poirepourri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a +0 shield (8, 4, D) a +0 scale mail (9, 8, D) a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 5, D) a +0 flail (12, 7, D) a +6 ring of intelligence (49, 0, D) a +1 falchion of holy wrath (49, 1, D) a disc of storms (49, 12, D) an uncursed staff of conjuration (49, 16, D) a +0 iron rod (7/10) (49, 24, D) a +2 hunting sling of flaming (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +0 plate armour (50, 0, D) an uncursed staff of air (50, 1, D) a +0 short sword (50, 12, D) a fan of gales (50, 13, D) the +4 short sword "Famiun" {drain, +Fly rPois Str-4 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+7). It protects you from poison. It lets you fly. (50, 24, D) an uncursed ring of poison resistance (50, 25, D) a book of Burglary (50, 36, D) a disc of storms (50, 39, D) a cursed -1 battleaxe a +0 chain mail (50, 40, D) a +0 broad axe of freezing a +0 arbalest (50, 41, D) 3 large rocks (51, 0, D) a +0 halberd (51, 1, D) an uncursed staff of wizardry (51, 5, D) a +0 hand axe (still there?) a +0 war axe (still there?) (51, 6, D) the cursed +1 quarterstaff of the Jolly Spirits {elec, rC++ MR- MP+9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (unseen) (51, 12, D) an uncursed staff of wizardry (51, 13, D) the Compendium of Nocuous Malediction Spells Type Level a - Confusing Touch Hexes 1 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Venom Bolt Conjuration/Poison 5 e - Discord Hexes 8 (51, 18, D) a necrophage corpse (51, 24, D) the +1 longbow of Owkist {freeze, rF+ Str+4 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. (51, 25, D) a +0 mace of protection (51, 39, D) a +0 arbalest (51, 40, D) a +0 dire flail a +0 plate armour a large rock (51, 42, D) a large rock (51, 43, D) 2 large rocks (52, 1, D) an uncursed staff of poison (52, 5, D) a +2 antimagic war axe a +0 cloak a +0 halberd an uncursed amulet of magic regeneration (52, 6, D) a +0 hand axe (still there?) a +0 dire flail (still there?) a +0 short sword (still there?) a red draconian corpse (still there?) a yellow draconian corpse (still there?) (52, 12, D) a +0 rapier of freezing (52, 13, D) a book of Summonings (52, 24, D) a +1 leather armour of fire resistance (52, 25, D) an uncursed staff of cold (52, 31, D) a very ugly thing corpse (skeletalised by now) (52, 32, D) a +5 hunting sling of flaming (unseen) (52, 36, D) a +0 chain mail (52, 37, D) a +4 plate armour of poison resistance (52, 38, D) a +0 arbalest (unseen) (52, 39, D) a +1 war axe (unseen) (52, 40, D) a +0 great mace a +2 chain mail of cold resistance (52, 41, D) the +4 morningstar of Guluelopp {venom, *Drain rPois Str+4 Dex+8} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+8). It protects you from poison. It causes draining when unequipped. a +0 chain mail (52, 44, D) a large rock (53, 0, D) a manual of Maces & Flails (53, 1, D) a disc of storms (53, 5, D) a +3 rod of inaccuracy (9/9) (53, 6, D) a +0 battleaxe (53, 12, D) the cursed +1 arbalest "Xugonuf" {elec, rF++ Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It greatly protects you from fire. It has a curse placed upon it. (53, 13, D) a +2 long sword of flaming (53, 17, D) a +6 war axe of electrocution a +0 plate armour a human corpse (53, 18, D) a cursed +0 robe (53, 25, D) a cursed -3 ring of protection (53, 36, D) a +1 halberd of protection (53, 37, D) a +2 ring mail of poison resistance (54, 0, D) a +0 hand axe (54, 1, D) a +0 long sword (54, 12, D) a phial of floods (54, 13, D) a +0 halberd (54, 25, D) an uncursed staff of energy (55, 0, D) an uncursed staff of summoning (55, 1, D) a box of beasts (55, 12, D) a +2 trident of protection (55, 13, D) a +3 dagger of flaming (55, 24, D) a box of beasts (56, 16, D) a +6 rod of shadows (12/12) (59, 37, D) a +1 shield of protection (60, 12, D) 2 potions of degeneration (61, 0, D) a +2 trident of piercing (61, 16, D) a disc of storms (61, 36, D) an uncursed staff of air (62, 0, D) a +3 halberd of freezing (62, 9, D) a lamp of fire (62, 17, D) the +9 dagger of Keharod {flame, *Corrode rPois MP+9 Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. (62, 26, D) a +0 trident (62, 27, D) a box of beasts (62, 30, D) a +0 trident (unseen) (62, 36, D) a box of beasts (62, 37, D) a +5 blowgun (63, 0, D) a +2 dagger of flaming (63, 17, D) a +2 dagger of venom (63, 26, D) a book of Air (63, 27, D) the cursed +0 trident of the Endless March {pierce, *Corrode rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (63, 30, D) 2 arrows a +0 trident (63, 31, D) an uncursed staff of wizardry a +0 shortbow 13 arrows a +0 mace of protection (63, 32, D) 2 arrows (63, 33, D) an arrow a throwing net a tomahawk (63, 37, D) a +2 rapier of venom (64, 16, D) an uncursed staff of poison (64, 17, D) Sif Muna's Collected Works on the Frostbite and Translocation Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 (64, 26, D) a box of beasts (64, 27, D) an uncursed amulet of the gourmand (64, 30, D) 4 arrows a +0 trident 6 tomahawks (65, 26, D) a +2 hand axe of flaming (66, 20, D) a +5 ring of dexterity (67, 0, D) a book of Fire (69, 0, D) a +1 hunting sling of velocity (69, 36, D) a +0 whip of distortion (70, 8, D) the +9 dagger "Spiderbane" {pierce, *Rage +Blink rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. It may make you go berserk in combat. (70, 37, D) a +0 trident (70, 41, D) a +1 falchion of electrocution (unseen) (71, 8, D) a +2 leather armour of poison resistance (71, 12, D) a +0 rapier the cursed +0 hand crossbow of Judgement {elec, rF+ Str+4 Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. a +0 robe a +0 buckler (71, 16, D) a cursed staff of energy (71, 27, D) a fan of gales (71, 37, D) an uncursed staff of earth (71, 40, D) a +1 flail of protection a large rock (71, 41, D) 2 arrows a +0 trident (71, 43, D) 2 arrows 2 large rocks (72, 8, D) a +0 mace of holy wrath (72, 9, D) an uncursed amulet of guardian spirit (72, 16, D) a +3 blowgun (72, 17, D) a +0 dagger (72, 20, D) a +2 whip of flaming a +0 robe a +1 mace of venom (72, 21, D) a +0 trident (72, 27, D) a crystal ball of energy (72, 36, D) a +0 trident (72, 37, D) a +3 scale mail of fire resistance (72, 40, D) a +0 shortbow (unseen) (72, 41, D) an uncursed staff of air (unseen) (73, 1, D) the +1 plate armour of Uskayaw's Favour {rPois MR++ Str+4 Stlth+} It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 16, D) a +4 spear of venom (73, 17, D) an uncursed staff of earth (73, 21, D) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 chain mail (still there?) (73, 22, D) a cursed +0 broad axe a cursed +0 plate armour (73, 26, D) a +1 robe of magic resistance (73, 27, D) a +1 antimagic halberd (73, 36, D) a cursed ring of loudness (73, 37, D) a phial of floods (74, 2, D) a +0 scythe a +0 robe (75, 1, D) a +0 dagger (75, 2, D) a +1 short sword of venom a +1 robe of magic resistance