Version: Dungeon Crawl Stone Soup 0.21-a0-94-gdd6ab6a Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-dd6ab6a78e -name poirepourri -rc /dgldir/rcfiles/crawl-git/poirepourri.rc -macro /dgldir/rcfiles/crawl-git/poirepourri.macro -morgue /dgldir/morgue/poirepourri/ -sprint -webtiles-socket /crawl-master/webserver/sockets/poirepourri:2017-07-02.09:45:18.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 43 stack frames. /usr/games/crawl-git-dd6ab6a78e(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67be83]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-dd6ab6a78e(_Z13do_crash_dumpv+0x2b8) [0x682a48]: do_crash_dump() /usr/games/crawl-git-dd6ab6a78e(_Z20crash_signal_handleri+0x74) [0x67c0f4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f0e62a8a1e0]: /usr/games/crawl-git-dd6ab6a78e() [0x84a437] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca28) [0x7f0e64303a28]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17328) [0x7f0e6430e328]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f0e64303e7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f0e643030ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f0e6430402f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f0e642ffb41]: /usr/games/crawl-git-dd6ab6a78e(_ZN4CLua6callfnEPKcii+0xbf) [0x66805f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-dd6ab6a78e(_ZN14map_lua_marker16notify_dgn_eventERK9dgn_event+0x61) [0x8bdc81]: map_lua_marker::notify_dgn_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_ZN20dgn_event_dispatcher10fire_eventERK9dgn_event+0xae) [0x6dbc8e]: dgn_event_dispatcher::fire_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_Z24fire_monster_death_eventP7monster11killer_typeib+0x181) [0x92bcf1]: fire_monster_death_event(monster*, killer_type, int, bool) /usr/games/crawl-git-dd6ab6a78e(_Z11monster_dieR7monster11killer_typeibbb+0x1758) [0x933038]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-dd6ab6a78e() [0x8637da] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca28) [0x7f0e64303a28]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17328) [0x7f0e6430e328]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f0e64303e7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f0e643030ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f0e6430402f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f0e642ffb41]: /usr/games/crawl-git-dd6ab6a78e(_ZN4CLua6callfnEPKcii+0xbf) [0x66805f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-dd6ab6a78e(_ZN14map_lua_marker16notify_dgn_eventERK9dgn_event+0x61) [0x8bdc81]: map_lua_marker::notify_dgn_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_ZN20dgn_event_dispatcher10fire_eventERK9dgn_event+0xae) [0x6dbc8e]: dgn_event_dispatcher::fire_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_Z24fire_monster_death_eventP7monster11killer_typeib+0x181) [0x92bcf1]: fire_monster_death_event(monster*, killer_type, int, bool) /usr/games/crawl-git-dd6ab6a78e(_Z11monster_dieR7monster11killer_typeibbb+0x1758) [0x933038]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt14affect_monsterEP7monster+0xe21) [0x641621]: bolt::affect_monster(monster*) /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt11affect_cellEv+0xd9) [0x642029]: bolt::affect_cell() /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt7do_fireEv+0x2c7) [0x6423d7]: bolt::do_fire() /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt4fireEv+0xfd0) [0x6440b0]: bolt::fire() /usr/games/crawl-git-dd6ab6a78e(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi11EEb+0x1515) [0x9176c5]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-dd6ab6a78e(_Z22dithmenos_shadow_spellP4bolt10spell_type+0xb6f) [0x78721f]: dithmenos_shadow_spell(bolt*, spell_type) /usr/games/crawl-git-dd6ab6a78e(_Z11your_spells10spell_typeibPK8item_def+0x20b4) [0xa8baf4]: your_spells(spell_type, int, bool, item_def const*) /usr/games/crawl-git-dd6ab6a78e(_Z12cast_a_spellb10spell_type+0x2d4) [0xa8f5a4]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-dd6ab6a78e(_Z17do_cast_spell_cmdb+0x12) [0xa8fa32]: do_cast_spell_cmd(bool) /usr/games/crawl-git-dd6ab6a78e(_Z15process_command12command_type+0x1fe) [0xbc159e]: process_command(command_type) /usr/games/crawl-git-dd6ab6a78e() [0xbc44d9] /usr/games/crawl-git-dd6ab6a78e() [0xbc5105] /usr/games/crawl-git-dd6ab6a78e(main+0x2eb) [0x5e943b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f0e62a76ead]: /usr/games/crawl-git-dd6ab6a78e() [0x5e99ed] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f0e62df2c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f0e62df2c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000067c543 in call_gdb (file=0x7f0e62dde880) at crash.cc:432 gdb = attach_cmd = "attach 31450\000\000\000\000\000\000\000" #2 0x0000000000682a61 in do_crash_dump () at dbg-asrt.cc:670 t = 1498988894 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x350c7d8 "/dgldir/morgue/poirepourri/"}} name = "/dgldir/morgue/poirepourri/crash-poirepourri-20170702-094814.txt", '\000' file = 0x7f0e62dde880 #3 0x000000000067c0f4 in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No symbol table info available. #5 dgn_mons_from_mid (ls=0x2d79010) at l-dgnmon.cc:182 mid = mons = 0x0 #6 0x00007f0e64303a28 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #7 0x00007f0e6430e328 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #8 0x00007f0e64303e7d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #9 0x00007f0e643030ca in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #10 0x00007f0e6430402f in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #11 0x00007f0e642ffb41 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #12 0x000000000066805f in CLua::callfn (this=0x148a240, fn=, nargs=4, nret=1) at clua.cc:727 ls = 0x2d79010 strangler = {lua = 0x148a240, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x33483f0, _M_left = 0x33483f0, _M_right = 0x33483f0}, _M_node_count = 1}}}} err = #13 0x00000000008bdc81 in map_lua_marker::notify_dgn_event (this=0x3104cc0, e=...) at mapmark.cc:350 clean = {ls = 0x2d79010, top = 0} accepted = #14 0x00000000006dbc8e in dgn_event_dispatcher::fire_event (this=0x1067ca0, e=...) at dgn-event.cc:90 __for_range = @0x7fff3c663a10: { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x31f7610, _M_prev = 0x31f7610}}}, } copy = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x31f7610, _M_prev = 0x31f7610}}}, } #15 0x000000000092bcf1 in fire_monster_death_event (mons=mons@entry=0x13c4588, killer=killer@entry=KILL_DISMISSED, i=i@entry=27000, polymorph=polymorph@entry=false) at mon-death.cc:926 type = 524 terrain_changed = #16 0x0000000000933038 in monster_die (mons=..., killer=KILL_DISMISSED, killer_index=27000, silent=, wizard=false, fake=false) at mon-death.cc:2747 summoned = false monster_killed = gives_player_xp = false drop_items = false leaves_corpse = false pet_kill = false corpse = was_visible = true did_death_message = player_xp = 0 duration = -1 timeout = false mwhere = {x = 13, y = 0} in_transit = false was_banished = false anon = false targ_holy = submerged = false mons_reset = true death_message = true #17 0x00000000008637da in l_mons_do_dismiss (ls=0x2d79010) at l-mons.cc:220 mons = 0x13c4588 #18 0x00007f0e64303a28 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #19 0x00007f0e6430e328 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #20 0x00007f0e64303e7d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #21 0x00007f0e643030ca in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #22 0x00007f0e6430402f in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #23 0x00007f0e642ffb41 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #24 0x000000000066805f in CLua::callfn (this=0x148a240, fn=, nargs=4, nret=1) at clua.cc:727 ls = 0x2d79010 strangler = {lua = 0x148a240, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x33483f0, _M_left = 0x33483f0, _M_right = 0x33483f0}, _M_node_count = 1}}}} err = #25 0x00000000008bdc81 in map_lua_marker::notify_dgn_event (this=0x3104cc0, e=...) at mapmark.cc:350 clean = {ls = 0x2d79010, top = 0} accepted = #26 0x00000000006dbc8e in dgn_event_dispatcher::fire_event (this=0x1067ca0, e=...) at dgn-event.cc:90 __for_range = @0x7fff3c6644d0: { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x339e4c0, _M_prev = 0x339e4c0}}}, } copy = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x339e4c0, _M_prev = 0x339e4c0}}}, } #27 0x000000000092bcf1 in fire_monster_death_event (mons=mons@entry=0x13c4710, killer=killer@entry=KILL_YOU_MISSILE, i=i@entry=27001, polymorph=polymorph@entry=false) at mon-death.cc:926 type = 153 terrain_changed = #28 0x0000000000933038 in monster_die (mons=..., killer=KILL_YOU_MISSILE, killer_index=27001, silent=, wizard=84, fake=false) at mon-death.cc:2747 summoned = false monster_killed = gives_player_xp = true drop_items = true leaves_corpse = true pet_kill = false corpse = was_visible = true did_death_message = player_xp = 84 duration = -1 timeout = false mwhere = {x = 80, y = 0} in_transit = false was_banished = false anon = false targ_holy = submerged = false mons_reset = false death_message = true #29 0x0000000000641621 in bolt::affect_monster (this=this@entry=0x7fff3c665f00, mon=mon@entry=0x13c4710) at beam.cc:4868 ref_killer = kindex = 27001 engulfs = postac = 11 final = 11 rand_ev = preac = 15 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x350ca80, _M_left = 0x350ca80, _M_right = 0x3310c60}, _M_node_count = 2}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } defl = 11 #30 0x0000000000642029 in bolt::affect_cell (this=this@entry=0x7fff3c665f00) at beam.cc:1013 ignored = false m = 0x13c4710 hit_player = #31 0x00000000006423d7 in bolt::do_fire (this=this@entry=0x7fff3c665f00) at beam.cc:1220 feat = DNGN_FLOOR was_seen = #32 0x00000000006440b0 in bolt::fire (this=0x7fff3c665f00) at beam.cc:1068 No locals. #33 0x00000000009176c5 in mons_cast (mons=0x13c4588, pbolt=..., spell_cast=SPELL_SHADOW_SHARD, slot_flags=..., do_noise=) at mon-cast.cc:7018 flags = slot = {spell = , freq = 0 '\000', flags = {<_enum_bitfield_exponent_base<11, true>> = {static last_exponent = }, flags = }} sumcount = 0 duration = 0 foe = 0x13c4710 logic = sumcount2 = splpow = #34 0x000000000078721f in dithmenos_shadow_spell (orig_beam=, spell=) at god-passive.cc:1503 target = {x = 37, y = 31} mon = 0x13c4588 shadow_spell = SPELL_SHADOW_SHARD beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 37, y = 31}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff3c665e30, _M_right = 0x7fff3c665e30}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 42, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff3c665ed8, _M_right = 0x7fff3c665ed8}, _M_node_count = 0}}}} #35 0x0000000000a8baf4 in your_spells (spell=spell@entry=SPELL_DAZZLING_SPRAY, powc=, powc@entry=0, allow_fail=allow_fail@entry=true, evoked_item=evoked_item@entry=0x0) at spl-cast.cc:1513 victim = 0x13c4710 wiz_cast = spd = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, target = {x = 37, y = 31}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 37.5, y = 32.5}, dir = {x = 0, y = -1}}, on_corner = false, cycle_idx = 0}} flags = fail = antimagic = false cast_result = SPRET_ABORT beam = {origin_spell = SPELL_DAZZLING_SPRAY, range = 5, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 37, y = 32}, target = {x = 37, y = 31}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff3c6664e0, _M_right = 0x7fff3c6664e0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 37.5, y = 32.5}, dir = {x = 0, y = -1}}, on_corner = false, cycle_idx = 0}, tile_beam = 24, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff3c666588, _M_right = 0x7fff3c666588}, _M_node_count = 0}}}} god = GOD_NO_GOD old_target = true #36 0x0000000000a8f5a4 in cast_a_spell (check_range=, spell=SPELL_DAZZLING_SPRAY, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:856 cost = 3 sifcast_amount = 0 staff_energy = false cast_result = #37 0x0000000000a8fa32 in do_cast_spell_cmd (force=) at spl-cast.cc:661 No locals. #38 0x0000000000bc159e in process_command (cmd=cmd@entry=CMD_CAST_SPELL) at main.cc:1823 No locals. #39 0x0000000000bc44d9 in _input () at main.cc:1132 cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #40 0x0000000000bc5105 in _launch_game () at main.cc:475 game_start = false ccon = {cstate = false, smartcstate = false} #41 0x00000000005e943b in _launch_game_loop () at main.cc:376 game_ended = false #42 main (argc=, argv=0x7fff3c668368) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jul 1 2017 at 05:58:54 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-dd6ab6a78e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-dd6ab6a78e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-dd6ab6a78e/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: arena_sprint Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 10 at (39, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The spray of energy hits the neqoxec. The neqoxec is lightly wounded. Your shadow mimicks your spell! The shadow shard hits the neqoxec. The neqoxec misses you. You closely miss the neqoxec. The neqoxec is severely wounded. The neqoxec completely misses you. You hit the neqoxec but do no damage. The neqoxec is severely wounded. 50... You hit the neqoxec but do no damage. The neqoxec is severely wounded. The neqoxec hits you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (severely wounded, umbra) The spray of energy hits the neqoxec. The neqoxec is almost dead. The neqoxec is dazzled. The neqoxec completely misses you. There isn't anything here! You hit the neqoxec. The neqoxec is almost dead. You catch the helpless neqoxec completely off-guard! You stick the neqoxec like a pincushion!!! You kill the neqoxec! Dithmenos accepts your kill. Victory! Score multiplier: 5x You now have 1940 arena points (gained 160). Unknown command. Unknown command. You now have 737 gold pieces (gained 200). You start resting. HP restored. You start resting. You start resting. Magic restored. Done exploring. Get ready! Done exploring. Done exploring. Done exploring. Done exploring. ROUND 5! BOSS ROUND! There is an entrance to Malef's Distillery here. There is an entrance to Pusoe's Distillery here. There is an entrance to Legaqewk's Do-It-Yourself Clinic here. You start waiting. A spriggan rider comes into view. It is wielding a spear. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a spear (hasn't noticed you, umbra) The spray of energy hits the spriggan rider. The spriggan rider is lightly wounded. The spriggan rider shouts! Your shadow mimicks your spell! The shadow shard hits the spriggan rider. The spriggan rider misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (moderately wounded, umbra) The spray of energy hits the spriggan rider. The spriggan rider is heavily wounded. You block the spriggan rider's attack. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (heavily wounded, umbra) The spray of energy hits the spriggan rider. The spriggan rider is severely wounded. The spriggan rider misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (severely wounded, umbra) The spray of energy hits the spriggan rider. You kill the spriggan! Dithmenos accepts your kill. Your Spellcasting skill increases to level 18! The hornet is severely wounded. The hornet is dazzled. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded, blind, umbra) The spray of energy hits the hornet. You kill the hornet! Dithmenos accepts your kill. No missiles available. Use F to throw any item. You start resting. A bog body comes into view. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body (umbra, chance to defeat MR: 67%) The bog body appears confused. Your shadow mimicks your spell! The bog body appears confused. You hit the bog body but do no damage. Your shadow hits the bog body but does no damage. You strike the helpless bog body from behind! You skewer the bog body like a kebab!!! You destroy the bog body! Dithmenos accepts your kill. A witch comes into view. It is wielding a dagger. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. An alligator comes into view. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (hasn't noticed you, umbra, chance to defeat MR: 55%) The alligator looks drowsy... The witch shouts! The witch gestures wildly while chanting. The witch flickers and vanishes for a moment. The helpless alligator fails to defend itself. You perforate the alligator like a sieve!!!!! You kill the alligator! Dithmenos accepts your kill. Your Dodging skill increases to level 14! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - witch Aim: a witch, wielding a dagger and wearing an embroidered robe (slightly transparent, umbra, chance to defeat MR: 50%) The witch appears confused. You catch the helpless witch completely off-guard! You skewer the witch like a kebab!!! The witch is heavily wounded. You catch the helpless witch completely off-guard! You skewer the witch like a kebab!!! The witch is almost dead. The witch gestures wildly. You hit the witch but do no damage. The witch is almost dead. Your shadow hits the witch but does no damage. You hit the witch but do no damage. The witch is almost dead. You catch the helpless witch completely off-guard! You spit the witch like a pig!!! You kill the witch! Dithmenos accepts your kill. A rune of Zot has appeared. You have won a prize for killing the boss! Score multiplier: 7x You now have 2220 arena points (gained 280). Your Conjurations skill increases to level 3! You now have 987 gold pieces (gained 250). B - a potion of experience You see here a heavily runed hat. You see here a heavily runed hat. C - a heavily runed hat There is an ornate altar of the Wu Jian Council here. There is an entrance to Keita's Identification Station here. D - 3 scrolls of identify Thank you for shopping at Keita's Identification Station! As you read the scroll of identify, it crumbles to dust. C - the +0 hat of Henotheism {+Fly rC- Int+4} Things that are here: a dagger; an embroidered robe You see here a dagger. Magic restored. Things that are here: a spear; a spriggan corpse Done exploring. Done exploring. Done exploring. Done exploring. There is an opulent altar of Gozag here. You see here 2 stones. You start waiting. Done exploring. Done exploring. Done exploring. You start waiting. You start waiting. Get ready! You start waiting. ROUND 6! FIGHT! You sense a tension in the north. A rime drake comes into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (hasn't noticed you, umbra) The spray of energy hits the rime drake. The rime drake is moderately wounded. The rime drake hisses angrily. The rime drake is dazzled. Your shadow mimicks your spell! The shadow shard hits the rime drake. You kill the rime drake! Dithmenos accepts your kill. The rime drake's shape twists and changes as it dies. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here a stone. You see here a stone. You see here a shapeshifter corpse. You see here a shapeshifter corpse. A spriggan is nearby! A spriggan is nearby! A spriggan is nearby! The spriggan shouts! Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - spriggan Aim: a spriggan (umbra) The spray of energy hits the spriggan. The spriggan is severely wounded. The spriggan is dazzled. The spriggan closely misses you. You strike the helpless spriggan from behind! You spit the spriggan like a pig!!! You kill the spriggan! Dithmenos accepts your kill. The spriggan's shape twists and changes as it dies. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. You start resting. Magic restored. You start waiting. You sense a monster nearby. A hippogriff is nearby! You see here a shapeshifter corpse. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff (hasn't noticed you, umbra) The spray of energy hits the hippogriff. The hippogriff is moderately wounded. The hippogriff screeches! The hippogriff is dazzled. Your shadow mimicks your spell! The shadow shard hits the hippogriff. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (severely wounded, blind, umbra) The spray of energy hits the hippogriff. The hippogriff is severely wounded. Welcome back, poirepourri the Spriggan Enchanter. Dithmenos says: Spread the eternal night. Press ? for a list of commands and other information. A hippogriff is nearby! You hit the hippogriff. The hippogriff is severely wounded. You block the hippogriff's attack. The hippogriff completely misses you. The hippogriff closely misses you. You hit the hippogriff. The hippogriff is almost dead. You block the hippogriff's attack. x2; The hippogriff claws you. You closely miss the hippogriff. The hippogriff is almost dead. Your shadow hits the hippogriff but does no damage. The hippogriff is no longer blind. You hit the hippogriff. The hippogriff is almost dead. You block the hippogriff's attack. The hippogriff completely misses you. You block the hippogriff's attack. You hit the hippogriff. The hippogriff is almost dead. Your shadow barely misses the hippogriff. You hit the hippogriff. The hippogriff is almost dead. Your shadow hits the hippogriff but does no damage. The hippogriff completely misses you. You block the hippogriff's attack. The hippogriff completely misses you. You hit the hippogriff but do no damage. The hippogriff is almost dead. Your shadow hits the hippogriff with a dagger. The hippogriff misses you. You block the hippogriff's attack. The hippogriff completely misses you. You hit the hippogriff but do no damage. The hippogriff is almost dead. A hippogriff comes into view. You completely miss the hippogriff. The hippogriff is almost dead. Your shadow hits the hippogriff but does no damage. The hippogriff bites you! You block the hippogriff's attack. The hippogriff completely misses you. You hit the hippogriff but do no damage. The hippogriff is almost dead. You hit the hippogriff. The hippogriff is almost dead. Your shadow hits the hippogriff with a dagger. You kill the hippogriff! Dithmenos accepts your kill. The hippogriff's shape twists and changes as it dies. You see here a shapeshifter corpse. The hippogriff changes into a dream sheep! There is a deep blue altar of Sif Muna here. You see here a shapeshifter corpse. Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep shaped shifter (umbra, chance to defeat MR: 64%) The dream sheep looks drowsy... The helpless dream sheep fails to defend itself. You stick the dream sheep like a pincushion!!!!! You kill the dream sheep! Dithmenos accepts your kill. You start resting. A manticore comes into view. A manticore is nearby! You see here a shapeshifter corpse. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (hasn't noticed you, umbra, chance to defeat MR: 55%) The manticore looks drowsy... The helpless manticore fails to defend itself. You spit the manticore like a pig!!!!! You kill the manticore! Dithmenos accepts your kill. The manticore's shape twists and changes as it dies. You have reached level 13! You start resting. The rime drake is too close now for your liking. A rime drake is nearby! You see here a shapeshifter corpse. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (hasn't noticed you, umbra, chance to defeat MR: 82%) The rime drake appears confused. Your shadow mimicks your spell! The rime drake appears confused. You see here a shapeshifter corpse. You strike the helpless rime drake from behind! You skewer the rime drake like a kebab!!! You kill the rime drake! Dithmenos accepts your kill. Your Stealth skill increases to level 24! No target in view! No target in view! You start resting. The soldier ant is too close now for your liking. A soldier ant is nearby! 50... You strike the helpless soldier ant from behind! You perforate the soldier ant like a sieve!!! You kill the soldier ant! Dithmenos accepts your kill. You start resting. Magic restored. Done exploring. Done exploring. Done exploring. Things that are here: an embroidered robe; a dagger Things that are here: an embroidered robe; a dagger E - an embroidered robe A glowing orange brain comes into view. As you read the scroll of identify, it crumbles to dust. E - a +1 robe of resistance Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - glowing orange brain Aim: a glowing orange brain (hasn't noticed you, umbra, chance to defeat MR: 19%) The glowing orange brain resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - glowing orange brain Aim: a glowing orange brain (umbra, chance to defeat MR: 19%) The glowing orange brain resists with almost no effort. Your shadow mimicks your spell! The glowing orange brain resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - glowing orange brain Aim: a glowing orange brain (umbra, chance to defeat MR: 19%) The glowing orange brain resists with almost no effort. Your shadow mimicks your spell! The glowing orange brain resists with almost no effort. The glowing orange brain pulsates. You resist with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - glowing orange brain Aim: a glowing orange brain (umbra) The spray of energy hits the glowing orange brain. The glowing orange brain is lightly wounded. The glowing orange brain is dazzled. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - glowing orange brain Aim: a glowing orange brain (lightly wounded, blind, hasn't noticed you, umbra) The spray of energy hits the glowing orange brain. The glowing orange brain is moderately wounded. The glowing orange brain is dazzled. Your shadow mimicks your spell! The shadow shard hits the glowing orange brain. 20... The glowing orange brain pulsates. You block the jackal's attack. You block the giant cockroach's attack. You hit the glowing orange brain. The glowing orange brain is heavily wounded. Your shadow hits the glowing orange brain but does no damage. You block the jackal's attack. The jackal completely misses you. The giant cockroach completely misses you. Unknown command. You hit the glowing orange brain but do no damage. The glowing orange brain is heavily wounded. The jackal misses you. You block the jackal's attack. You hit the glowing orange brain. The glowing orange brain is heavily wounded. You block the giant cockroach's attack. You block the jackal's attack. You hit the glowing orange brain. The glowing orange brain is heavily wounded. Your shadow hits the glowing orange brain with a dagger. You block the giant cockroach's attack. The jackal bites you but does no damage. You catch the helpless glowing orange brain completely off-guard! You spit the glowing orange brain like a pig!!! You kill the glowing orange brain! Dithmenos accepts your kill. Victory! Score multiplier: 8x You now have 2652 arena points (gained 432). The jackal dissolves into shadows! x4 The giant cockroach dissolves into shadows! The glowing orange brain's shape twists and changes as it dies. Unknown command. Unknown command. You now have 1137 gold pieces (gained 300). You start resting. Get ready! You start resting. ROUND 7! FIGHT! You sense a tension in the east. There is an ornate altar of the Wu Jian Council here. There is an entrance to Keita's Identification Station here. There is an entrance to Waev's Advanced Armour here. A seven-headed hydra comes into view. The seven-headed hydra roars! Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - seven-headed hydra Aim: a seven-headed hydra (umbra, chance to defeat MR: 37%) The seven-headed hydra easily resists. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - seven-headed hydra Aim: a seven-headed hydra (umbra, chance to defeat MR: 37%) The seven-headed hydra looks drowsy... The helpless seven-headed hydra fails to defend itself. You spit the seven-headed hydra like a pig!!!!! You kill the seven-headed hydra! Dithmenos accepts your kill. Unknown command. Things that are here: a robe; a scythe There is a spawn point here. There is an entrance to Bigilich's Bottled Wisdom here. B - 4 potions of experience (gained 3) Thank you for shopping at Bigilich's Bottled Wisdom! You feel more experienced! Your Dodging skill increases to level 15! Your Invocations skill increases to level 1! You have reached level 14! Unknown command. You feel more experienced! Your Short Blades skill increases to level 9! Your Invocations skill increases to level 2! You have reached level 15! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 17, Dex 21. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 A six-headed hydra comes into view. You feel more experienced! Your Conjurations skill increases to level 4! You have reached level 16! The six-headed hydra roars! Unknown command. You feel more experienced! Your Fighting skill increases to level 4! Your Armour skill increases to level 1! Your Hexes skill increases to level 19! Your Invocations skill increases to level 3! You have reached level 17! Unknown command. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) The six-headed hydra easily resists. Your shadow mimicks your spell! The six-headed hydra resists with almost no effort. The six-headed hydra misses you. You block the six-headed hydra's attack. The six-headed hydra completely misses you. x4 Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) The six-headed hydra easily resists. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) The six-headed hydra looks drowsy... The helpless six-headed hydra fails to defend itself. You stick the six-headed hydra like a pincushion!!!!! You kill the six-headed hydra! Dithmenos accepts your kill. Unknown command. You start resting. 2 alligators come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (hasn't noticed you, umbra, chance to defeat MR: 55%) The alligator resists with some effort. The alligator closely misses you. You block the alligator's attack. You see here a shapeshifter corpse. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (umbra, chance to defeat MR: 55%) The alligator resists with some effort. Your shadow mimicks your spell! The alligator easily resists. The alligator bites you!! The alligator tail-slaps you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (umbra, chance to defeat MR: 55%) The alligator looks drowsy... The helpless alligator fails to defend itself. You skewer the alligator like a kebab!!!!! You kill the alligator! Dithmenos accepts your kill. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (umbra, chance to defeat MR: 55%) The alligator looks drowsy... Your shadow mimicks your spell! The alligator is unaffected. The helpless alligator fails to defend itself. You stick the alligator like a pincushion!!!!! You kill the alligator! Dithmenos accepts your kill. Your Spellcasting skill increases to level 19! Unknown command. No missiles available. Use F to throw any item. You start resting. You start resting. HP restored. You start resting. A tyrant leech, a hydra, a spiny frog and a bog body come into view. There are monsters nearby! You see here an alligator corpse. A tyrant leech comes into view. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (hasn't noticed you, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is lightly wounded. The six-headed hydra roars! The spray of energy hits the spiny frog. The spiny frog is moderately wounded. The spiny frog croaks. The spiny frog is dazzled. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is moderately wounded. The spray of energy hits the spiny frog. The spiny frog is heavily wounded. Your shadow mimicks your spell! The shadow shard hits the six-headed hydra. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (severely wounded, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is almost dead. The six-headed hydra is dazzled. The spray of energy hits the spiny frog. The spiny frog is heavily wounded. The spiny frog croaks. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (almost dead, blind, hasn't noticed you, umbra) The spray of energy hits the bog body. The bog body is lightly damaged. The spray of energy hits the tyrant leech. The tyrant leech is lightly wounded. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (almost dead, blind, hasn't noticed you, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is almost dead. The six-headed hydra is dazzled. The spray of energy hits the tyrant leech. The tyrant leech is moderately wounded. Your shadow mimicks your spell! The shadow shard hits the six-headed hydra. You kill the six-headed hydra! Dithmenos accepts your kill. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (moderately wounded, umbra, chance to defeat MR: 55%) The tyrant leech looks drowsy... You block the tyrant leech's attack. The helpless tyrant leech fails to defend itself. You perforate the tyrant leech like a sieve!!!!! You kill the tyrant leech! Dithmenos accepts your kill. Your Stealth skill increases to level 25! You block the bog body's attack. The bog body completely misses you. The tyrant leech completely misses you. Unknown command. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (umbra, chance to defeat MR: 55%) The tyrant leech resists with some effort. Your shadow mimicks your spell! The tyrant leech looks drowsy... The bog body points at you and mumbles some strange words. The bolt of cold misses you. The helpless tyrant leech fails to defend itself. You perforate the tyrant leech like a sieve!!!!! You kill the tyrant leech! Dithmenos accepts your kill. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (heavily wounded, umbra, chance to defeat MR: 72%) The spiny frog looks drowsy... Your shadow mimicks your spell! The spiny frog is unaffected. The bog body completely misses you. x2 Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (heavily wounded, resting, umbra, chance to defeat MR: 83%) The spiny frog croaks. The spiny frog appears confused. Your shadow mimicks your spell! The spiny frog appears confused. You block the bog body's attack. The bog body barely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, p - spiny frog The bog body appears confused. You see here a tyrant leech corpse. You strike the helpless bog body from behind! You perforate the bog body like a sieve!!! You destroy the bog body! Dithmenos accepts your kill. You see here a hydra corpse. 50... You strike the helpless spiny frog from behind! You skewer the spiny frog like a kebab!!! You kill the spiny frog! Dithmenos accepts your kill. Victory! Score multiplier: 9x You now have 3282 arena points (gained 630). Unknown command. You now have 587 gold pieces (gained 350). You start resting. You start resting. Get ready! You start resting. ROUND 8! FIGHT! You sense a tension in the north. There is an entrance to Pusoe's Distillery here. There is an entrance to Malef's Distillery here. Okay, then. You see here an alligator corpse. A gargoyle comes into view. It is wielding a mace. A gargoyle is nearby! A gargoyle is nearby! You see here a stone. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a mace (hasn't noticed you, umbra, chance to defeat MR: 69%) The gargoyle appears confused. The gargoyle completely misses you. You catch the helpless gargoyle completely off-guard! You stick the gargoyle like a pincushion!!! You destroy the gargoyle! Dithmenos accepts your kill. No target in view! Unknown command. You see here a dagger of electrocution. There is a staircase leading out of the dungeon here. You see here a dagger. You start resting. Magic restored. You start waiting. A gargoyle comes into view. It is wielding a dire flail. You see here a dagger. There is a staircase leading out of the dungeon here. A gargoyle and an iron imp come into view. You see here a dagger of electrocution. A gargoyle comes into view. It is wielding a mace. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a mace (hasn't noticed you, umbra, chance to defeat MR: 69%) The gargoyle appears confused. Your shadow mimicks your spell! The gargoyle easily resists. The gargoyle hurls a stone arrow at you. The stone arrow misses you. You block the iron imp's attack. You hit the iron imp but do no damage. Your shadow hits the iron imp but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a mace (confused, umbra, chance to defeat MR: 69%) The iron imp appears confused. You catch the helpless iron imp completely off-guard! You perforate the iron imp like a sieve!!! You kill the iron imp! Dithmenos accepts your kill. You hit the gargoyle but do no damage. You hit the gargoyle but do no damage. You block the gargoyle's attack. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a mace (confused, umbra, chance to defeat MR: 69%) The gargoyle appears confused. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, p - gargoyle The gargoyle appears confused. The gargoyle hits the gargoyle with a mace. You hit the gargoyle but do no damage. The gargoyle hits the gargoyle but does no damage. You catch the helpless gargoyle completely off-guard! You perforate the gargoyle like a sieve!!! You destroy the gargoyle! Dithmenos accepts your kill. You hit the gargoyle but do no damage. The gargoyle is lightly damaged. Your shadow hits the gargoyle but does no damage. You hit the gargoyle but do no damage. The gargoyle is lightly damaged. Your shadow hits the gargoyle but does no damage. You catch the helpless gargoyle completely off-guard! You spit the gargoyle like a pig!!! You destroy the gargoyle! Dithmenos accepts your kill. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a dire flail (umbra, chance to defeat MR: 69%) The gargoyle struggles to resist. Your shadow mimicks your spell! The gargoyle easily resists. The gargoyle hurls a stone arrow at you. You block the stone arrow. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a dire flail (umbra, chance to defeat MR: 69%) The gargoyle appears confused. You catch the helpless gargoyle completely off-guard! You skewer the gargoyle like a kebab!!! You destroy the gargoyle! Dithmenos accepts your kill. No target in view! You start resting. You start resting. An earth elemental comes into view. An earth elemental is nearby! An earth elemental is nearby! An iron imp comes into view. An earth elemental comes into view. A rust devil comes into view. You see here a mace. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - iron imp Aim: an iron imp (hasn't noticed you, umbra) The spray of energy hits the iron imp. The iron imp is lightly wounded. The iron imp shouts! The iron imp is dazzled. Your shadow mimicks your spell! The shadow shard hits the iron imp. The rust devil screeches! 50... You see here a mace. You catch the helpless iron imp completely off-guard! You stick the iron imp like a pincushion!!! You kill the iron imp! Dithmenos accepts your kill. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - rust devil Aim: a rust devil (umbra) The spray of energy hits the rust devil. The rust devil is lightly wounded. The spray of energy hits the earth elemental. x2 Your shadow mimicks your spell! The shadow shard hits the rust devil. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - rust devil Aim: a rust devil (severely wounded, umbra) The spray of energy hits the rust devil. The rust devil is almost dead. The rust devil is dazzled. The spray of energy hits the earth elemental. The earth elemental is moderately damaged. The spray of energy hits the earth elemental. The earth elemental is lightly damaged. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - rust devil Aim: a rust devil (almost dead, blind, umbra) The spray of energy hits the rust devil. The rust devil is almost dead. The rust devil is dazzled. The spray of energy hits the earth elemental. The earth elemental is lightly damaged. You block the rust devil's attack. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - rust devil Aim: a rust devil (almost dead, blind, hasn't noticed you, umbra) The spray of energy hits the rust devil. You kill the rust devil! Dithmenos accepts your kill. The spray of energy hits the earth elemental. The earth elemental is lightly damaged. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (lightly damaged, umbra) The spray of energy hits the earth elemental. The earth elemental is lightly damaged. Your shadow mimicks your spell! The shadow shard hits the earth elemental. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (heavily damaged, umbra) The spray of energy hits the earth elemental. The earth elemental is severely damaged. Your shadow mimicks your spell! The shadow shard hits the earth elemental. You block the earth elemental's attack. x2 Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (almost destroyed, umbra) The spray of energy hits the earth elemental. The earth elemental is moderately damaged. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (almost destroyed, umbra) The spray of energy hits the earth elemental. The earth elemental is moderately damaged. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (almost destroyed, umbra) The spray of energy hits the earth elemental. You destroy the earth elemental! Dithmenos accepts your kill. The spray of energy hits the earth elemental. The earth elemental is severely damaged. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (severely damaged, umbra) The spray of energy hits the earth elemental. The earth elemental is severely damaged. You block the earth elemental's attack. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (severely damaged, umbra) The spray of energy hits the earth elemental. The earth elemental is severely damaged. Your shadow mimicks your spell! The shadow shard hits the earth elemental. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (severely damaged, umbra) The spray of energy hits the earth elemental. The earth elemental is almost destroyed. Your shadow mimicks your spell! The shadow shard hits the earth elemental. You destroy the earth elemental! Dithmenos accepts your kill. Victory! Score multiplier: 10x You now have 4082 arena points (gained 800). >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Monster 'shadow' (37, 32) [midx = 0] currently acting: <<<<<<<<< Name: shadow Base name: shadow Full name: shadow On/in/over feature: floor Foe: Monster 'earth elemental' (37, 31) [midx = 1] Target: (37, 31) At target: nothing Inventory: slot #0: +0 dagger [not held by monster, pos = (0, 0) ] attitude: 4, behaviour: 2, number: 0, flags: 0x493 colour: -1, foe_memory: 0, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Foe: <<<<<<<<< Name: earth elemental Base name: earth elemental Full name: earth elemental On/in/over feature: floor Foe: player Target: (37, 32) At target: player Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 282, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Others monsters acting: Monster 'earth elemental' (37, 31) [midx = 1] Player: {{{{{{{{{{{ Name: [poirepourri] Species: Spriggan Job: Enchanter HP: 79/79; mods: 0/0 MP: 1/41; mod: 0 Stats: 5 (5) 21 (21) 35 (35) Position: (37, 32), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 4 | 4 | 860 | 153/353 Short Blades | X | 1 | 6 | 9 | 2201 | 309/462 Long Blades | | 1 | 0 | 0 | 0 | 0/70 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/84 Slings | | 1 | 0 | 0 | 0 | 0/35 Bows | | 1 | 0 | 0 | 0 | 0/35 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 1 | 130 | 46/168 Dodging | X | 1 | 3 | 15 | 3981 | 456/575 Stealth | X | 1 | 33 | 25 | 10773 | 494/1073 Shields | X | 0 | 0 | 7 | 2720 | 366/673 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 27 | 19 | 9279 | 582/1167 Conjurations | X | 1 | 4 | 4 | 1080 | 240/421 Hexes | X | 1 | 23 | 19 | 9501 | 804/1167 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/70 Necromancy | | 1 | 0 | 0 | 0 | 0/59 Translocations | | 1 | 0 | 0 | 0 | 0/25 Transmutations | | 1 | 0 | 0 | 0 | 0/29 Fire Magic | | 1 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 3 | 310 | 10/200 Evocations | X | 1 | 0 | 1 | 40 | 11/60 Spell bugs: Durations: Attributes: #12: 4090 #13: 3503 #27: 40987 #49: 200 #59: 1 Mutations: antennae: 1 see invisible: 1 (innate) herbivore: 3 (innate) speed: 3 (innate) slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 dagger eq slot #1, inv slot #21: +1 cloak "Wanetur" {rF+++ rCorr Str-5 Int+4} eq slot #2, inv slot #22: +0 hat of Yredelemnul's Esteem {*Corrode rElec MR+} eq slot #5, inv slot #23: +2 buckler of positive energy eq slot #6, inv slot #17: cursed +0 robe of Weirdness {Str+3} eq slot #7, inv slot #15: ring of Oraare Muss {rPois rC+ MR+ Dex+4} eq slot #8, inv slot #16: ring "Hezow" {Str+3 Dex+4 Stlth+} eq slot #9, inv slot #14: amulet "Tapacu Zeokh" {Spirit rF+ Dex+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #∩..)....∩# #_......._# #_........# #_......._# ###.).......### #⌠.).).(.(...⌠# ######.8.....)...8.###### ##∩___.....E###.......__∩## ###∩...)....8@# #.8.....÷..∩## ##............)###.....†.÷..... #⌠....[.....###...###..††...... #⌠..........# #.<.# #.......).. #⌠..........###.()###.......†.. ##.............###............. ###∩........8.# #.8......†.∩## ##∩___......###......__.∩## ######.8..÷.....(8.###### clua stack: dlua stack: [C], function mons_from_mid, line -1 lm_trig.lua, function ?, line 714 lm_trig.lua, function event, line 709 lm_trig.lua, function (null), line 245 (tail call), function , line -1 [C], function dismiss, line -1 [string "global_prelude"], function arena_sprint_end_round, line 168 [string "global_prelude"], function (null), line 790 (tail call), function , line -1 lm_trig.lua, function on_trigger, line 434 lm_trig.lua, function do_trigger, line 265 lm_trig.lua, function ?, line 722 lm_trig.lua, function event, line 709 lm_trig.lua, function (null), line 245 (tail call), function , line -1 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< calc_score: CLASS: FunctionWrapper name: arena_sprint_score fn: [type function] arena_style_points: 4082 arena_sprint_boss_set: 1: 1: place:Swamp 2: the lernaean hydra / wizard name:witch n_rpl n_des n_noc col:green hp:130 spells:mephitic_cloud.15.wizard;summon_hydra.15.wizard;invisibility.15.wizard;teleport_self.15.wizard.emergency 3: decaying rune of zot 2: 1: place:Shoals 2: polyphemus hp:350 / ilsuiw hp:250 / merfolk avatar name:dimme tile:mons_dimme n_rpl n_des n_spe col:lightmagenta hp:300 spells:avatar_song.160.natural;malign_gateway.40.natural 3: barnacled rune of zot 3: 1: place:Elf w:300 / deep elf sorcerer / deep elf blademaster / deep elf master archer / deep elf annihilator / deep elf high priest 2: fannar hp:400 hd:14 / deep elf elementalist hp:400 ; robe ego:fire_resistance | robe ego:cold_resistance | robe ego:resistance . dagger ego:freezing | dagger ego:flaming | dagger ego:electrocution 3: elven rune of zot 4: 1: place:Slime 2: dissolution hp:430 / acid blob name:sulfuric n_adj col:white hp:450 / great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600 3: slimy rune of zot 5: 1: vault guard / place:Vaults 2: mennas hp:250 / mara hp:300 / vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26 3: silver rune of zot 6: 1: place:Tar:$ 2: ereshkigal 3: bone rune of zot 7: 1: place:Geh:$ 2: asmodeus 3: obsidian rune of zot 8: 1: place:Dis:$ 2: dispater 3: iron rune of zot 9: 1: neqoxec / cacodemon / tormentor / tentacled monstrosity / floating eye / golden eye / eye of devastation / eye of draining / shining eye 2: mnoleg 3: glowing rune of zot 10: 1: pandemonium lord 2: ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 col:lightmagenta spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;teleport_self.16.wizard.emergency 3: demonic rune of zot 11: 1: soul eater / lorocyproca / executioner / shadow wraith 2: gloorx vloq 3: dark rune of zot 12: 1: place:Coc:$ 2: antaeus 3: icy rune of zot 13: 1: efreet / sun demon / ynoxinul / balrug / brimstone fiend 2: cerebov 3: fiery rune of zot 14: 1: smoke demon / blizzard demon / green death / rakshasa / glowing orange brain / titan / lich / draconian annihilator / deep elf annihilator 2: lom lobon 3: magical rune of zot >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (24, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 1 at (24, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 2 at (24, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 3 at (33, 29): {{{{ CLASS: PortalDescriptor props: west: 1 spawn_point: 1 north: 1 }}}} Lua marker 4 at (33, 41): {{{{ CLASS: PortalDescriptor props: west: 1 spawn_point: 1 south: 1 }}}} Lua marker 5 at (38, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 6 at (38, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 7 at (39, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 8 at (39, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: thing_do_arena fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer target: any type: monster_dies method: dgn_event 2: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 method: dgn_event delay: 1 delay_max: 1 activating: false dgn_trigs_by_type: 1: 1: 2 256: 1: 1 activated: true data: spawn_rate: 43 finished: false spawn_dir: north num_killed: 9 monster_set: 1: earth elemental w:20 / gargoyle / rust devil / iron imp / w:5 iron troll time_left: 502 boss_spawned: false lightning_round: false style_mult: 10 round_enemies: 9 spawn_timer: 1118 between_rounds: true num_spawned: 9 round_id: 8 }}}} Lua marker 9 at (39, 35): {{{{ CLASS: PortalDescriptor props: centre_point: 1 }}}} Lua marker 11 at (39, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 12 at (40, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 13 at (40, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 14 at (45, 29): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 north: 1 }}}} Lua marker 15 at (45, 41): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 south: 1 }}}} Lua marker 16 at (54, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 17 at (54, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 18 at (54, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>