poirepourri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) a +1 ring mail of magic resistance (60, 28, D) a +0 robe (60, 37, D) a book of Necromancy (61, 0, D) a +1 chain mail of poison resistance (61, 8, D) a +0 dagger of speed (61, 16, D) a Necronomicon (61, 30, D) a book of Flames (61, 37, D) a +1 battleaxe of electrocution (62, 0, D) a +3 shortbow of freezing (62, 1, D) a +0 scale mail of cold resistance (62, 9, D) a +1 flail of holy wrath (62, 16, D) a phial of floods (62, 18, D) a +2 trident of pain 7 tomahawks (62, 19, D) a +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (62, 26, D) a +1 great mace of draining (62, 27, D) a +2 hand crossbow of freezing (62, 37, D) an uncursed ring of see invisible (63, 10, D) a +0 mace (63, 18, D) a +0 trident (63, 23, D) 8 tomahawks (64, 16, D) a lamp of fire (64, 18, D) a +0 trident (unseen) (64, 27, D) an uncursed staff of earth (65, 26, D) a +4 ring of intelligence (67, 39, D) an uncursed staff of energy (69, 29, D) a +6 ring of dexterity (69, 36, D) a +0 ice dragon armour (70, 9, D) a +0 rapier (still there?) a +2 lightning rod (10/10) (still there?) (70, 36, D) a +4 quick blade (71, 8, D) a +0 battleaxe a box of beasts (71, 9, D) a +0 shortbow a +0 dagger 11 arrows a +0 leather armour (71, 12, D) a +0 short sword (71, 13, D) 6 arrows (71, 16, D) a +3 vampiric dagger (71, 26, D) an uncursed staff of air (71, 27, D) a book of Minor Magic (71, 36, D) a +1 spear of flaming (72, 8, D) a fan of gales (72, 9, D) a +1 battleaxe of flaming (72, 10, D) a +0 rapier (unseen) (72, 16, D) a +0 hand axe a +0 robe the +8 scimitar of the Iron City of Dis {slice, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (72, 17, D) a +0 whip of draining (72, 26, D) the +8 longbow of Capital Punishment {flame, Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (72, 27, D) an uncursed staff of summoning (72, 30, D) a +6 ring of strength (72, 36, D) a crystal ball of energy (72, 37, D) a box of beasts (72, 40, D) a manual of Maces & Flails (73, 16, D) an uncursed ring of flight (73, 17, D) a cursed -5 ring of slaying (73, 36, D) a lamp of fire (73, 37, D) a +2 robe of magic resistance (74, 33, D) a hell hound corpse (skeletalised by now)