poirepourri Level 1 of the Dungeon (9, -11, D:1) 3 stones (10, -12, D:1) a stone (15, -24, D:1) a +0 dagger (15, 7, D:1) a +0 spear (16, -23, D:1) a +0 dagger (31, -19, D:1) a +0 club (31, -18, D:1) a +0 dagger (35, -18, D:1) a +0 leather armour (49, 10, D:1) 25 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 1, D:2) a +0 club (3, 2, D:2) a +0 club (6, 10, D:2) a +0 plate armour (7, 31, D:2) a cursed -1 club (9, 18, D:2) a +0 dagger a +0 hunting sling 21 stones (9, 21, D:2) a cursed -1 short sword a +0 animal skin a cursed -1 club (10, 12, D:2) a +0 dagger (10, 16, D:2) a +0 club (10, 18, D:2) a +0 club (11, 5, D:2) a stone (11, 16, D:2) a +0 club (11, 20, D:2) a +0 club (12, 6, D:2) a stone (12, 22, D:2) a +0 leather armour (13, 7, D:2) a stone (14, 8, D:2) a +0 short sword a +0 club (18, 30, D:2) a +0 club (18, 31, D:2) a +0 club (24, 20, D:2) 16 stones (29, -5, D:2) a +0 quarterstaff (31, 0, D:2) a +0 leather armour (31, 4, D:2) a +0 dagger (39, -8, D:2) a +0 robe (39, 9, D:2) a +0 leather armour (44, -3, D:2) a +0 shield (46, 25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +2 antimagic spear (1, -2, D:3) a +0 antimagic spear (1, 2, D:3) a +0 shield (8, 24, D:3) a +0 club a +0 leather armour (18, 21, D:3) a +0 chain mail (20, 6, D:3) a cursed +0 dagger a +0 falchion a +0 dagger (21, 6, D:3) a +0 whip a +0 leather armour a +0 dagger a cursed -3 club (25, 21, D:3) a +0 dagger a +0 ring mail a +0 chain mail a +0 chain mail (30, 14, D:3) a +0 pair of gloves (45, 25, D:3) 17 stones (50, -3, D:3) 27 arrows (51, 26, D:3) a +1 whip of electrocution (53, 16, D:3) a +0 spear (62, 7, D:3) a +3 hunting sling of velocity 3 stones (65, 8, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 21 stones (15, 21, D:4) 11 stones (17, 22, D:4) 19 sling bullets (31, 20, D:4) a +0 hand axe (31, 21, D:4) a +0 falchion (32, 20, D:4) a +0 leather armour a +0 flail (36, 6, D:4) a +0 club (40, 40, D:4) 17 stones (41, 36, D:4) the +7 dagger of Fate {elec, +Fly rElec rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from negative energy. It lets you fly. Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (9, -23, D:5) a +0 mace (11, -43, D:5) a +0 leather armour (12, -26, D:5) a +0 leather armour (12, -8, D:5) a stone (14, -18, D:5) a +0 ring mail (15, -42, D:5) 17 stones (15, -13, D:5) a +0 chain mail a +0 trident (15, -12, D:5) 15 stones a +0 chain mail (15, -11, D:5) a cursed +0 trident (16, -20, D:5) a +0 rapier (22, -15, D:5) a +0 war axe (25, -37, D:5) an arrow (26, -39, D:5) 4 arrows a +0 shortbow (28, -42, D:5) an arrow (36, -4, D:5) a cursed +0 leather armour a +2 hand axe of venom a +0 club a +0 hand axe (37, -45, D:5) a +0 scale mail a +0 short sword (37, -6, D:5) a +1 hand axe of distortion (47, -12, D:5) a +0 cloak (61, -9, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 club (9, 2, D:6) a ration (9, 3, D:6) a scroll of teleportation (10, -4, D:6) 16 sling bullets (10, 1, D:6) 9 gold pieces (10, 3, D:6) a +0 ring mail (11, 1, D:6) a +0 ring mail (11, 3, D:6) 14 gold pieces (19, 22, D:6) a +0 leather armour (26, 26, D:6) 10 poisoned needles (30, 13, D:6) a +0 whip (39, -4, D:6) a +0 shortbow (54, 23, D:6) a +0 ring mail Level 7 of the Dungeon (8, 4, D:7) a +0 quarterstaff (11, -29, D:7) a +4 halberd a +0 robe (11, -28, D:7) a cursed +3 halberd a +0 robe (12, 16, D:7) 11 stones (13, -22, D:7) a +0 short sword a +0 robe (14, -21, D:7) a cursed +2 hand axe a +0 robe (18, -7, D:7) 28 stones (19, 1, D:7) a +0 chain mail (22, -22, D:7) 15 stones (23, -38, D:7) a +0 leather armour (24, -5, D:7) an arrow (25, -8, D:7) a +0 shortbow 12 arrows (28, 2, D:7) 2 arrows (28, 7, D:7) an arrow (29, -12, D:7) a +0 war axe a +0 robe (29, -11, D:7) a cursed +3 falchion a +0 robe a +0 spear a +0 robe (29, -10, D:7) a cursed +5 spear a +0 robe (29, 3, D:7) an arrow (29, 4, D:7) an arrow (29, 5, D:7) a +0 shortbow 6 arrows (32, -7, D:7) a +4 dire flail of freezing a +0 robe (36, -8, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (13, -1, D:8) a -2 glaive of venom a +0 animal skin (14, -1, D:8) a +0 shortbow 25 arrows (16, 18, D:8) a +0 animal skin (16, 34, D:8) a +0 animal skin (17, 28, D:8) a +0 animal skin (18, 10, D:8) 16 arrows (18, 26, D:8) a +0 animal skin (18, 27, D:8) a +0 giant spiked club (18, 28, D:8) a +0 whip of electrocution a +2 robe of magic resistance (19, 13, D:8) 19 stones (19, 18, D:8) a +0 giant club (20, 19, D:8) a +0 giant spiked club (28, 0, D:8) a +2 battleaxe of chopping 4 throwing nets a +0 scale mail (31, 1, D:8) a +0 mace a +0 leather armour (31, 2, D:8) a +0 dagger a +0 leather armour a +0 dire flail a +0 giant spiked club (32, 2, D:8) a +0 giant club (32, 3, D:8) a +1 dagger of distortion a cursed +0 robe (37, 33, D:8) a +0 chain mail (40, 16, D:8) 11 poisoned needles (40, 46, D:8) 16 stones (43, 14, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (13, -20, D:9) a +0 halberd a +0 plate armour (14, -20, D:9) a +0 dagger a +0 whip (14, -19, D:9) a +0 dagger (18, -14, D:9) 15 stones (18, 1, D:9) a +0 ring mail (19, 1, D:9) 17 arrows (32, -17, D:9) a +0 hand axe (32, 0, D:9) a +0 giant club (33, -9, D:9) a +1 flail of crushing a +0 dagger (33, -8, D:9) a +0 shortbow 22 arrows (34, -8, D:9) a +0 short sword a +0 leather armour (35, -11, D:9) a +0 scale mail (38, -11, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) 8 stones (11, -9, D:10) a +0 giant club (23, -38, D:10) a +0 spear of piercing a +0 scale mail a +2 shield (23, -37, D:10) a +0 halberd (23, -20, D:10) a +0 robe (24, -36, D:10) a +0 spear (25, -35, D:10) a +0 halberd (26, -12, D:10) an uncursed amulet of harm a +4 ring of intelligence (27, -18, D:10) 28 sling bullets (30, -30, D:10) a +0 mace (33, -16, D:10) 26 stones (47, -11, D:10) a cursed -2 glaive (48, -12, D:10) a +0 buckler (49, -12, D:10) a +2 hand axe of flaming (52, -33, D:10) the cursed +3 mace "Peopt" {crush, *Contam rPois Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (57, -18, D:10) a +0 mace a +0 war axe of electrocution a +0 leather armour a +0 leather armour a +0 dagger a +0 robe (57, -17, D:10) a +0 club a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) 18 poisoned needles (11, 12, D:11) a hydra corpse (20, 32, D:11) a +0 robe (21, 35, D:11) a +0 club (23, 30, D:11) a +0 flail (23, 35, D:11) a +0 mace (23, 37, D:11) a +0 giant club a +0 giant club (24, 18, D:11) a +0 club an orc corpse (skeletalised by now) (24, 35, D:11) a +0 flail (25, 23, D:11) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) a yak corpse (skeletalised by now) (25, 35, D:11) a +0 flail a +0 plate armour (26, 24, D:11) a +1 whip of venom an orc corpse (skeletalised by now) (36, 22, D:11) a +0 scale mail (38, 18, D:11) 15 stones the Ecumenical Temple Level 2 of the Abyss (0, 0, Abyss:2) a +0 morningstar