pk666 Level 1 of the Dungeon (-15, 6, D:1) 17 arrows (15, 8, D:1) a +0 club (30, 8, D:1) a +2 buckler (42, 14, D:1) 7 poisoned needles (17, 21, D:1) a stone (18, 21, D:1) a +0 dagger (39, 23, D:1) a +0 club (-4, 24, D:1) a +0 club (20, 27, D:1) a +0 dagger (24, 27, D:1) a stone (25, 28, D:1) 3 stones (26, 28, D:1) a +0 dagger (25, 30, D:1) a +0 short sword (13, 34, D:1) 25 bolts Level 2 of the Dungeon (0, 0, D:2) 22 arrows (-6, 8, D:2) 22 arrows (-28, 9, D:2) a +0 short sword (-26, 10, D:2) a +0 club (-31, 11, D:2) a +0 club (-11, 16, D:2) a +0 hunting sling (-7, 17, D:2) a +0 short sword (13, 19, D:2) a +0 dagger (-9, 23, D:2) a +0 club (-25, 41, D:2) a cursed +0 whip (-9, 43, D:2) a +0 hand axe a +0 chain mail (-31, 46, D:2) a +2 mace of protection (-16, 50, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (-45, 2, D:3) a +0 flail a +0 hand axe a +0 leather armour (-44, 2, D:3) a +0 dagger of venom a +0 robe (-35, 5, D:3) a +0 dagger (-2, 6, D:3) a +0 ring mail (11, 6, D:3) a +0 club (10, 7, D:3) a +0 club (1, 8, D:3) a +0 flail (-31, 15, D:3) a +0 spear of pain (-32, 16, D:3) a stone (-32, 17, D:3) a stone (0, 17, D:3) a +0 scythe a +0 robe (1, 18, D:3) a +0 club (-33, 20, D:3) a +0 dagger (-34, 23, D:3) a +0 club (10, 24, D:3) a +0 quarterstaff (-24, 41, D:3) a +0 hunting sling (14, 42, D:3) a +0 hand axe a +0 leather armour (0, 46, D:3) a +0 club (-31, 48, D:3) 18 stones (-10, 48, D:3) 22 arrows (-33, 50, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Cusuh's Assorted Antiques a +1 great sword of electrocution (175 gold) a manual of Stealth (405 gold) a wand of confusion (30) (108 gold) a potion of poison (24 gold) a scroll of teleportation (27 gold) a scroll of identify (27 gold) a potion of curing (24 gold) an uncursed staff of air (324 gold) the +9 rapier "Dasm" {pain, MR+ Dex+6} (243 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It affects your resistance to hostile enchantments. an uncursed amulet of clarity (135 gold) 3 scrolls of identify (81 gold) a +0 robe (18 gold) the +9 morningstar of the Forest {freeze, rPois rC+} (243 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. a potion of cancellation (24 gold) 2 scrolls of blinking (54 gold) (0, 0, D:4) the cursed +1 great sword of the Spheres {slice, Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (-20, 5, D:4) a +0 ring mail (13, 12, D:4) a +0 hunting sling (9, 13, D:4) a +1 scimitar of protection (29, 18, D:4) 15 silver bolts (32, 21, D:4) a +0 ring mail (-1, 32, D:4) a +0 giant club (13, 35, D:4) a +0 rapier (-14, 38, D:4) a +0 club a +0 leather armour a +0 club (-22, 41, D:4) 3 curare-tipped needles Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (22, 10, D:5) a +0 club (-1, 18, D:5) 5 javelins (16, 22, D:5) 19 stones (-12, 24, D:5) a +0 giant club (34, 30, D:5) 16 stones (18, 31, D:5) a +0 ring mail (32, 33, D:5) 24 stones (-15, 46, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (2, 1, D:6) 14 gold pieces (3, 2, D:6) a scroll of random uselessness (-3, 3, D:6) a +0 giant spiked club (unseen) (-2, 3, D:6) a +0 dagger an orc corpse (-1, 3, D:6) a +0 dagger (unseen) (16, 3, D:6) a +0 hand crossbow (-2, 4, D:6) a +0 club (still there?) a potion of poison (still there?) (-1, 4, D:6) a +0 dagger (unseen) (16, 4, D:6) a +0 scale mail (-6, 5, D:6) a +0 quarterstaff (23, 6, D:6) a +0 leather armour (-9, 7, D:6) 10 stones