a +0 plate armour (46, -21, D:9) a +0 short sword (47, -33, D:9) a +0 leather armour (53, -33, D:9) a +0 spear (55, 2, D:9) a tin of tremorstones (2/2) Level 10 of the Dungeon (0, 0, D:10) 17 stones (5, 37, D:10) a +0 shortbow 16 arrows (12, 8, D:10) a +0 hand axe (13, 1, D:10) a +0 leather armour (13, 7, D:10) a +1 falchion of flaming (13, 8, D:10) a +0 flail a +0 chain mail (15, -6, D:10) 23 stones (18, -7, D:10) 6 boomerangs (19, -24, D:10) 10 arrows (19, 26, D:10) a +0 club (20, 25, D:10) a +0 club a +0 falchion a +1 leather armour of cold resistance (20, 26, D:10) a +0 short sword a +0 chain mail (20, 27, D:10) a +0 dagger a +0 robe (30, 20, D:10) a +0 club a +0 leather armour (30, 21, D:10) a +0 falchion a +0 leather armour a +0 whip a +0 mace a +0 leather armour (34, -3, D:10) a +0 quarterstaff (38, -8, D:10) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (7, -32, Lair:1) 22 bolts (8, 9, Lair:1) a +0 broad axe (9, -15, Lair:1) 14 sling bullets (15, 12, Lair:1) 2 curare-tipped darts (17, 10, Lair:1) a +0 long sword (17, 11, Lair:1) 12 bolts (29, 17, Lair:1) the +4 chain mail "Waetriz" {-Cast +Fly Str+3 Int+10} It affects your strength (+3). It affects your intelligence (+10). It grants you flight. It prevents spellcasting. (34, -33, Lair:1) a +0 mace (46, -31, Lair:1) 14 bolts (52, 1, Lair:1) the +11 hand crossbow "Inlucs" {flame, rPois rC+ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It protects you from negative energy. (55, 8, Lair:1) a +0 whip (56, -20, Lair:1) a -1 spear a +0 animal skin Level 2 of the Lair of Beasts (0, 0, Lair:2) an adder corpse (skeletalised by now) (0, 21, Lair:2) an elephant corpse (1, 30, Lair:2) a black mamba corpse (skeletalised by now) (3, 31, Lair:2) a potion of degeneration (4, 19, Lair:2) a polar bear corpse (10, 15, Lair:2) a +0 leather armour (10, 23, Lair:2) 18 bolts (12, 23, Lair:2) a blink frog corpse (17, 31, Lair:2) 26 bolts (41, 5, Lair:2) a +0 spear