poirepourri Level 1 of the Dungeon (0, 0, D:1) 17 stones (0, 8, D:1) a stone (35, 8, D:1) a +2 dagger of flaming (0, 10, D:1) a +2 dagger of holy wrath (5, 12, D:1) a stone (3, 15, D:1) a +0 mace (12, 15, D:1) 20 stones (17, 16, D:1) a +0 club (19, 19, D:1) 21 sling bullets (26, 21, D:1) a cursed +0 dagger (27, 23, D:1) 13 bolts (43, 25, D:1) a +0 dagger (13, 27, D:1) 2 stones (14, 27, D:1) a stone (14, 28, D:1) a stone (15, 28, D:1) a stone (1, 30, D:1) a +0 ring mail (25, 33, D:1) a +0 spear (31, 43, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 12 stones (-13, 7, D:2) 13 poisoned needles (-9, 7, D:2) a cursed -2 dagger (-17, 11, D:2) a +0 club (-12, 11, D:2) a +0 spear (-5, 15, D:2) a +0 ring mail (12, 15, D:2) a +0 club (18, 17, D:2) 17 stones (26, 17, D:2) a +0 dagger (15, 18, D:2) a +0 club (21, 20, D:2) a +0 club (46, 23, D:2) a +0 dire flail (22, 26, D:2) a +0 short sword (17, 30, D:2) a +0 long sword (45, 33, D:2) 10 poisoned arrows (13, 35, D:2) a +0 robe (22, 37, D:2) 19 bolts (9, 46, D:2) a +0 dagger 13 stones (11, 46, D:2) a stone (12, 46, D:2) a stone (16, 46, D:2) a stone (36, 51, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (1, 0, D:3) a +1 short sword of freezing a +0 mace (2, 0, D:3) a +0 club (14, 4, D:3) 23 stones (2, 11, D:3) 18 arrows (25, 11, D:3) a +0 dagger (2, 13, D:3) a +0 club (2, 14, D:3) a +0 club (-18, 15, D:3) a +0 whip (-18, 16, D:3) a +0 mace (-19, 18, D:3) a +0 mace (-20, 20, D:3) a +0 hunting sling (-16, 20, D:3) 2 tomahawks (-16, 22, D:3) a tomahawk (-16, 24, D:3) a +0 leather armour a +0 club a cursed -3 club (8, 30, D:3) 13 poisoned needles (-5, 31, D:3) a +0 long sword (27, 31, D:3) a +0 club a +0 robe (-15, 32, D:3) 13 bolts of penetration (15, 35, D:3) 15 stones Level 4 of the Dungeon [Shop] Xottul's Weapon Shop 15 stones (19 gold) the +4 war axe of Suamana {chop, Contam +Inv rElec Dex+2} (582 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. a +0 dagger (26 gold) a +0 whip (32 gold) a +0 spear (39 gold) a cursed -1 hunting sling (1 gold) 24 stones (31 gold) a +0 club (13 gold) a +0 quarterstaff (52 gold) a +0 hunting sling (19 gold) (0, 0, D:4) a +0 club (30, 3, D:4) a +0 scale mail (26, 8, D:4) a +0 leather armour (-6, 21, D:4) a +0 club (31, 24, D:4) a +0 robe (32, 24, D:4) a +0 robe (20, 34, D:4) 19 stones (34, 34, D:4) a +0 chain mail a +0 falchion a +0 club (4, 38, D:4) a +0 whip a +0 whip a +0 leather armour (5, 38, D:4) a +0 club (12, 40, D:4) a +0 short sword (29, 41, D:4) a +0 club (-14, 45, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Saic's Assorted Antiques a scroll of enchant weapon (225 gold) a potion of lignification (27 gold) a scroll of identify (60 gold) a +0 morningstar (120 gold) a +0 longbow (135 gold) a wand of flame (23) (120 gold) (0, 0, D:5) a scroll of amnesia (-7, 1, D:5) 18 stones (-2, 3, D:5) the +8 rapier "Kaquduc" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (17, 3, D:5) a +0 morningstar (4, 14, D:5) a +0 dagger (30, 21, D:5) 22 stones (32, 21, D:5) 18 stones (28, 25, D:5) a +0 robe (31, 31, D:5) a +0 robe (-2, 33, D:5) 10 stones (16, 33, D:5) a +0 trident (-2, 35, D:5) 14 stones (22, 35, D:5) 2 stones (22, 36, D:5) a stone (22, 40, D:5) a +0 broad axe (30, 46, D:5) an arrow (31, 46, D:5) an arrow (33, 46, D:5) an arrow (34, 46, D:5) a +0 shortbow 11 arrows (31, 47, D:5) an arrow Level 6 of the Dungeon (-34, 1, D:6) 28 sling bullets (22, 14, D:6) an uncursed ring of wizardry (13, 20, D:6) a +0 shortbow 16 arrows (-1, 23, D:6) 26 stones (8, 23, D:6) an arrow (-16, 39, D:6) 16 bolts (-24, 42, D:6) a +0 cloak (-12, 48, D:6) a +0 flail a +0 scale mail (-27, 50, D:6) 11 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (20, 0, D:7) a scroll of noise (12, 5, D:7) 10 poisoned arrows (17, 5, D:7) a +0 giant club (29, 6, D:7) a +0 club (8, 7, D:7) a +0 dagger (32, 11, D:7) a +0 ring mail (29, 13, D:7) a +0 scimitar (unseen) (30, 13, D:7) a +0 hand axe (29, 14, D:7) a +0 dagger a +0 robe of magic resistance (10, 16, D:7) 22 sling bullets (0, 18, D:7) 15 arrows of frost (22, 18, D:7) a tomahawk (21, 20, D:7) a tomahawk (21, 22, D:7) a tomahawk (27, 22, D:7) a +0 buckler (20, 24, D:7) a +0 dagger (12, 26, D:7) a cursed -2 dagger a +0 robe (13, 26, D:7) a +0 halberd a +0 plate armour (17, 29, D:7) a +0 giant spiked club (16, 35, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 22 arrows (-3, 1, D:8) 2 arrows (-3, 2, D:8) 2 arrows Level 11 of the Dungeon (14, 1, D:11) 2 large rocks (15, 1, D:11) a large rock (58, 1, D:11) 3 large rocks (14, 2, D:11) a large rock (19, 2, D:11) 12 sling bullets (14, 3, D:11) a large rock (57, 3, D:11) a large rock (57, 4, D:11) a large rock (6, 19, D:11) a +0 club (0, 35, D:11) the +8 rapier of Might {drain, rElec rN++} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. (13, 37, D:11) a +0 whip a +0 blowgun 6 poisoned needles (14, 37, D:11) 3 stones (15, 37, D:11) a poisoned needle a +1 antimagic short sword a +0 dagger 7 stones (17, 37, D:11) a stone (43, 42, D:11) a +0 mace Level 12 of the Dungeon (-7, 2, D:12) 6 poisoned needles (3, 13, D:12) a +0 giant club a +0 dire flail (17, 19, D:12) a +0 leather armour (4, 25, D:12) 16 arrows (34, 32, D:12) 23 stones a +0 robe (24, 33, D:12) a +0 dagger (25, 33, D:12) a +0 whip a +2 ring mail of poison resistance (24, 34, D:12) a +0 war axe a +0 chain mail (26, 34, D:12) a +0 dagger a +0 robe (25, 37, D:12) a +0 dagger a +0 robe (5, 38, D:12) a large rock (6, 39, D:12) a large rock (11, 39, D:12) a large rock (12, 40, D:12) a large rock (43, 40, D:12) a +0 flail a +0 ring mail (3, 44, D:12) 21 bolts (52, 46, D:12) a +0 ring mail (43, 50, D:12) a cursed +0 war axe Level 13 of the Dungeon (0, 0, D:13) a +0 robe (-25, 16, D:13) a +0 trident (10, 16, D:13) a large rock (11, 16, D:13) a large rock (16, 16, D:13) a large rock (24, 16, D:13) a +0 ring mail (-15, 18, D:13) a +0 giant spiked club (-13, 19, D:13) a +0 long sword (-17, 25, D:13) a cursed -3 giant club (3, 30, D:13) a +0 giant spiked club (17, 47, D:13) 24 stones (12, 49, D:13) a plain deck of summoning Level 14 of the Dungeon (0, 0, D:14) 11 gold pieces (-15, 2, D:14) a +0 club 3 tomahawks a +0 scale mail (-16, 4, D:14) a +0 dagger (-15, 4, D:14) a tomahawk a +0 war axe a +0 plate armour (-5, 11, D:14) a cursed +0 plate armour (0, 16, D:14) a scroll of remove curse (-4, 17, D:14) a +0 flail (-5, 18, D:14) 22 gold pieces Level 15 of the Dungeon (0, 0, D:15) 23 stones (31, 5, D:15) a +0 short sword (43, 5, D:15) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour a +0 flail an orc corpse an orc corpse (44, 5, D:15) a +0 chain mail a +0 mace an orc corpse an orc corpse (3, 9, D:15) 2 arrows (3, 10, D:15) an arrow (5, 10, D:15) 10 arrows a +0 shortbow (15, 12, D:15) 4 tomahawks (1, 13, D:15) a +0 great sword of flaming (32, 16, D:15) 10 bolts (13, 17, D:15) a +0 ring mail (25, 23, D:15) a beef jerky (12, 28, D:15) a +0 leather armour (41, 28, D:15) 3 large rocks (39, 29, D:15) a large rock (8, 33, D:15) a +0 robe (11, 39, D:15) 23 stones (13, 40, D:15) an uncursed ring of sustain abilities (49, 40, D:15) a +0 shortbow 8 arrows of frost (48, 41, D:15) an arrow of frost (47, 42, D:15) an arrow of frost (46, 43, D:15) 2 arrows of frost (47, 43, D:15) 2 arrows of frost (2, 50, D:15) a +0 giant club Level 1 of the Depths (0, 0, Depths:1) 18 arrows (0, 2, Depths:1) a potion of cure mutation (0, 3, Depths:1) 22 gold pieces (2, 5, Depths:1) a bolt (6, 9, Depths:1) a cursed +0 hand axe