pipel the Dungeon (4, 11, D) a +0 club (4, 14, D) a +0 flail a +0 leather armour (5, 4, D) a +2 quarterstaff (5, 14, D) a +3 chain mail (5, 15, D) a +3 chain mail (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a +0 club a kobold corpse (skeletalised by now) (6, 14, D) a +2 quarterstaff of protection (6, 15, D) a +1 long sword of flaming (7, 4, D) a +2 falchion a +2 dagger of pain (7, 14, D) a +0 dagger of electrocution (8, 14, D) a +2 flail of crushing (8, 15, D) a +1 hand axe of freezing