Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 6126978039375794800 21 plantmann the Insei (level 2, 0/31 HPs) Began as a Merfolk Transmuter on Oct 18, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:04 (1394 turns). plantmann the Insei (Merfolk Transmuter) Turns: 1394, Time: 00:04:04 Health: 0/31 AC: 21 Str: 10 XL: 2 Next: 87% Magic: 2/5 EV: 2 Int: 12 God: Gold: 18 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg + + + Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -1), tree-form, wereblooded A: stationary, stasis, torment immunity, boosted hp, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe b - a +2 pair of boots (melded) g - a +0 leather armour (melded) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of amnesia {unknown} Skills: - Level 1.1 Fighting - Level 2.6 Dodging + Level 4.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.4 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 7% 1 b - Wereblood Tmut 9% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 5% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) Message History You hit the jackal. You feel a bit better. You kill the jackal! The bat hits you. The bat misses you. The adder bites you. You are poisoned. The adder poisons you! Things that are here: a +0 dagger; a jackal corpse; a kobold corpse You closely miss the adder. The adder is severely wounded. You howl as the wereblood boils in your veins! You feel sick. The adder barely misses you. The bat hits you but does no damage. You barely miss the adder. The adder is severely wounded. You howl as the wereblood boils in your veins! You feel sick. The bat closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the bat. Your punch misses the bat. * * * LOW HITPOINT WARNING * * * You feel sick. The bat misses you. The adder completely misses you. It was a potion of lignification. Your horns disappear. Your +2 pair of boots unmelds from your body. You turn into a tree. Your +2 pair of boots melds into your body. Your +0 leather armour melds into your body. Your roots penetrate the ground. You creak as the wereblood boils in your veins! * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The bat completely misses you. You closely miss the adder. The adder is heavily wounded. You die... ............ . ++........... .. #............ ... #............ .... #.....).....? .....#####........ .........<#....... ....#.........## # #♣###+##.... #..bS.......... #....##..... .. ....... .... . .......## .#. ....... # ....... ....... You could see an adder and a bat. Vanquished Creatures 3 endoplasms (D:1) 2 jackals (D:2) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | plantmann the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 645 | D:1 | Reached XP level 2. HP: 11/21 MP: 5/5 785 | D:1 | Learned a level 2 spell: Wereblood 1366 | D:2 | Reached skill level 4 in Unarmed Combat 1392 | D:2 | HP: 1/21 [poisoned by an adder] 1394 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners D:2: layout_basic, shapermc_ecumenical_altar_notcrosses, serial_shops, shop, basic_altar, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 3 | 3.4 Unarmed Combat | 4 | 4.0 Fighting | | 1.1 Dodging | | 2.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 79 Cast: Beastly Appendage || 4 Wereblood || 3 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 11 Leather armour || 18 Skin || 1 Dodge: Dodged || 53