Adventure DCSS version bcrawl-1.32 (webtiles) character file. Game seed: 4742267639708225558 0 pipel the Conjurer (level 1, 0/10 HPs) Began as a Skeleton Conjurer on June 28, 2021. Slain by a worm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (216 turns). pipel the Conjurer (Skeleton Conjurer) Turns: 216, Time: 00:01:55 Health: 0/10 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left Lives: 0 Deaths: 2 rFire . . . SeeInvis . - Fists (3.3) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###..... 4% 2 N/A Iskenderun's Mystic Bla Conj ###..... 9% 3 N/A Fulminant Prism Conj/Hex #......... 63% 4 N/A Irradiate Conj/Tmut #......... 92% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History You see here a ring mail. The worm is too close now for your liking. You hit the worm. The worm is lightly wounded. You barely miss the worm. The worm is lightly wounded. The worm bites you! Ouch! That really hurt! You hit the worm. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. The worm closely misses you. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! You die... ##.## ##### #+# #...###...###.# #.#....###.##.#### #...##.# #[......# ######.# #.#...#.#### ##...#.......... ######...##### ##.## #@# #w# #.# # #.# # #.# ### #.# '.# #######.## #.#### #........###### #!##.## #.............. You could see a worm. Vanquished Creatures A dart slug (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pipel the Skeleton Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 44 | D:1 | Reached skill level 5 in Conjurations 98 | D:1 | Slain by a worm 148 | D:1 | Slain by a worm 216 | D:1 | Slain by a worm Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 21 Cast: Magic Dart || 16 Dodge: Dodged || 6