pipel the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +4 halberd of flaming (36, 0, D) a +5 ring of dexterity (36, 1, D) a plain deck of wonders (37, 0, D) an uncursed staff of poison (37, 1, D) an uncursed ring of fire (38, 0, D) a +4 quarterstaff of protection (38, 1, D) a +2 hunting sling of velocity (39, 1, D) a book of Beasts (40, 0, D) a +6 rod of inaccuracy (12/12) (40, 1, D) an uncursed amulet of rage (41, 1, D) a +6 rod of clouds (12/12) (42, 1, D) a +0 flail of holy wrath (47, 11, D) a chunk of flesh (49, 0, D) a box of beasts (49, 1, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (49, 12, D) a book of Air (49, 21, D) a bolt (49, 24, D) the cursed +0 chain mail "Opsy" {rPois Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It has a curse placed upon it. (49, 36, D) a book of Annihilations (49, 37, D) a +2 dire flail of holy wrath (50, 0, D) a +3 trident of flaming (50, 1, D) an ornate deck of wonders (50, 5, D) a basilisk corpse (50, 12, D) an uncursed ring of sustain attributes (50, 13, D) an uncursed amulet of faith (50, 17, D) a bolt a large rock (50, 18, D) a cursed +0 giant club (unseen) (50, 24, D) a +7 rod of inaccuracy (11/11) (50, 25, D) an uncursed ring of poison resistance (50, 36, D) a +2 hand axe of electrocution (50, 37, D) a book of Unlife (51, 0, D) a +2 hunting sling of freezing (51, 1, D) a fan of gales (51, 7, D) the +8 whip of the Butterfly {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (51, 13, D) a +0 dagger (51, 15, D) a +0 arbalest (unseen) (51, 16, D) an uncursed staff of summoning (unseen) (51, 18, D) a +2 antimagic lajatang (still there?) a +4 flail of protection (still there?) (51, 19, D) a bolt 2 large rocks (51, 24, D) an uncursed staff of poison (51, 25, D) the ring "Humiask" {Ice *Corrode Int+8 Slay+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. It may corrode you when you take damage. (51, 36, D) a crystal ball of energy (51, 37, D) the ring "Nugel" {rC+ rN+ MR+ Str-2 SInv Stlth+} [ring of stealth] It affects your strength (-2). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (52, 0, D) a +0 hunting sling of evasion (52, 1, D) a +2 falchion of draining (52, 12, D) a +0 battleaxe (52, 13, D) a +0 helmet of see invisible (52, 18, D) a large rock (still there?) a +0 giant club (still there?) (52, 19, D) a troll corpse (52, 24, D) an uncursed staff of poison an ice dragon corpse (skeletalised by now) (52, 25, D) a +1 ice dragon armour (52, 26, D) an anaconda corpse (skeletalised by now) (52, 36, D) a fan of gales (52, 37, D) an uncursed ring of positive energy (53, 0, D) a +0 trident of freezing (53, 1, D) a book of Air (53, 12, D) a box of beasts (53, 13, D) a +0 dagger (53, 17, D) a +7 arbalest of evasion (still there?) 2 bolts (still there?) (53, 24, D) a cursed staff of air (53, 25, D) the +9 spear of Linearity {antimagic, +Fly rElec MR- MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. a +0 battleaxe of freezing (53, 26, D) a rime drake corpse (skeletalised by now) (53, 36, D) an uncursed staff of cold (53, 37, D) the ring "Qeihif" {Ice rN+ SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. (54, 0, D) a book of the Sky (54, 1, D) an uncursed staff of cold (54, 12, D) a +0 mace of protection (54, 21, D) a large rock (54, 24, D) a +4 arbalest (54, 25, D) a crystal ball of energy (54, 36, D) the Catalogue of Hurtful Ice Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ozocubu's Armour Charms/Ice 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Cold Conjuration/Ice 6 (55, 1, D) a +0 demon whip of venom (55, 13, D) the Catalogue of Ashen Flight Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Lightning Bolt Conjuration/Air 5 c - Lee's Rapid Deconstruction Earth 5 d - Freezing Cloud Conjuration/Ice/Air 6 (55, 24, D) a +2 shortbow of flaming (59, 36, D) a +2 leather armour of fire resistance (59, 37, D) a disc of storms (60, 36, D) a +1 battleaxe of chopping (60, 37, D) a +2 great sword of protection (60, 39, D) a ghoul corpse (skeletalised by now) (61, 0, D) the +8 short sword of the Orb {distort, +Inv rElec Str-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-5). It insulates you from electricity. It lets you turn invisible. (61, 3, D) a black bear corpse (skeletalised by now) (61, 8, D) a +0 whip (61, 12, D) a +0 battleaxe of pain (61, 13, D) a +0 dagger a draconian corpse (skeletalised by now) (61, 16, D) a cursed ring of loudness (61, 26, D) a +3 chain mail of fire resistance (61, 36, D) the +0 mace of Honour {venom, Int+4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you see invisible. (61, 37, D) a book of Geomancy (61, 38, D) a shadow dragon corpse (skeletalised by now) (62, 0, D) an uncursed staff of energy (62, 1, D) a +5 shortbow of evasion (62, 3, D) a wolf corpse (skeletalised by now) (62, 8, D) a +2 ring of intelligence (62, 9, D) a +0 whip (62, 12, D) a +1 flail of draining (unseen) (62, 16, D) a +2 scale mail of fire resistance (62, 26, D) a +0 quarterstaff (62, 27, D) a stone of tremors (62, 30, D) a +2 rapier of venom (unseen) (62, 31, D) a +0 dagger (unseen) (62, 37, D) a book of Geomancy (63, 12, D) a +1 morningstar of protection (unseen) (63, 16, D) Sif Muna's Catalogue of Black Rites and the Glacier Spells Type Level a - Pain Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Control Undead Necromancy 4 f - Ozocubu's Refrigeration Ice 6 (63, 17, D) the +6 hand crossbow of Darkness {velocity, rF+} Any bolt fired from it inflicts extra damage. It protects you from fire. (63, 26, D) a +0 war axe of electrocution (63, 27, D) a +2 great mace of protection (63, 30, D) a +0 spear (63, 32, D) a curare-tipped needle (63, 36, D) a book of Cantrips (63, 37, D) a +2 scale mail of fire resistance (64, 16, D) the Papyrus of Displaced Conjuration Spells Type Level a - Apportation Translocation 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Gell's Gravitas Hexes/Translocation 3 e - Sticky Flame Conjuration/Fire 4 f - Orb of Destruction Conjuration 7 (64, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (64, 26, D) a +0 plate armour of cold resistance (64, 27, D) a lamp of fire (64, 30, D) a +3 spear (unseen) (64, 31, D) a +0 short sword (unseen) (64, 32, D) a wolf corpse (skeletalised by now) (65, 26, D) a cursed staff of air (67, 0, D) a +3 hand crossbow of freezing (68, 0, D) a +3 chain mail of fire resistance (69, 36, D) a +2 troll leather armour (70, 9, D) a +3 dagger (70, 11, D) the +6 great sword of Saltpetre {slice, +Rage rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you go berserk. a +0 robe (70, 36, D) a +0 shortbow of evasion (70, 37, D) an uncursed staff of earth (70, 40, D) a +2 trident of protection (70, 41, D) 4 arrows (71, 11, D) a +0 flail (unseen) (71, 16, D) a +0 scimitar (71, 17, D) the +5 arbalest of Qihees {flame, rF+ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. (71, 26, D) the cursed +1 quarterstaff of Lacawule {flame, MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 27, D) a book of Cantrips (71, 36, D) the Reference Book on Execration and Ice Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Ozocubu's Refrigeration Ice 6 (71, 37, D) a +0 great mace of holy wrath (71, 40, D) a +2 antimagic battleaxe (71, 41, D) a +0 battleaxe of electrocution a +4 short sword of electrocution (71, 42, D) a +0 dagger a +0 chain mail (71, 43, D) a +0 short sword a +0 shortbow 12 arrows a +0 leather armour (72, 8, D) a +0 dagger (72, 12, D) a +0 dagger (unseen) (72, 16, D) a book of Power (72, 17, D) a Fen Folio (72, 18, D) a +0 shortbow 13 arrows (72, 23, D) a +0 shortbow (still there?) 4 arrows (still there?) (72, 26, D) a stone of tremors (72, 27, D) the cursed +0 robe "Totzytil" {rElec rCorr Dex-4 SInv} It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (72, 37, D) a +2 quarterstaff of protection (73, 1, D) the ring of Zaxt {Ice Int+7} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from cold. (73, 16, D) a +2 mace of protection (still there?) a +0 long sword (still there?) (73, 17, D) a box of beasts (73, 18, D) 2 arrows (73, 21, D) a +1 trident of freezing (73, 22, D) an arrow a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (73, 26, D) an uncursed staff of summoning (73, 27, D) a +4 shortbow of flaming (73, 37, D) a +1 long sword of draining (74, 21, D) a +0 shortbow (unseen) (75, 23, D) 7 arrows