pipel Level 1 of the Dungeon (4, -11, D:1) a +0 spear (6, 32, D:1) a cursed +0 mace {(Curse: *Contam)} (8, 12, D:1) a +0 club (10, -21, D:1) a +0 short sword (20, 26, D:1) a +0 whip (28, 29, D:1) a +0 club (42, 29, D:1) a +0 dagger a scroll of random uselessness (43, -13, D:1) a sewer rat corpse (skeletalised by now) (44, 9, D:1) a +0 club (47, -11, D:1) a +0 club (48, -11, D:1) a sewer rat corpse (skeletalised by now) a sewer rat corpse (skeletalised by now) (54, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cinder newt corpse (skeletalised by now) (10, 41, D:2) 8 gold pieces (14, 0, D:2) a sewer rat corpse (skeletalised by now) (16, 18, D:2) a potion of mutation (17, -1, D:2) a +0 whip a +0 dagger (18, 39, D:2) an empty bottle (19, -1, D:2) a +0 ring mail (21, 41, D:2) a +0 dagger (23, -8, D:2) a sewer rat corpse (skeletalised by now) (23, -1, D:2) a +0 dagger (24, -10, D:2) a +0 dagger a +0 short sword (26, -9, D:2) a +0 dagger (27, -6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, -2, D:2) a +0 short sword (28, -5, D:2) a +0 short sword (28, -3, D:2) a +0 club (29, -2, D:2) a +0 dagger (29, 26, D:2) a sewer rat corpse