pk666 Level 1 of the Dungeon (0, 0, D:1) a +2 hand axe of flaming (-1, 1, D:1) a +0 club (6, 4, D:1) a +0 short sword (-20, 6, D:1) a +0 dagger (-20, 7, D:1) a +0 club (-28, 16, D:1) a +0 spear (-40, 19, D:1) a +0 scale mail (-25, 22, D:1) 13 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (-21, 1, D:2) a stone (-21, 2, D:2) a stone (9, 2, D:2) a +0 club 3 stones (15, 2, D:2) a +0 leather armour (-23, 3, D:2) a stone (-24, 4, D:2) a stone (9, 4, D:2) a +0 ring mail (-25, 5, D:2) a stone (18, 15, D:2) a cursed -2 hunting sling (-28, 24, D:2) 24 stones (-10, 27, D:2) a +0 chain mail (26, 27, D:2) 25 sling bullets (9, 28, D:2) a +0 ring mail (9, 37, D:2) a +0 dagger (-20, 38, D:2) a +0 robe (8, 40, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, 12, D:3) 6 arrows of dispersal (-30, 13, D:3) a +0 club (-3, 13, D:3) a +0 dagger 2 stones (7, 14, D:3) a +0 robe (-19, 17, D:3) 21 arrows (-20, 30, D:3) a +0 club (-19, 31, D:3) a +0 club a +0 flail (-20, 32, D:3) a +0 leather armour a +0 dagger a cursed +0 robe (-19, 32, D:3) a +0 club a +0 leather armour a +0 whip a +0 club (13, 34, D:3) a +0 quarterstaff (-23, 35, D:3) a +0 hunting sling (-34, 36, D:3) a +0 whip (-8, 41, D:3) 8 stones (-33, 42, D:3) a +0 club (-11, 47, D:3) a +0 hand axe (-8, 48, D:3) 16 sling bullets Level 4 of the Dungeon (0, 0, D:4) 3 arrows of flame (-28, 8, D:4) 16 stones (15, 10, D:4) 26 bolts (-25, 17, D:4) a +0 rapier (-37, 22, D:4) a +0 hunting sling (-22, 23, D:4) a +0 leather armour 2 tomahawks a +0 short sword (-21, 25, D:4) a +2 whip of venom (-20, 25, D:4) a +0 flail a +0 flail a +0 whip (4, 27, D:4) a +0 ring mail (-34, 31, D:4) a +0 robe a +0 scythe (-22, 31, D:4) a +0 trident (-21, 32, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Vaem's Weapon Shop a +0 quarterstaff (48 gold) a +0 hand axe (36 gold) a +0 hand axe of draining (88 gold) 32 sling bullets (192 gold) the +7 longbow "Piercer" {penet, EV-2} (474 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +10 trident of Ru's Esteem {freeze, *Noise +Blink MR+ Stlth-} (852 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. It may make noises in combat. It makes you less stealthy. a +2 antimagic hand axe (252 gold) 28 arrows (67 gold) the cursed +2 long sword of Defence {freeze, rN++ Str+2 Int-3} (344 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-3). It greatly protects you from negative energy. It has a curse placed upon it. 8 poisoned sling bullets (96 gold) a +0 scimitar (48 gold) a +0 halberd (48 gold) (1, 1, D:5) 27 arrows (-6, 5, D:5) a +0 long sword (-8, 6, D:5) a +0 club a +0 dagger (-7, 6, D:5) a +0 club a +0 scale mail a +0 long sword a +0 chain mail a +0 leather armour (-15, 7, D:5) a +0 dagger (-6, 7, D:5) a +0 flail a +0 leather armour a +0 short sword a +0 ring mail (-6, 9, D:5) a +0 hand axe of venom a +0 chain mail (-12, 12, D:5) 13 arrows (27, 15, D:5) a +0 short sword (-6, 17, D:5) 20 stones (-10, 18, D:5) a +0 flail a +0 robe (-8, 18, D:5) a +0 morningstar a +0 robe (20, 23, D:5) 23 stones (-13, 28, D:5) a +0 dagger (-14, 35, D:5) 14 bolts (-15, 36, D:5) a +0 mace (-30, 37, D:5) a +0 short sword (-30, 38, D:5) a +2 antimagic flail 2 tomahawks (6, 38, D:5) a +0 buckler (-30, 39, D:5) a +0 rapier a +0 leather armour a +0 trident a +0 leather armour (-30, 40, D:5) a tomahawk a +0 whip a +0 ring mail a +0 falchion (16, 40, D:5) a +3 shortbow 15 arrows (18, 41, D:5) an arrow (20, 41, D:5) a +0 dagger (-21, 42, D:5) 5 tomahawks of returning (19, 42, D:5) an arrow (-8, 51, D:5) a poisoned needle (-7, 51, D:5) 5 stones a +0 short sword a +0 dagger (-6, 51, D:5) a +0 club (-7, 52, D:5) a poisoned needle (-6, 52, D:5) 2 stones a +0 club a +0 blowgun (-6, 53, D:5) a stone (-5, 53, D:5) a stone Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (-11, 1, D:6) 12 poisoned needles (0, 2, D:6) a +0 leather armour (10, 7, D:6) a +0 flail (-3, 12, D:6) a +0 giant spiked club (-16, 18, D:6) 3 arrows (4, 18, D:6) a +0 hand axe (-16, 19, D:6) an arrow (-16, 20, D:6) an arrow (-4, 20, D:6) a +0 animal skin (-16, 21, D:6) an arrow (10, 21, D:6) a +1 whip of freezing a +0 robe (-16, 24, D:6) 16 arrows a +0 shortbow (-27, 33, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) an arrow (4, 1, D:7) a +0 shortbow (4, 2, D:7) 3 arrows (-1, 3, D:7) an arrow (4, 3, D:7) a +0 shortbow (4, 4, D:7) 2 arrows (13, 4, D:7) 4 arrows (-14, 5, D:7) a +0 short sword (-4, 5, D:7) a +0 giant club (unseen) (5, 5, D:7) 2 arrows (12, 5, D:7) 5 arrows (-14, 6, D:7) 22 sling bullets (-9, 6, D:7) a tomahawk of returning (6, 6, D:7) 6 arrows (7, 6, D:7) 6 arrows (8, 6, D:7) 3 arrows (9, 6, D:7) 3 arrows (10, 6, D:7) 2 arrows (11, 6, D:7) an arrow (15, 6, D:7) an arrow (-1, 7, D:7) an arrow (-1, 8, D:7) 2 arrows (-2, 9, D:7) a +0 hand axe (-1, 9, D:7) 2 arrows (20, 11, D:7) 32 stones (-9, 22, D:7) a +0 scale mail (-16, 23, D:7) a +0 robe (-12, 26, D:7) an uncursed staff of fire (-20, 28, D:7) the +2 falchion "Dyd Emny" {flame, MP+9 Str+4 Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+4). It affects your magic capacity (+9). (17, 31, D:7) 23 sling bullets the Ecumenical Temple