poirepourri Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, 22, D:1) a +0 dagger (2, 16, D:1) a +0 club (3, 23, D:1) a +0 club (6, 8, D:1) a +0 dagger (13, -2, D:1) a cursed +0 dagger a +0 club (19, 11, D:1) a +0 club (22, 19, D:1) 24 bolts (22, 32, D:1) a cursed +0 leather armour (26, 44, D:1) 14 bolts (30, -4, D:1) a +0 dagger (32, 5, D:1) a +0 dagger (33, 32, D:1) 12 bolts (36, 11, D:1) a +0 club (44, 8, D:1) 8 curare-tipped needles (49, 15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, -39, D:2) a cursed -3 club a +0 club (24, -26, D:2) a +0 dagger a +0 hunting sling (24, -22, D:2) a cursed +0 ring mail (25, -21, D:2) a +0 chain mail (26, -35, D:2) a +0 short sword (36, -36, D:2) a +2 short sword of venom Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (25, -14, D:3) a +0 leather armour of fire resistance Level 4 of the Dungeon [Shop] Dinap's Antique Weapon Emporium a +0 morningstar (96 gold) a +0 war axe (84 gold) a +3 shortbow of flaming (537 gold) a +0 trident (84 gold) a +0 greatsling (360 gold) the +3 hunting sling of Foseanid {freeze, rC+++ MR- Int-4 Dex+4} (1332 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. a +0 glaive (156 gold) a +0 war axe (84 gold) a +0 scythe (72 gold) a +0 whip (60 gold) [Shop] Caoxzy Waxos's Distillery a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of degeneration (14 gold) a potion of degeneration (14 gold) 2 potions of agility (112 gold) a potion of invisibility (112 gold) a potion of degeneration (14 gold) a potion of degeneration (14 gold) a potion of beneficial mutation (490 gold) [Shop] Cutaoruc's Antique Weapon Boutique a +0 great sword (162 gold) a +0 mace (75 gold) a +0 falchion (75 gold) a +2 whip of electrocution (455 gold) a +0 war axe (87 gold) a +0 quarterstaff (100 gold) the cursed +13 Scythe of Curses {drain, *Curse} (2000 gold) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. a +0 falchion (75 gold) a +0 hand axe (75 gold) (0, 0, D:4) a +0 hand axe (0, 5, D:4) a +0 dagger a +0 robe a +0 short sword (1, -33, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail (1, -30, D:4) a +0 giant club (1, -2, D:4) a +0 falchion a +0 leather armour (1, -1, D:4) a +0 club a +0 ring mail (3, -5, D:4) a +0 short sword a +0 scale mail (3, -2, D:4) a +0 short sword a +0 ring mail (3, -1, D:4) a +0 dagger a +0 robe (5, -12, D:4) a +0 hand axe a +0 flail a +0 scale mail a +0 dagger (10, -24, D:4) a +0 falchion a +0 ring mail (11, -41, D:4) a scroll of remove curse a potion of cancellation (28, -21, D:4) a +0 dagger (44, 15, D:4) a +0 giant club (46, -8, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Zin's Purification Station a potion of cure mutation (750 gold) (0, 0, D:5) a +0 plate armour (5, -18, D:5) a +0 hand axe (17, 14, D:5) a +0 war axe (22, -26, D:5) a +0 short sword (23, -5, D:5) a +0 ring mail (32, -14, D:5) 20 bolts (35, -17, D:5) a +0 robe a +1 falchion of freezing (36, -15, D:5) a +0 robe a +0 great sword (37, -16, D:5) a +0 robe (39, -8, D:5) a +0 flail of crushing (46, 15, D:5) a +0 spear (48, -15, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Wiutehae's Book Boutique a book of Annihilations (1324 gold) a manual of Crossbows (1324 gold) a book of Annihilations (1324 gold) a book of Unlife (780 gold) a book of Battle (480 gold) a Grand Grimoire (1324 gold) a book of Burglary (900 gold) a book of Flames (420 gold) a book of Conjurations (360 gold) a book of Misfortune (240 gold) a book of Necromancy (360 gold) a book of Callings (360 gold) a Fen Folio (900 gold) (0, 0, D:6) a +0 robe (9, 8, D:6) a +0 whip a +0 leather armour (19, 43, D:6) a +0 hand axe (21, 38, D:6) a +0 war axe a +0 leather armour (22, 40, D:6) a +0 club a +0 leather armour (24, 44, D:6) a +0 mace (24, 45, D:6) a +0 dagger (30, 16, D:6) 22 arrows (34, 16, D:6) a +0 robe a cursed +0 spear a cursed +0 leather armour a +0 rapier (36, 17, D:6) a +0 robe a cursed +0 hand axe (46, 13, D:6) a +0 club (47, 54, D:6) a +0 hunting sling (52, 32, D:6) a +0 mace (54, 53, D:6) a +0 shortbow 7 arrows (58, 19, D:6) 2 needles of frenzy (63, 9, D:6) a cursed -3 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (10, 15, D:7) a +0 flail (12, 0, D:7) 4 poisoned needles (12, 3, D:7) 21 arrows (17, 24, D:7) a +0 dagger (19, 29, D:7) a +0 whip (20, 29, D:7) a +0 dagger a +0 robe (21, 29, D:7) a +0 hand axe a +0 leather armour a tomahawk (25, -8, D:7) a +0 shield (26, 29, D:7) a tomahawk (31, -18, D:7) a +0 quarterstaff (37, 8, D:7) a +0 giant club (48, 7, D:7) 4 large rocks a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 cloak a +0 short sword (5, 11, D:8) a +0 leather armour a +0 club (7, 47, D:8) a +0 giant club (8, 8, D:8) a +0 spear (8, 26, D:8) a +0 leather armour a +0 scimitar of flaming (8, 42, D:8) a +0 dagger (11, -13, D:8) a +0 rapier (13, -13, D:8) a +0 mace (13, 4, D:8) a +2 halberd of venom (13, 7, D:8) a +0 spear (16, 13, D:8) a +0 robe (31, -1, D:8) a +0 giant club (34, 27, D:8) a cursed +0 plate armour (48, 6, D:8) a +0 giant club (51, 9, D:8) a +0 club (54, 36, D:8) the +5 whip of Ebijait {pain, rPois rN+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (55, 25, D:8) a scroll of random uselessness (58, -9, D:8) a +0 war axe Level 9 of the Dungeon (14, 24, D:9) a +0 leather armour (23, -11, D:9) a +0 hunting sling (23, 1, D:9) a +0 robe (24, -9, D:9) a scroll of immolation (25, 35, D:9) a +0 ring mail (26, 13, D:9) a +0 plate armour (28, -1, D:9) 15 poisoned needles (37, 18, D:9) a +0 robe a +0 dagger a +0 leather armour (37, 19, D:9) a +0 flail a +0 hand axe a +0 leather armour (40, 33, D:9) a cursed -2 giant club (48, 21, D:9) a +0 pair of boots (48, 35, D:9) a +0 club (50, 17, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 1, D:10) a +0 ring mail a +0 dagger a +0 plate armour a cursed -2 long sword a cursed -2 club a +0 hand axe (0, 2, D:10) a tomahawk (1, -1, D:10) a +0 club a cursed -1 hand axe a +0 ring mail (1, 0, D:10) a +0 scale mail a tomahawk a +0 war axe (2, -3, D:10) a +0 dagger (2, -2, D:10) a cursed +0 plate armour 7 tomahawks a +0 glaive a +0 flail a +0 hand axe (2, -1, D:10) a cursed -3 dagger a +0 leather armour a +0 mace (2, 0, D:10) a +0 club (3, -3, D:10) a +0 ring mail a +0 flail (3, -2, D:10) a +0 trident a +0 scale mail a +2 mace of draining (14, -12, D:10) a +0 long sword (15, -12, D:10) a +0 dagger (16, -24, D:10) a +2 falchion a +0 robe a +0 robe (17, -24, D:10) a +3 halberd of freezing a +0 robe a +0 halberd a +0 robe a +3 spear of freezing a +0 robe (17, -12, D:10) 24 arrows a +0 shortbow (17, -6, D:10) a +0 giant club (19, -9, D:10) a +0 dire flail a +0 giant spiked club (20, -10, D:10) a +0 giant club a +0 giant club (21, -10, D:10) a +0 dagger a +0 leather armour an arrow (23, -10, D:10) a +0 whip (24, -10, D:10) a +0 dagger a +0 short sword (25, -10, D:10) a +0 hand axe of chopping a +0 leather armour (25, -9, D:10) a +0 dagger (27, -9, D:10) a +1 dire flail (30, 18, D:10) 5 poisoned needles (36, -7, D:10) 2 large rocks (41, -10, D:10) a +0 club a +0 leather armour (43, -10, D:10) 2 large rocks (43, -9, D:10) a +0 shortbow a +0 trident 26 arrows (43, 11, D:10) a +0 chain mail (45, -12, D:10) a +0 club a +0 leather armour a +4 dagger of speed a +0 robe (45, -9, D:10) an arrow (47, -8, D:10) a +0 quarterstaff a +0 robe a +0 giant club (47, 22, D:10) a +0 giant club a +0 giant club (48, -20, D:10) a +0 giant club (49, -9, D:10) an arrow (50, 15, D:10) 16 arrows Level 11 of the Dungeon [Shop] Tuggit's Gadget Boutique a wand of random effects (31/48) (247 gold) a sack of spiders (300 gold) a box of beasts (300 gold) a stone of tremors (600 gold) a phial of floods (600 gold) a wand of paralysis (12/24) (210 gold) a sack of spiders (300 gold) a wand of lightning (7/15) (165 gold) a disc of storms (300 gold) an ornate deck of summoning (300 gold) (0, 0, D:11) a cursed +0 short sword (3, 3, D:11) a throwing net (3, 6, D:11) a +0 short sword a +0 ring mail (6, 5, D:11) an uncursed staff of summoning (7, -6, D:11) a +0 leather armour (10, -9, D:11) 29 arrows (12, 1, D:11) a +0 chain mail a +0 whip (14, 7, D:11) a +0 falchion (15, 3, D:11) a +0 robe a +0 dagger (15, 4, D:11) a +0 falchion a +0 ring mail (15, 8, D:11) a +0 club (21, 11, D:11) 24 arrows (24, 18, D:11) a +0 giant club (26, 22, D:11) a +0 club a +0 scale mail (28, 33, D:11) a +0 rapier (29, 24, D:11) a +0 giant club (32, 23, D:11) a +0 club (32, 24, D:11) a +0 club a +0 leather armour (33, -7, D:11) a +0 robe (33, 25, D:11) 20 bolts (38, 17, D:11) a +3 dagger of distortion a +0 robe Level 12 of the Dungeon [Shop] Asecs's Antique Weapon Shop a cursed -3 dagger (2 gold) a cursed -1 hand axe (2 gold) a +0 blowgun (62 gold) the +3 short sword of Inflation {holy, rPois rN+ Str-3 Int+7} (1105 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your intelligence (+7). It protects you from poison. It protects you from negative energy. a +0 rapier (100 gold) a +1 hand axe of electrocution (362 gold) the +9 spear "Atyorrum" {flame, +Blink rPois rC- Dex+3} (1697 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It lets you blink. a +0 quarterstaff (100 gold) a +0 morningstar (100 gold) a +0 spear (75 gold) a +0 quarterstaff (100 gold) a +1 antimagic mace (400 gold) (0, 0, D:12) a +0 ring mail (1, 1, D:12) a +0 hand axe a +0 plate armour (3, 22, D:12) 2 stones (unseen) (4, 19, D:12) an arrow (4, 21, D:12) a stone (unseen) (5, 20, D:12) a +0 giant spiked club (unseen) (6, 18, D:12) a poisoned needle 3 arrows 2 stones (6, 19, D:12) a +0 dagger (unseen) (6, 21, D:12) a cursed +0 short sword (7, 15, D:12) 2 poisoned needles (7, 18, D:12) 3 stones (9, 18, D:12) 18 arrows a +0 shortbow (9, 19, D:12) a +0 mace (10, 12, D:12) a +0 giant spiked club (15, 11, D:12) a +0 scythe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (3, -17, Lair:1) a river rat corpse (5, -16, Lair:1) a river rat corpse (5, -15, Lair:1) a river rat corpse (5, -8, Lair:1) an iguana corpse (6, -4, Lair:1) a komodo dragon corpse (7, -16, Lair:1) a river rat corpse a river rat corpse (10, -11, Lair:1) a hippogriff corpse (20, -17, Lair:1) a +0 ring mail (28, -12, Lair:1) a +0 ring mail (50, -3, Lair:1) a giant frog corpse (skeletalised by now) (53, -13, Lair:1) a water moccasin corpse (skeletalised by now) (54, -18, Lair:1) a cursed +0 dagger (62, -14, Lair:1) 11 arrows (64, -19, Lair:1) the +3 dagger of Jaelik {antimagic, *Rage +Fly MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It lets you fly. It may make you go berserk in combat. (64, -1, Lair:1) a hippogriff corpse (skeletalised by now) (70, -30, Lair:1) a +0 flail