Version: Dungeon Crawl Stone Soup 0.21-a0-94-gdd6ab6a Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-dd6ab6a78e -name poirepourri -rc /dgldir/rcfiles/crawl-git/poirepourri.rc -macro /dgldir/rcfiles/crawl-git/poirepourri.macro -morgue /dgldir/morgue/poirepourri/ -sprint -webtiles-socket /crawl-master/webserver/sockets/poirepourri:2017-07-01.10:01:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 43 stack frames. /usr/games/crawl-git-dd6ab6a78e(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67be83]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-dd6ab6a78e(_Z13do_crash_dumpv+0x2b8) [0x682a48]: do_crash_dump() /usr/games/crawl-git-dd6ab6a78e(_Z20crash_signal_handleri+0x74) [0x67c0f4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f04f127c1e0]: /usr/games/crawl-git-dd6ab6a78e() [0x84a437] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca28) [0x7f04f2af5a28]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17328) [0x7f04f2b00328]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f04f2af5e7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f04f2af50ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f04f2af602f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f04f2af1b41]: /usr/games/crawl-git-dd6ab6a78e(_ZN4CLua6callfnEPKcii+0xbf) [0x66805f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-dd6ab6a78e(_ZN14map_lua_marker16notify_dgn_eventERK9dgn_event+0x61) [0x8bdc81]: map_lua_marker::notify_dgn_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_ZN20dgn_event_dispatcher10fire_eventERK9dgn_event+0xae) [0x6dbc8e]: dgn_event_dispatcher::fire_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_Z24fire_monster_death_eventP7monster11killer_typeib+0x181) [0x92bcf1]: fire_monster_death_event(monster*, killer_type, int, bool) /usr/games/crawl-git-dd6ab6a78e(_Z11monster_dieR7monster11killer_typeibbb+0x1758) [0x933038]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-dd6ab6a78e() [0x8637da] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca28) [0x7f04f2af5a28]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17328) [0x7f04f2b00328]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f04f2af5e7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f04f2af50ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f04f2af602f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f04f2af1b41]: /usr/games/crawl-git-dd6ab6a78e(_ZN4CLua6callfnEPKcii+0xbf) [0x66805f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-dd6ab6a78e(_ZN14map_lua_marker16notify_dgn_eventERK9dgn_event+0x61) [0x8bdc81]: map_lua_marker::notify_dgn_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_ZN20dgn_event_dispatcher10fire_eventERK9dgn_event+0xae) [0x6dbc8e]: dgn_event_dispatcher::fire_event(dgn_event const&) /usr/games/crawl-git-dd6ab6a78e(_Z24fire_monster_death_eventP7monster11killer_typeib+0x181) [0x92bcf1]: fire_monster_death_event(monster*, killer_type, int, bool) /usr/games/crawl-git-dd6ab6a78e(_Z11monster_dieR7monster11killer_typeibbb+0x1758) [0x933038]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt14affect_monsterEP7monster+0xe21) [0x641621]: bolt::affect_monster(monster*) /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt11affect_cellEv+0xd9) [0x642029]: bolt::affect_cell() /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt7do_fireEv+0x2c7) [0x6423d7]: bolt::do_fire() /usr/games/crawl-git-dd6ab6a78e(_ZN4bolt4fireEv+0xfd0) [0x6440b0]: bolt::fire() /usr/games/crawl-git-dd6ab6a78e(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi11EEb+0x1515) [0x9176c5]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-dd6ab6a78e(_Z22dithmenos_shadow_spellP4bolt10spell_type+0xb6f) [0x78721f]: dithmenos_shadow_spell(bolt*, spell_type) /usr/games/crawl-git-dd6ab6a78e(_Z11your_spells10spell_typeibPK8item_def+0x20b4) [0xa8baf4]: your_spells(spell_type, int, bool, item_def const*) /usr/games/crawl-git-dd6ab6a78e(_Z12cast_a_spellb10spell_type+0x2d4) [0xa8f5a4]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-dd6ab6a78e(_Z17do_cast_spell_cmdb+0x12) [0xa8fa32]: do_cast_spell_cmd(bool) /usr/games/crawl-git-dd6ab6a78e(_Z15process_command12command_type+0x1fe) [0xbc159e]: process_command(command_type) /usr/games/crawl-git-dd6ab6a78e() [0xbc44d9] /usr/games/crawl-git-dd6ab6a78e() [0xbc5105] /usr/games/crawl-git-dd6ab6a78e(main+0x2eb) [0x5e943b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f04f1268ead]: /usr/games/crawl-git-dd6ab6a78e() [0x5e99ed] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f04f15e4c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f04f15e4c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000067c543 in call_gdb (file=0x7f04f15d0880) at crash.cc:432 gdb = attach_cmd = "attach 22081\000\000\000\000\000\000\000" #2 0x0000000000682a61 in do_crash_dump () at dbg-asrt.cc:670 t = 1498904784 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x27e1dd8 "/dgldir/morgue/poirepourri/"}} name = "/dgldir/morgue/poirepourri/crash-poirepourri-20170701-102624.txt", '\000' file = 0x7f04f15d0880 #3 0x000000000067c0f4 in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No symbol table info available. #5 dgn_mons_from_mid (ls=0x2213010) at l-dgnmon.cc:182 mid = mons = 0x0 #6 0x00007f04f2af5a28 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #7 0x00007f04f2b00328 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #8 0x00007f04f2af5e7d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #9 0x00007f04f2af50ca in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #10 0x00007f04f2af602f in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #11 0x00007f04f2af1b41 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #12 0x000000000066805f in CLua::callfn (this=0x148a240, fn=, nargs=4, nret=1) at clua.cc:727 ls = 0x2213010 strangler = {lua = 0x148a240, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x28571c0, _M_left = 0x28571c0, _M_right = 0x28571c0}, _M_node_count = 1}}}} err = #13 0x00000000008bdc81 in map_lua_marker::notify_dgn_event (this=0x259ecc0, e=...) at mapmark.cc:350 clean = {ls = 0x2213010, top = 0} accepted = #14 0x00000000006dbc8e in dgn_event_dispatcher::fire_event (this=0x1067ca0, e=...) at dgn-event.cc:90 __for_range = @0x7fff82dc28e0: { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x29de1b0, _M_prev = 0x29de1b0}}}, } copy = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x29de1b0, _M_prev = 0x29de1b0}}}, } #15 0x000000000092bcf1 in fire_monster_death_event (mons=mons@entry=0x13c4588, killer=killer@entry=KILL_DISMISSED, i=i@entry=27000, polymorph=polymorph@entry=false) at mon-death.cc:926 type = 524 terrain_changed = #16 0x0000000000933038 in monster_die (mons=..., killer=KILL_DISMISSED, killer_index=27000, silent=, wizard=false, fake=false) at mon-death.cc:2747 summoned = false monster_killed = gives_player_xp = false drop_items = false leaves_corpse = false pet_kill = false corpse = was_visible = true did_death_message = player_xp = 0 duration = -1 timeout = false mwhere = {x = 13, y = 0} in_transit = false was_banished = false anon = false targ_holy = submerged = false mons_reset = true death_message = true #17 0x00000000008637da in l_mons_do_dismiss (ls=0x2213010) at l-mons.cc:220 mons = 0x13c4588 #18 0x00007f04f2af5a28 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #19 0x00007f04f2b00328 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #20 0x00007f04f2af5e7d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #21 0x00007f04f2af50ca in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #22 0x00007f04f2af602f in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #23 0x00007f04f2af1b41 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #24 0x000000000066805f in CLua::callfn (this=0x148a240, fn=, nargs=4, nret=1) at clua.cc:727 ls = 0x2213010 strangler = {lua = 0x148a240, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x28571c0, _M_left = 0x28571c0, _M_right = 0x28571c0}, _M_node_count = 1}}}} err = #25 0x00000000008bdc81 in map_lua_marker::notify_dgn_event (this=0x259ecc0, e=...) at mapmark.cc:350 clean = {ls = 0x2213010, top = 0} accepted = #26 0x00000000006dbc8e in dgn_event_dispatcher::fire_event (this=0x1067ca0, e=...) at dgn-event.cc:90 __for_range = @0x7fff82dc33a0: { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x29493d0, _M_prev = 0x29493d0}}}, } copy = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x29493d0, _M_prev = 0x29493d0}}}, } #27 0x000000000092bcf1 in fire_monster_death_event (mons=mons@entry=0x13c4898, killer=killer@entry=KILL_YOU_MISSILE, i=i@entry=27001, polymorph=polymorph@entry=false) at mon-death.cc:926 type = 160 terrain_changed = #28 0x0000000000933038 in monster_die (mons=..., killer=KILL_YOU_MISSILE, killer_index=27001, silent=, wizard=159, fake=false) at mon-death.cc:2747 summoned = false monster_killed = gives_player_xp = true drop_items = true leaves_corpse = true pet_kill = false corpse = was_visible = true did_death_message = player_xp = 159 duration = -1 timeout = false mwhere = {x = 80, y = 0} in_transit = false was_banished = false anon = false targ_holy = submerged = false mons_reset = false death_message = true #29 0x0000000000641621 in bolt::affect_monster (this=this@entry=0x7fff82dc4dd0, mon=mon@entry=0x13c4898) at beam.cc:4868 ref_killer = kindex = 27001 engulfs = postac = 12 final = 12 rand_ev = preac = 16 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x29a6f20, _M_left = 0x29a6f20, _M_right = 0x29aa6e0}, _M_node_count = 2}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } defl = 12 #30 0x0000000000642029 in bolt::affect_cell (this=this@entry=0x7fff82dc4dd0) at beam.cc:1013 ignored = false m = 0x13c4898 hit_player = #31 0x00000000006423d7 in bolt::do_fire (this=this@entry=0x7fff82dc4dd0) at beam.cc:1220 feat = DNGN_FLOOR was_seen = #32 0x00000000006440b0 in bolt::fire (this=0x7fff82dc4dd0) at beam.cc:1068 No locals. #33 0x00000000009176c5 in mons_cast (mons=0x13c4588, pbolt=..., spell_cast=SPELL_SHADOW_SHARD, slot_flags=..., do_noise=) at mon-cast.cc:7018 flags = slot = {spell = , freq = 0 '\000', flags = {<_enum_bitfield_exponent_base<11, true>> = {static last_exponent = }, flags = }} sumcount = 0 duration = 0 foe = 0x13c4898 logic = sumcount2 = splpow = #34 0x000000000078721f in dithmenos_shadow_spell (orig_beam=, spell=) at god-passive.cc:1503 target = {x = 34, y = 36} mon = 0x13c4588 shadow_spell = SPELL_SHADOW_SHARD beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 34, y = 36}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff82dc4d00, _M_right = 0x7fff82dc4d00}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 42, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff82dc4da8, _M_right = 0x7fff82dc4da8}, _M_node_count = 0}}}} #35 0x0000000000a8baf4 in your_spells (spell=spell@entry=SPELL_DAZZLING_SPRAY, powc=, powc@entry=0, allow_fail=allow_fail@entry=true, evoked_item=evoked_item@entry=0x0) at spl-cast.cc:1513 victim = 0x13c4898 wiz_cast = spd = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, target = {x = 34, y = 36}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 34.5, y = 37.5}, dir = {x = 0, y = -1}}, on_corner = false, cycle_idx = 0}} flags = fail = antimagic = false cast_result = SPRET_ABORT beam = {origin_spell = SPELL_DAZZLING_SPRAY, range = 5, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 34, y = 37}, target = {x = 34, y = 36}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x105aa38 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff82dc53b0, _M_right = 0x7fff82dc53b0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 34.5, y = 37.5}, dir = {x = 0, y = -1}}, on_corner = false, cycle_idx = 0}, tile_beam = 24, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff82dc5458, _M_right = 0x7fff82dc5458}, _M_node_count = 0}}}} god = GOD_NO_GOD old_target = true #36 0x0000000000a8f5a4 in cast_a_spell (check_range=, spell=SPELL_DAZZLING_SPRAY, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:856 cost = 3 sifcast_amount = 0 staff_energy = false cast_result = #37 0x0000000000a8fa32 in do_cast_spell_cmd (force=) at spl-cast.cc:661 No locals. #38 0x0000000000bc159e in process_command (cmd=cmd@entry=CMD_CAST_SPELL) at main.cc:1823 No locals. #39 0x0000000000bc44d9 in _input () at main.cc:1132 cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #40 0x0000000000bc5105 in _launch_game () at main.cc:475 game_start = false ccon = {cstate = false, smartcstate = false} #41 0x00000000005e943b in _launch_game_loop () at main.cc:376 game_ended = false #42 main (argc=, argv=0x7fff82dc7238) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jul 1 2017 at 05:58:54 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-dd6ab6a78e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-dd6ab6a78e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-dd6ab6a78e/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: arena_sprint Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 10 at (39, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * The barbs in your skin will harm you if you move. Continue? Okay, then. 10... The merfolk misses you. Okay, then. Blink to where? Press: ? - help, Dir - move target cursor, p - merfolk You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target cursor As you read the scroll of blinking, it crumbles to dust. 5... You carefully extract the barbed spikes from your body. 4... 3... 2... 1... Time's up! The arena falls silent. A rune of Zot has appeared. You now have 956 arena points (gained 40). There is an iron altar of Okawaru here. There is a deep blue altar of Sif Muna here. There is an iron altar of Okawaru here. You now have 393 gold pieces (gained 100). You pick up the barnacled rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. There is an entrance to Pusoe's Distillery here. Okay, then. e - 6 potions of magic Thank you for shopping at Pusoe's Distillery! f - a potion of curing Thank you for shopping at Pusoe's Distillery! Okay, then. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. Get ready! You start resting. ROUND 11! FIGHT! You sense a tension in the east. You start resting. A hungry ghost comes into view. A hungry ghost is nearby! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (hasn't noticed you, umbra, chance to defeat MR: 66%) The hungry ghost appears confused. You catch the helpless hungry ghost completely off-guard! You stick the hungry ghost like a pincushion!!! You destroy the hungry ghost! Dithmenos accepts your kill. No target in view! You start resting. A harpy comes into view. A harpy is nearby! A harpy is nearby! Unknown command. Unknown command. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (umbra, chance to defeat MR: 72%) The harpy screeches! The harpy looks drowsy... The helpless harpy fails to defend herself. You skewer the harpy like a kebab!!!!! You kill the harpy! Dithmenos accepts your kill. Your Shields skill increases to level 7! You start resting. Magic restored. You start resting. You sense a monster nearby. A hungry ghost comes into view. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (hasn't noticed you, umbra, chance to defeat MR: 67%) The hungry ghost struggles to resist. The hungry ghost completely misses you. You barely miss the hungry ghost. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (umbra, chance to defeat MR: 67%) The hungry ghost struggles to resist. Your shadow mimicks your spell! The hungry ghost easily resists. The hungry ghost barely misses you. You barely miss the hungry ghost. Your shadow misses the hungry ghost. The hungry ghost completely misses you. You hit the hungry ghost. The hungry ghost is lightly damaged. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged, umbra, chance to defeat MR: 67%) The hungry ghost struggles to resist. The hungry ghost completely misses you. You hit the hungry ghost. The hungry ghost is lightly damaged. Your shadow barely misses the hungry ghost. The hungry ghost misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged, umbra, chance to defeat MR: 67%) The hungry ghost struggles to resist. The hungry ghost completely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged, umbra, chance to defeat MR: 67%) The hungry ghost struggles to resist. The hungry ghost completely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged, umbra, chance to defeat MR: 67%) The hungry ghost appears confused. Your shadow mimicks your spell! The hungry ghost easily resists. You strike the helpless hungry ghost from behind! You skewer the hungry ghost like a kebab!!! You destroy the hungry ghost! Dithmenos accepts your kill. You start resting. HP restored. You start resting. You are feeling hungry. You start resting. A hungry ghost comes into view. A hungry ghost is nearby! A hungry ghost is nearby! You eat the bread ration. That bread ration really hit the spot! A hungry ghost comes into view. A hungry ghost comes into view. A hungry ghost comes into view. A harpy comes into view. A harpy comes into view. A hungry ghost comes into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (hasn't noticed you, umbra) The spray of energy hits the hungry ghost. The hungry ghost is moderately damaged. The harpy screeches! x2 The harpy completely misses you. The harpy misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - harpy, p - hungry ghost Aim: a harpy (umbra, chance to defeat MR: 72%) The harpy looks drowsy... The helpless harpy fails to defend herself. You spit the harpy like a pig!!!!! You kill the harpy! Dithmenos accepts your kill. The harpy completely misses you. x2 Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (umbra, chance to defeat MR: 72%) The harpy looks drowsy... Your shadow mimicks your spell! The harpy is unaffected. The hungry ghost completely misses you. x2 The helpless harpy fails to defend herself. You perforate the harpy like a sieve!!!!! You kill the harpy! Dithmenos accepts your kill. The hungry ghost hits you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (moderately damaged, umbra) The spray of energy misses the hungry ghost. The spray of energy hits the hungry ghost. The hungry ghost is moderately damaged. Your shadow mimicks your spell! The shadow shard misses the hungry ghost. The hungry ghost misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (moderately damaged, umbra) The spray of energy hits the hungry ghost. The hungry ghost is severely damaged. The spray of energy misses the hungry ghost. 50... The hungry ghost closely misses you. The hungry ghost completely misses you. x2 Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (severely damaged, umbra) The spray of energy misses the hungry ghost. The spray of energy hits the hungry ghost. The hungry ghost is heavily damaged. Your shadow mimicks your spell! The shadow shard hits the hungry ghost. You destroy the hungry ghost! Dithmenos accepts your kill. The hungry ghost completely misses you. The hungry ghost misses you. The hungry ghost completely misses you. The hungry ghost misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (lightly damaged, umbra) The spray of energy hits the hungry ghost. The hungry ghost is heavily damaged. The spray of energy misses the hungry ghost. Your shadow mimicks your spell! The shadow shard hits the hungry ghost. You destroy the hungry ghost! Dithmenos accepts your kill. The hungry ghost misses you. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (umbra) The spray of energy hits the hungry ghost. The hungry ghost is moderately damaged. The spray of energy hits the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost completely misses you. The hungry ghost misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (moderately damaged, umbra) The spray of energy misses the hungry ghost. The spray of energy hits the hungry ghost. The hungry ghost is almost destroyed. Your shadow mimicks your spell! The shadow shard hits the hungry ghost. The hungry ghost barely misses you. x2 Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (almost destroyed, umbra) The spray of energy hits the hungry ghost. You destroy the hungry ghost! Dithmenos accepts your kill. The spray of energy misses the hungry ghost. The hungry ghost completely misses you. You miss the hungry ghost. The hungry ghost is almost destroyed. Your shadow barely misses the hungry ghost. You barely miss the hungry ghost. The hungry ghost is almost destroyed. Your shadow misses the hungry ghost. The hungry ghost misses you. You hit the hungry ghost. The hungry ghost is almost destroyed. Your shadow hits the hungry ghost but does no damage. The hungry ghost completely misses you. You hit the hungry ghost. You destroy the hungry ghost! Dithmenos accepts your kill. You start resting. A hungry ghost is nearby! A hungry ghost is nearby! A hungry ghost is nearby! Keep equipping yourself? You start putting on your armour. You continue putting on your faintly humming buckler. x4 You finish putting on the +0 buckler "Ipreurgh" {rF+}. Unknown command. You see here a harpy corpse. You strike the helpless hungry ghost from behind! You skewer the hungry ghost like a kebab!!! You destroy the hungry ghost! Dithmenos accepts your kill. Victory! Score multiplier: 2x You now have 1198 arena points (gained 242). Your Fighting skill increases to level 3! Your Spellcasting skill increases to level 17! Unknown command. You now have 256 gold pieces (gained 220). Okay, then. You start removing your armour. You continue taking off the +0 buckler "Ipreurgh" {rF+}. x4 You finish taking off the +0 buckler "Ipreurgh" {rF+}. You start putting on your armour. You continue putting on your shiny buckler. x5 You finish putting on your +2 buckler of positive energy. You feel more protected from negative energy. You start resting. Get ready! You start resting. ROUND 12! FIGHT! An orc wizard comes into view. It is wielding a dagger. An orc wizard is nearby! You strike the helpless orc wizard from behind! You perforate the orc wizard like a sieve!!! You kill the orc wizard! Dithmenos accepts your kill. Dithmenos appreciates your extinguishing a source of fire. You start resting. An orc wizard comes into view. It is wielding a dagger. An orc wizard is nearby! Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (hasn't noticed you, umbra, chance to defeat MR: 72%) The orc wizard shouts! The orc wizard struggles to resist. Your shadow mimicks your spell! The orc wizard looks drowsy... The helpless orc wizard fails to defend itself. You stick the orc wizard like a pincushion!!!!! You kill the orc wizard! Dithmenos accepts your kill. Dithmenos appreciates your extinguishing a source of fire. Your Conjurations skill increases to level 1! You start resting. An orc warrior and an orc knight come into view. There are monsters nearby! There are monsters nearby! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a dire flail and wearing a plate armour (hasn't noticed you, umbra, chance to defeat MR: 72%) The orc warrior shouts! The orc warrior struggles to resist. Your shadow mimicks your spell! The orc warrior looks drowsy... The orc knight shouts! The orc knight roars a battlecry! The helpless orc warrior fails to defend itself. You skewer the orc warrior like a kebab!!!!! You kill the orc warrior! Dithmenos accepts your kill. An orc warrior comes into view. It is wielding a dire flail. The orc warrior shouts! You hit the orc knight but do no damage. Your shadow barely misses the orc knight. The orc knight hits you with a glaive!! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc knight Aim: an orc knight, wielding a glaive and wearing a plate armour (umbra, chance to defeat MR: 55%) The orc knight looks drowsy... An orc warrior comes into view. It is wielding a short sword. The helpless orc knight fails to defend itself. You perforate the orc knight like a sieve!!!!! You kill the orc knight! Dithmenos accepts your kill. Your Stealth skill increases to level 22! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a dire flail and wearing a plate armour (unusually strong, umbra, chance to defeat MR: 72%) The orc warrior looks drowsy... The orc warrior shouts! The helpless orc warrior fails to defend itself. You skewer the orc warrior like a kebab!!!!! You kill the orc warrior! Dithmenos accepts your kill. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a short sword and wearing a chain mail (umbra, chance to defeat MR: 72%) The orc warrior looks drowsy... Your shadow mimicks your spell! The orc warrior is unaffected. The helpless orc warrior fails to defend itself. You skewer the orc warrior like a kebab!!!!! You kill the orc warrior! Dithmenos accepts your kill. Your Dodging skill increases to level 13! You start resting. An orc knight comes into view. It is wielding a dire flail. An orc knight is nearby! An orc knight is nearby! An orc knight is nearby! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc knight Aim: an orc knight, wielding a dire flail and wearing a chain mail (hasn't noticed you, umbra, chance to defeat MR: 55%) The orc knight shouts! The orc knight looks drowsy... Your shadow mimicks your spell! The orc knight is unaffected. The helpless orc knight fails to defend itself. You spit the orc knight like a pig!!!!! You kill the orc knight! Dithmenos accepts your kill. You start resting. An orc high priest comes into view. It is wielding a short sword of flaming. An orc high priest is nearby! An orc high priest is nearby! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc high priest Aim: an orc high priest, wielding a short sword of flaming (hasn't noticed you, umbra, chance to defeat MR: 37%) The orc high priest shouts! The orc high priest looks drowsy... The helpless orc high priest fails to defend itself. You stick the orc high priest like a pincushion!!!!! You kill the orc high priest! Dithmenos accepts your kill. You start resting. You start resting. 50... You start resting. HP restored. Things that are here: a short sword of flaming; a trident; an orc corpse Things that are here: a short sword; a chain mail An orc high priest comes into view. It is wielding a dire flail. Things that are here: a short sword; a chain mail Items here: ( )) [ † a dire flail; a runed arbalest; 19 bolts; a chain mail; an orc corpse 20... Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc high priest Aim: an orc high priest, wielding a dire flail (hasn't noticed you, umbra, chance to defeat MR: 37%) The orc high priest shouts! The orc high priest looks drowsy... Your shadow mimicks your spell! The orc high priest is unaffected. 15... The helpless orc high priest fails to defend itself. You skewer the orc high priest like a kebab!!!!! You kill the orc high priest! Dithmenos accepts your kill. Things that are here: a dire flail; an orc corpse An orc priest comes into view. 10... Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest (hasn't noticed you, umbra, chance to defeat MR: 72%) The orc priest shouts! The orc priest struggles to resist. You block the orc priest's attack. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest (umbra, chance to defeat MR: 72%) The orc priest struggles to resist. Your shadow mimicks your spell! The orc priest resists with some effort. You block the orc priest's attack. You hit the orc priest but do no damage. 5... Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest (umbra, chance to defeat MR: 72%) The orc priest looks drowsy... Your shadow mimicks your spell! The orc priest is unaffected. 4... The helpless orc priest fails to defend itself. You stick the orc priest like a pincushion!!!!! You kill the orc priest! Dithmenos accepts your kill. Victory! Score multiplier: 3x You now have 1594 arena points (gained 396). Unknown command. You now have 616 gold pieces (gained 360). You start resting. Get ready! You start resting. ROUND 13! FIGHT! You sense a tension in the east. An alligator and a spriggan rider come into view. There are monsters nearby! There are monsters nearby! The spriggan rider shouts! The spriggan rider hits you with a spear!! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. Your shadow mimicks your spell! The spriggan rider resists with almost no effort. The alligator puts on a burst of speed! The spriggan rider barely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. Your shadow mimicks your spell! The spriggan rider resists with almost no effort. The spriggan rider completely misses you. The alligator completely misses you. You block the alligator's attack. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider looks drowsy... Your shadow mimicks your spell! The spriggan rider is unaffected. You block the alligator's attack. The alligator barely misses you. The helpless spriggan rider fails to defend itself. You skewer the spriggan rider like a kebab!!!!! You kill the spriggan rider! Dithmenos accepts your kill. You kill the hornet! Dithmenos accepts your kill. Your Short Blades skill increases to level 8! Your Stealth skill increases to level 23! You block the alligator's attack. The alligator completely misses you. Unknown command. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (covering ground quickly, umbra, chance to defeat MR: 55%) The alligator looks drowsy... The helpless alligator fails to defend itself. You skewer the alligator like a kebab!!!!! You kill the alligator! Dithmenos accepts your kill. You start resting. A six-headed hydra comes into view. A six-headed hydra is nearby! A six-headed hydra is nearby! A six-headed hydra is nearby! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (translocational energy, hasn't noticed you, umbra, chance to defeat MR: 37%) The six-headed hydra easily resists. Your shadow mimicks your spell! The six-headed hydra resists with almost no effort. A swamp dragon comes into view. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) The six-headed hydra easily resists. Your shadow mimicks your spell! The six-headed hydra resists with almost no effort. The swamp dragon roars deafeningly! The swamp dragon breathes poison at you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) The six-headed hydra easily resists. The swamp dragon moves out of view. You block the six-headed hydra's attack. x2 The six-headed hydra bites you! The six-headed hydra misses you. You block the six-headed hydra's attack. x2 Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 50%) The six-headed hydra resists with some effort. Your shadow mimicks your spell! The six-headed hydra resists with almost no effort. You block the six-headed hydra's attack. x2 The six-headed hydra closely misses you. The six-headed hydra bites you! The six-headed hydra misses you. You block the six-headed hydra's attack. Unknown command. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 50%) The six-headed hydra resists with some effort. The swamp dragon breathes poison at you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (umbra, chance to defeat MR: 37%) The six-headed hydra easily resists. Your shadow mimicks your spell! The six-headed hydra resists with almost no effort. The swamp dragon breathes poison at you. The blast of poison misses you. You see here a harpy skeleton. Magic courses through your body. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (poison gas, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is lightly wounded. You block the six-headed hydra's attack. x2 The six-headed hydra closely misses you. The six-headed hydra completely misses you. You block the six-headed hydra's attack. The six-headed hydra bites you. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is moderately wounded. The spray of energy hits the swamp dragon. The swamp dragon is lightly wounded. The swamp dragon is dazzled. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (moderately wounded, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is heavily wounded. The spray of energy hits the swamp dragon. The swamp dragon is lightly wounded. Your shadow mimicks your spell! The shadow shard hits the six-headed hydra. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (severely wounded, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is almost dead. The six-headed hydra misses you. x2 The six-headed hydra closely misses you. x2 The six-headed hydra misses you. You block the six-headed hydra's attack. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (almost dead, umbra) The spray of energy hits the six-headed hydra. You kill the six-headed hydra! Dithmenos accepts your kill. Your Hexes skill increases to level 18! The spray of energy hits the swamp dragon. The swamp dragon is moderately wounded. The swamp dragon is no longer blind. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (moderately wounded, umbra, chance to defeat MR: 67%) The swamp dragon struggles to resist. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (moderately wounded, umbra, chance to defeat MR: 55%) The swamp dragon looks drowsy... The helpless swamp dragon fails to defend itself. You perforate the swamp dragon like a sieve!!!!! You kill the swamp dragon! Dithmenos accepts your kill. Your Spellcasting skill increases to level 18! You start resting. An eight-headed hydra comes into view. An eight-headed hydra is nearby! An eight-headed hydra is nearby! An eight-headed hydra is nearby! You see here a hydra corpse. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - eight-headed hydra Aim: an eight-headed hydra (hasn't noticed you, umbra, chance to defeat MR: 37%) The eight-headed hydra roars! The eight-headed hydra easily resists. Magic courses through your body. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (umbra, chance to defeat MR: 37%) The eight-headed hydra easily resists. Your shadow mimicks your spell! The eight-headed hydra resists with almost no effort. You block the eight-headed hydra's attack. The eight-headed hydra closely misses you. The eight-headed hydra bites you! The eight-headed hydra barely misses you. You block the eight-headed hydra's attack. The eight-headed hydra closely misses you. The eight-headed hydra completely misses you. The eight-headed hydra misses you. You see here a hydra corpse. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (umbra, chance to defeat MR: 50%) The eight-headed hydra resists with some effort. Your shadow mimicks your spell! The eight-headed hydra resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (umbra, chance to defeat MR: 50%) The eight-headed hydra resists with some effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (umbra) The spray of energy hits the eight-headed hydra. The eight-headed hydra is lightly wounded. Your shadow mimicks your spell! The shadow shard hits the eight-headed hydra. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (heavily wounded, umbra) The spray of energy hits the eight-headed hydra. The eight-headed hydra is heavily wounded. Your shadow mimicks your spell! The shadow shard hits the eight-headed hydra. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded, umbra) The spray of energy hits the eight-headed hydra. The eight-headed hydra is almost dead. Your shadow mimicks your spell! The shadow shard hits the eight-headed hydra. You kill the eight-headed hydra! Dithmenos accepts your kill. You start resting. You start resting. A spiny frog comes into view. A spiny frog is nearby! A spiny frog is nearby! A spiny frog is nearby! Items here: ( )) [ †† A spiny frog is nearby! A spiny frog is nearby! No missiles available. Use F to throw any item. A swamp dragon comes into view. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (hasn't noticed you, umbra, chance to defeat MR: 72%) The spiny frog looks drowsy... Your shadow mimicks your spell! The spiny frog is unaffected. The swamp dragon roars deafeningly! 50... The helpless spiny frog fails to defend itself. You spit the spiny frog like a pig!!!!! You kill the spiny frog! Dithmenos accepts your kill. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (umbra, chance to defeat MR: 55%) The swamp dragon resists with some effort. A spriggan rider comes into view. It is wielding a spear. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (umbra, chance to defeat MR: 55%) The swamp dragon resists with some effort. Your shadow mimicks your spell! The swamp dragon looks drowsy... The spriggan rider shouts! A hydra and a swamp dragon come into view. The helpless swamp dragon fails to defend itself. You spit the swamp dragon like a pig!!!!! You kill the swamp dragon! Dithmenos accepts your kill. Your Conjurations skill increases to level 2! You block the spriggan rider's attack. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. Your shadow mimicks your spell! The spriggan rider resists with almost no effort. The swamp dragon roars deafeningly! You block the spriggan rider's attack. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. The spriggan rider misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. The spriggan rider completely misses you. An insubstantial wisp comes into view. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. Your shadow mimicks your spell! The spriggan rider resists with almost no effort. The insubstantial wisp gives a chilling moan. The spriggan rider completely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra, chance to defeat MR: 11%) The spriggan rider resists with almost no effort. Your shadow mimicks your spell! The spriggan rider resists with almost no effort. The spriggan rider closely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (umbra) The spray of energy hits the spriggan rider. The spriggan rider is moderately wounded. The spray of energy hits the swamp dragon. The swamp dragon is lightly wounded. Your shadow mimicks your spell! The shadow shard hits the spriggan rider. You block the spriggan rider's attack. Unknown command. Magic courses through your body. The swamp dragon breathes poison at you. The blast of poison misses you. The spriggan rider is engulfed in poison gas. The spriggan rider is poisoned. The spriggan rider completely misses you. The spriggan dies! Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (poison gas, moderately wounded, poisoned, umbra) The spray of energy hits the hornet. The hornet is heavily wounded. The hornet is dazzled. The spray of energy hits the swamp dragon. The swamp dragon is lightly wounded. The spray of energy hits the six-headed hydra. The six-headed hydra is lightly wounded. The six-headed hydra is dazzled. Your shadow mimicks your spell! The shadow shard hits the hornet. You kill the hornet! Dithmenos accepts your kill. The swamp dragon breathes poison at you. The blast of poison misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (poison gas, lightly wounded, blind, hasn't noticed you, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is moderately wounded. Your shadow mimicks your spell! The shadow shard hits the six-headed hydra. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (poison gas, moderately wounded, blind, umbra) The spray of energy hits the six-headed hydra. The six-headed hydra is heavily wounded. The six-headed hydra is dazzled. Your shadow mimicks your spell! The shadow shard hits the six-headed hydra. The six-headed hydra completely misses you. The six-headed hydra closely misses you. You block the six-headed hydra's attack. x3 The six-headed hydra bites you but does no damage. You strike the helpless six-headed hydra from behind! You perforate the six-headed hydra like a sieve!!! You kill the six-headed hydra! Dithmenos accepts your kill. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (poison gas, lightly wounded, catching its breath, umbra) The spray of energy hits the swamp dragon. The swamp dragon is moderately wounded. The spray of energy misses the insubstantial wisp. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (poison gas, moderately wounded, umbra, chance to defeat MR: 68%) The swamp dragon appears confused. Items here: ( )) [ ÷ † The insubstantial wisp blinks! You catch the helpless swamp dragon completely off-guard! You skewer the swamp dragon like a kebab!!! You kill the swamp dragon! Dithmenos accepts your kill. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - insubstantial wisp Aim: an insubstantial wisp (umbra) The spray of energy hits the insubstantial wisp. The insubstantial wisp is heavily damaged. The insubstantial wisp blinks! You start resting. 20... You start resting. An insubstantial wisp is nearby! An insubstantial wisp is nearby! An insubstantial wisp is nearby! Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - insubstantial wisp Aim: an insubstantial wisp (moderately damaged, umbra) The spray of energy misses the insubstantial wisp. 15... Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - insubstantial wisp Aim: an insubstantial wisp (moderately damaged, umbra) The spray of energy misses the insubstantial wisp. Your shadow mimicks your spell! The shadow shard hits the insubstantial wisp. You destroy the insubstantial wisp! Dithmenos accepts your kill. Victory! Score multiplier: 4x You now have 2218 arena points (gained 624). >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Monster 'shadow' (34, 37) [midx = 0] currently acting: <<<<<<<<< Name: shadow Base name: shadow Full name: shadow On/in/over feature: floor Foe: Monster 'insubstantial wisp' (34, 36) [midx = 2] Target: (34, 36) At target: nothing Inventory: slot #0: +0 dagger [not held by monster, pos = (0, 0) ] attitude: 4, behaviour: 2, number: 0, flags: 0x493 colour: -1, foe_memory: 0, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Foe: <<<<<<<<< Name: insubstantial wisp Base name: insubstantial wisp Full name: insubstantial wisp On/in/over feature: floor Foe: player Target: (34, 37) At target: player Inventory: Spells: slot #0: Blink slot #1: Static Discharge attitude: 0, behaviour: 2, number: 0, flags: 0x4800000410 colour: -1, foe_memory: 121, shield_blocks:0, experience: 0 god: No God, seen_context: 0 >>>>>>>>> Others monsters acting: Monster 'insubstantial wisp' (34, 36) [midx = 2] Player: {{{{{{{{{{{ Name: [poirepourri] Species: Spriggan Job: Enchanter HP: 42/56; mods: 0/0 MP: 4/35; mod: 0 Stats: 5 (5) 21 (21) 33 (33) Position: (34, 37), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 1 | 3 | 530 | 106/283 Short Blades | X | 1 | 4 | 8 | 1661 | 148/379 Long Blades | | 1 | 0 | 0 | 0 | 0/70 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/84 Slings | | 1 | 0 | 0 | 0 | 0/35 Bows | | 1 | 0 | 0 | 0 | 0/35 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/84 Dodging | X | 1 | 7 | 13 | 2851 | 326/475 Stealth | X | 1 | 18 | 23 | 9263 | 939/946 Shields | X | 0 | 0 | 7 | 2720 | 366/673 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 37 | 18 | 8409 | 773/1061 Conjurations | X | 1 | 6 | 2 | 320 | 68/252 Hexes | X | 1 | 27 | 18 | 8361 | 725/1061 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/70 Necromancy | | 1 | 0 | 0 | 0 | 0/59 Translocations | | 1 | 0 | 0 | 0 | 0/25 Transmutations | | 1 | 0 | 0 | 0 | 0/29 Fire Magic | | 1 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 0 | 1 | 40 | 11/60 Spell bugs: Durations: Attributes: #12: 2310 #13: 1694 #27: 30800 #49: 200 #59: 1 Mutations: antennae: 1 see invisible: 1 (innate) herbivore: 3 (innate) speed: 3 (innate) slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 dagger eq slot #1, inv slot #21: +1 cloak "Wanetur" {rF+++ rCorr Str-5 Int+4} eq slot #2, inv slot #22: +0 hat of Yredelemnul's Esteem {*Corrode rElec MR+} eq slot #5, inv slot #23: +2 buckler of positive energy eq slot #6, inv slot #17: cursed +0 robe of Weirdness {Str+3} eq slot #7, inv slot #15: ring of Oraare Muss {rPois rC+ MR+ Dex+4} eq slot #8, inv slot #16: ring "Hezow" {Str+3 Dex+4 Stlth+} eq slot #9, inv slot #14: amulet "Tapacu Zeokh" {Spirit rF+ Dex+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #⌠...........⌠# ######.8.........8.##### ##∩___....).###.....(.__∩ ###∩........8.# #.8........ ##...........§.###.......... #⌠........†.###)..###....[.. #⌠..........# #.<.# #....... #⌠........[v###...###...†... ##.........@...###.......... ###∩........8.# #.8..÷..... ##∩___.[....###......__.∩ ######.8.........8.##### #⌠..[...†....[# ###[..).....### #_......._# #_.[....._# #_....).._# clua stack: dlua stack: [C], function mons_from_mid, line -1 lm_trig.lua, function ?, line 714 lm_trig.lua, function event, line 709 lm_trig.lua, function (null), line 245 (tail call), function , line -1 [C], function dismiss, line -1 [string "global_prelude"], function arena_sprint_end_round, line 168 [string "global_prelude"], function (null), line 790 (tail call), function , line -1 lm_trig.lua, function on_trigger, line 434 lm_trig.lua, function do_trigger, line 265 lm_trig.lua, function ?, line 722 lm_trig.lua, function event, line 709 lm_trig.lua, function (null), line 245 (tail call), function , line -1 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< calc_score: CLASS: FunctionWrapper name: arena_sprint_score fn: [type function] arena_style_points: 2218 arena_sprint_boss_set: 1: 1: place:Swamp 2: the lernaean hydra / wizard name:witch n_rpl n_des n_noc col:green hp:130 spells:mephitic_cloud.15.wizard;summon_hydra.15.wizard;invisibility.15.wizard;teleport_self.15.wizard.emergency 3: decaying rune of zot 2: 1: place:Shoals 2: polyphemus hp:350 / ilsuiw hp:250 / merfolk avatar name:dimme tile:mons_dimme n_rpl n_des n_spe col:lightmagenta hp:300 spells:avatar_song.160.natural;malign_gateway.40.natural 3: barnacled rune of zot 3: 1: place:Elf w:300 / deep elf sorcerer / deep elf blademaster / deep elf master archer / deep elf annihilator / deep elf high priest 2: fannar hp:400 hd:14 / deep elf elementalist hp:400 ; robe ego:fire_resistance | robe ego:cold_resistance | robe ego:resistance . dagger ego:freezing | dagger ego:flaming | dagger ego:electrocution 3: elven rune of zot 4: 1: place:Slime 2: dissolution hp:430 / acid blob name:sulfuric n_adj col:white hp:450 / great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600 3: slimy rune of zot 5: 1: vault guard / place:Vaults 2: mennas hp:250 / mara hp:300 / vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26 3: silver rune of zot 6: 1: place:Tar:$ 2: ereshkigal 3: bone rune of zot 7: 1: place:Geh:$ 2: asmodeus 3: obsidian rune of zot 8: 1: place:Dis:$ 2: dispater 3: iron rune of zot 9: 1: neqoxec / cacodemon / tormentor / tentacled monstrosity / floating eye / golden eye / eye of devastation / eye of draining / shining eye 2: mnoleg 3: glowing rune of zot 10: 1: pandemonium lord 2: ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 col:lightmagenta spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;teleport_self.16.wizard.emergency 3: demonic rune of zot 11: 1: soul eater / lorocyproca / executioner / shadow wraith 2: gloorx vloq 3: dark rune of zot 12: 1: place:Coc:$ 2: antaeus 3: icy rune of zot 13: 1: efreet / sun demon / ynoxinul / balrug / brimstone fiend 2: cerebov 3: fiery rune of zot 14: 1: smoke demon / blizzard demon / green death / rakshasa / glowing orange brain / titan / lich / draconian annihilator / deep elf annihilator 2: lom lobon 3: magical rune of zot >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (24, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 1 at (24, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 2 at (24, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 3 at (33, 29): {{{{ CLASS: PortalDescriptor props: north: 1 spawn_point: 1 west: 1 }}}} Lua marker 4 at (33, 41): {{{{ CLASS: PortalDescriptor props: south: 1 spawn_point: 1 west: 1 }}}} Lua marker 5 at (38, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 6 at (38, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 7 at (39, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 8 at (39, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: thing_do_arena fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer target: any type: monster_dies method: dgn_event 2: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 method: dgn_event delay: 1 delay_max: 1 activating: false dgn_trigs_by_type: 1: 1: 2 256: 1: 1 activated: true data: boss_spawned: false finished: false spawn_dir: east num_killed: 11 monster_set: 1: place:Swamp:$ w:20 / w:6 hydra / w:5 swamp dragon spawn_rate: 1 lightning_round: false round_id: 13 style_mult: 4 spawn_timer: 1119 between_rounds: true round_enemies: 11 num_spawned: 11 time_left: 293 }}}} Lua marker 9 at (39, 35): {{{{ CLASS: PortalDescriptor props: centre_point: 1 }}}} Lua marker 11 at (39, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 12 at (40, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 13 at (40, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 14 at (45, 29): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 north: 1 }}}} Lua marker 15 at (45, 41): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 south: 1 }}}} Lua marker 16 at (54, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 17 at (54, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 18 at (54, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>