pk666 Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone (4, -21, D:1) a +0 robe (5, -22, D:1) a +0 ring mail (8, -19, D:1) a +2 whip of electrocution (21, -5, D:1) a +0 whip (38, 6, D:1) a cursed -1 whip (38, 11, D:1) a +0 club (41, -30, D:1) 2 tomahawks (41, -18, D:1) a +0 scale mail (41, -6, D:1) 15 stones (46, 6, D:1) 22 stones (52, 9, D:1) a stone (54, 9, D:1) 14 stones (58, 15, D:1) 19 bolts (64, -15, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -2, D:2) 15 stones (3, 4, D:2) a +0 chain mail a +0 hand axe (5, -26, D:2) a +0 scythe a +0 robe (8, -19, D:2) a +0 spear 13 stones a +0 robe (11, 12, D:2) a +0 whip (11, 14, D:2) a +0 flail (17, -23, D:2) 20 stones (29, 4, D:2) a +0 club (30, 5, D:2) a +0 dagger (33, -36, D:2) a +0 club (44, -15, D:2) 2 stones (44, -14, D:2) a stone (45, -9, D:2) a +0 short sword (45, -8, D:2) a +0 club (48, -9, D:2) 17 stones Level 3 of the Dungeon (3, 5, D:3) a +0 falchion (8, -6, D:3) 4 tomahawks (9, 30, D:3) a +0 falchion 3 tomahawks of returning a +0 leather armour (9, 31, D:3) a +0 trident a +0 scale mail (12, 12, D:3) a +0 dagger (18, 17, D:3) 11 stones (18, 36, D:3) a +0 flail (24, -3, D:3) a +0 spear (28, -14, D:3) 21 bolts (28, -2, D:3) 13 bolts (33, -10, D:3) a tomahawk (33, -8, D:3) 7 poisoned needles a +0 blowgun (33, -2, D:3) a +0 club (35, -10, D:3) a poisoned needle (36, -10, D:3) a poisoned needle (37, -10, D:3) 2 tomahawks (37, -9, D:3) a tomahawk (39, -10, D:3) a tomahawk a +1 dagger of speed (42, 11, D:3) a +0 club (44, 0, D:3) a +0 dagger (55, 12, D:3) 22 bolts Level 4 of the Dungeon (0, 0, D:4) the +9 falchion of Radicalism {flame, Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you more stealthy. (9, -2, D:4) 4 stones (9, 10, D:4) 20 stones (15, -2, D:4) a +0 dagger (38, 17, D:4) a +0 ring mail (38, 19, D:4) a +0 plate armour (41, 13, D:4) a cursed +0 scale mail Level 5 of the Dungeon (6, 9, D:5) a +0 mace (22, -30, D:5) a +0 spear (29, -12, D:5) a +0 giant club (31, -11, D:5) a +0 ring mail a +0 short sword (31, -10, D:5) a +0 mace a +0 scale mail (31, -9, D:5) a +0 flail a +0 hand axe (31, -7, D:5) a +0 dagger a +0 robe (35, -16, D:5) a +0 robe a +1 dagger of freezing (35, -14, D:5) a +0 hand axe (37, -16, D:5) a +0 morningstar a +0 dagger (37, -15, D:5) 16 stones (46, -15, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +1 ring mail of magic resistance (3, -27, D:6) 22 stones (11, -36, D:6) a +0 ring mail (12, -41, D:6) 14 arrows (16, -22, D:6) a +0 quarterstaff (16, -2, D:6) a +0 naga barding (17, -23, D:6) a +0 war axe (17, -22, D:6) a +0 robe a +0 dagger (18, -24, D:6) a +0 giant spiked club a +0 chain mail a +0 falchion (26, -16, D:6) a +0 mace (27, -17, D:6) the +9 mace "Aqu Dap Jime" {pain, +Blink MR- Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you blink. (30, -42, D:6) 17 poisoned needles (30, -18, D:6) a +3 mace (30, -17, D:6) a +0 mace of venom (38, -16, D:6) a +4 quarterstaff of chaos (39, -16, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) 23 sling bullets (0, 8, D:7) a +0 falchion (1, -9, D:7) a +0 giant club (2, -16, D:7) a +0 scale mail (14, -7, D:7) 17 sling bullets (17, -26, D:7) a +0 whip (24, -13, D:7) a +0 shortbow 13 arrows (27, -18, D:7) 6 poisoned needles (32, -20, D:7) a +0 buckler (38, -7, D:7) a cursed +0 robe (45, -9, D:7) 18 poisoned needles Level 8 of the Dungeon [Shop] Quthry's Assorted Antiques a +4 scale mail (728 gold) a scroll of teleportation (84 gold) a +0 whip (70 gold) a scroll of immolation (98 gold) a book of Burglary (2100 gold) a wand of clouds (7) (924 gold) a +1 robe of fire resistance (355 gold) a +0 morningstar (112 gold) a +0 hand axe (84 gold) a scroll of torment (210 gold) a scroll of fear (98 gold) a scroll of teleportation (84 gold) (0, 0, D:8) a tomahawk (2, 0, D:8) a cursed -3 mace a +0 chain mail (2, 10, D:8) a +1 whip of electrocution (3, -1, D:8) a +1 flail of holy wrath (3, 1, D:8) a +0 flail a +0 scale mail (3, 36, D:8) 16 stones (4, -1, D:8) a +2 falchion of slicing a +0 chain mail (5, -1, D:8) a +0 club 4 tomahawks a +0 scale mail (5, 1, D:8) a +0 whip (13, 12, D:8) a +0 giant club (31, 50, D:8) 16 stones Level 9 of the Dungeon (0, 7, D:9) 13 arrows (12, 7, D:9) 18 arrows (12, 41, D:9) a cursed -3 fustibalus (15, 8, D:9) a +0 short sword (17, 8, D:9) a cursed -2 shortbow 18 arrows (41, -1, D:9) a +0 giant club (42, 36, D:9) a +0 chain mail (44, 41, D:9) a +0 battleaxe (58, 34, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 mace (unseen) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -3 shortbow (12, -13, Lair:1) 12 arrows (12, 24, Lair:1) 19 bolts (14, 0, Lair:1) 15 stones (15, 22, Lair:1) a +0 rapier (30, -8, Lair:1) 8 curare-tipped needles (41, 11, Lair:1) 21 sling bullets (56, 12, Lair:1) a +0 morningstar (57, 20, Lair:1) 4 tomahawks Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (1, -2, Lair:2) a wand of disintegration (18) (3, 0, Lair:2) a potion of magic (8, -3, Lair:2) a scroll of identify (39, -2, Lair:2) a wolf corpse