poirepourri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 3, D) a +0 scale mail (9, 9, D) a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +5 great mace of the Wheel {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 4, D) a +0 shield (12, 7, D) a +0 war axe (59, 36, D) an uncursed staff of cold (59, 37, D) an uncursed amulet of regeneration (60, 36, D) a +0 dagger (60, 37, D) a +1 pair of boots of stealth (60, 39, D) a +0 trident (unseen) (60, 40, D) a +0 war axe (unseen) (60, 41, D) a cursed -2 long sword (unseen) (61, 0, D) the Compendium of Dusty Summoning Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Stone Arrow Conjuration/Earth 3 d - Recall Summoning/Translocation 3 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Hydra Summoning 7 (61, 2, D) a +0 dagger (unseen) (61, 16, D) the Volume of Quantum Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Passage of Golubria Translocation 4 (61, 20, D) a necrophage corpse (61, 26, D) an uncursed amulet of magic regeneration (61, 36, D) a +0 dagger (61, 37, D) a +3 long sword (61, 40, D) the +12 short sword of Intuition {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 chain mail (62, 0, D) a +0 dagger (62, 2, D) a +4 antimagic glaive a +0 robe (62, 3, D) a +0 hand axe a +0 scale mail (62, 8, D) an uncursed staff of earth (62, 9, D) a box of beasts (62, 16, D) an uncursed staff of wizardry (62, 17, D) a fan of gales (62, 20, D) a cursed +3 battleaxe (unseen) (62, 26, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 27, D) a +2 spear of freezing (62, 31, D) a steam dragon corpse (62, 37, D) the +1 leather armour of Iplirus {*Confuse rF+ Int+2 SInv} It affects your intelligence (+2). It protects you from fire. It lets you see invisible. It may confuse you when you take damage. (62, 40, D) a +0 dagger of venom (unseen) (62, 41, D) a +0 battleaxe (unseen) (63, 2, D) a +0 dagger a +0 robe an orc corpse (63, 8, D) a +3 leather armour of poison resistance (63, 16, D) a +4 chain mail of magic resistance (63, 17, D) a +0 dagger (63, 20, D) the +1 dagger "Liga" {pierce, rElec rF+ Str+2 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-3). It protects you from fire. It insulates you from electricity. (unseen) (63, 27, D) a +2 halberd of flaming (63, 30, D) a mottled dragon corpse (64, 17, D) a book of Battle (64, 27, D) a disc of storms (64, 30, D) a steam dragon corpse (65, 10, D) a +2 ring of strength (65, 26, D) an uncursed staff of fire (67, 0, D) a book of Spatial Translocations (68, 0, D) Sophisticated Spellcraft Spells Type Level a - Haste Charms 6 b - Freezing Cloud Conjuration/Ice/Air 6 c - Iron Shot Conjuration/Earth 6 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 f - Bolt of Fire Conjuration/Fire 6 (69, 0, D) the cursed +0 helmet of the Known World {*Confuse rN+ MR+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (69, 36, D) a +5 dagger of holy wrath (70, 8, D) a +2 shield of positive energy (70, 11, D) a +2 short sword of draining a +0 hand axe a +0 leather armour (70, 36, D) the +3 dagger "Avving" {flame, *Corrode rN+ Int+8 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It affects your dexterity (-2). It protects you from negative energy. It may corrode you when you take damage. (70, 38, D) a +2 vampiric trident (unseen) (70, 39, D) a hippogriff corpse (70, 40, D) 6 large rocks (71, 10, D) a +0 ring mail a cursed -2 dagger a +0 robe an orc corpse (71, 16, D) a sack of spiders (71, 17, D) a book of Maledictions (71, 19, D) a +0 glaive (71, 20, D) an adder corpse (71, 26, D) a +2 mace of crushing (71, 31, D) a yak corpse (71, 36, D) a lamp of fire (71, 37, D) a +4 ring mail of fire resistance (71, 38, D) a +2 mace of holy wrath a +0 shortbow 17 arrows a +0 trident 6 tomahawks a centaur corpse (71, 40, D) an arrow (71, 41, D) 2 arrows (71, 42, D) an arrow (71, 43, D) an arrow (72, 8, D) a +2 vampiric glaive (72, 10, D) an orc corpse (72, 16, D) a book of Frost (72, 17, D) a +1 buckler of protection (72, 19, D) a +0 halberd a naga corpse (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed staff of air (72, 31, D) a spiny frog corpse (72, 32, D) a jackal corpse (72, 36, D) an uncursed staff of air (72, 37, D) a book of Enchantments (72, 38, D) a +0 shortbow 23 arrows a +0 trident 6 tomahawks a centaur corpse (72, 39, D) the cursed +2 triple sword "Tuac" {flame, +Rage rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (72, 40, D) a +0 trident (unseen) (73, 1, D) a cursed +0 trident a +5 blowgun a merfolk corpse (skeletalised by now) (73, 16, D) a cursed -4 ring of strength (73, 17, D) a +0 robe of magic resistance (73, 21, D) an adder corpse (73, 27, D) a crystal ball of energy (73, 37, D) a +0 trident (74, 2, D) a +0 trident 5 tomahawks (75, 1, D) an uncursed staff of power