pipel the Dungeon (2, 9, D) a +1 flail of protection (2, 10, D) a +2 long sword of flaming (2, 11, D) a +1 hand axe of freezing (2, 17, D) a +0 whip (3, 9, D) a +2 quarterstaff of protection (3, 10, D) a +0 trident of piercing (3, 11, D) a +2 dagger of electrocution (3, 12, D) a +3 chain mail (5, 4, D) a +2 quarterstaff (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (7, 12, D) a +0 trident a +0 leather armour a kobold corpse (skeletalised by now) (8, 17, D) a +0 flail a +0 leather armour an orc skeleton (8, 19, D) a +0 war axe a +0 plate armour (9, 17, D) a +0 club a +0 leather armour (11, 22, D) a +0 hand axe (unseen)