pipel the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 whip of electrocution (19, 1, D) the amulet of Jiatuh {Gourm Int+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+6). (20, 0, D) an uncursed ring of poison resistance (20, 1, D) the ring of the Good {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. (21, 0, D) an uncursed staff of death (21, 1, D) a manual of Stealth (21, 4, D) a cursed -1 giant spiked club (22, 0, D) a +0 whip (22, 1, D) a +0 plate armour of poison resistance (22, 6, D) a +0 dagger (unseen) (23, 0, D) a +0 pair of gloves of strength (23, 1, D) 4 scrolls of enchant weapon (23, 5, D) a +5 mace of protection (unseen) (23, 6, D) a +0 dagger (unseen) (24, 0, D) the ring "Osikhlia" {rPois Slay+4} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. (24, 1, D) a +0 dire flail (24, 4, D) a +0 long sword an orc corpse (24, 5, D) a troll corpse (24, 7, D) a +0 long sword a +0 chain mail (24, 22, D) a +0 whip (unseen) (25, 0, D) a +3 ring mail of fire resistance (25, 1, D) a +0 giant club (still there?) a +0 dagger (still there?) (25, 3, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (unseen) (25, 4, D) a +0 mace (25, 6, D) a +3 morningstar of protection (unseen) (25, 7, D) a +0 dire flail of protection (unseen) (26, 0, D) a +4 ring of strength (26, 1, D) an uncursed staff of poison (26, 4, D) a +1 bardiche of chopping (26, 6, D) a +4 mace (unseen) (27, 0, D) a +0 great mace (27, 1, D) a +0 mace of venom (27, 2, D) a +0 short sword (unseen) (28, 0, D) a stone of tremors (28, 1, D) an uncursed amulet of regeneration (29, 0, D) a stone of tremors (29, 1, D) the +2 spear of Bread {drain, rPois Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from poison. (29, 2, D) a +0 dire flail (unseen) (34, 28, D) a book of Callings (35, 0, D) an uncursed staff of cold (35, 14, D) a scroll of brand weapon (35, 15, D) an uncursed ring of magical power (35, 28, D) an uncursed staff of power (35, 29, D) a +4 rod of inaccuracy (10/10) (36, 0, D) the Reference Book on Translocation and Darkness Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Bolt of Draining Conjuration/Necromancy 5 (36, 1, D) a book of Air (36, 14, D) the ring "Moti Ota" {rElec rF+ Str+4 Stlth-} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (36, 15, D) a cursed amulet of inaccuracy (36, 16, D) 3 large rocks (unseen) (36, 28, D) an uncursed amulet of faith (36, 29, D) Tehota's Catalogue of Unstable Creation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Aura of Abjuration Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (37, 1, D) a scroll of fog (37, 5, D) a necrophage corpse (37, 14, D) a book of Annihilations (37, 15, D) a disc of storms (37, 28, D) the cursed +0 long sword of Light {slice, rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (37, 29, D) an uncursed staff of death (37, 33, D) a +4 broad axe of chopping (unseen) (38, 0, D) a +6 quick blade (38, 1, D) a phial of floods (38, 6, D) a +0 dagger (unseen) (38, 7, D) a cursed -2 dagger (still there?) a ghoul corpse (still there?) (38, 14, D) 4 scrolls of enchant weapon (38, 15, D) a plain deck of changes (38, 16, D) 6 large rocks (unseen) (38, 17, D) a +0 giant spiked club (still there?) a large rock (still there?) (38, 19, D) a +0 dire flail (unseen) (38, 28, D) a +3 broad axe of chopping (39, 0, D) a book of Unlife (39, 1, D) a +2 robe of positive energy (39, 6, D) the cursed +0 broad axe "Eluanig" {freeze, *Noise rElec MR++ Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. a +0 robe (39, 7, D) a ghoul corpse (39, 13, D) a large rock (39, 14, D) a +1 rapier of speed (39, 15, D) a phial of floods (39, 16, D) 7 large rocks a cyclops corpse a cyclops corpse (39, 17, D) a +0 giant club a +0 giant club a +0 giant club (39, 18, D) a troll corpse (39, 19, D) a large rock (39, 23, D) a large rock (39, 28, D) the cursed +0 chain mail of the Pleiades {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (39, 29, D) a book of Air (40, 0, D) a +3 chain mail of poison resistance (40, 9, D) a +0 war axe of freezing (unseen) (40, 11, D) an uncursed staff of cold (unseen) (40, 14, D) the +5 war axe "Wios" {chop, +Blink rElec rC- Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. It makes you more stealthy. (40, 15, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (40, 16, D) 4 large rocks (40, 18, D) a large rock (unseen) (40, 19, D) a +0 giant spiked club (unseen) (40, 28, D) a +1 vampiric long sword (40, 29, D) a scroll of brand weapon (41, 1, D) a +3 ring of strength (41, 14, D) a +3 amulet of reflection (41, 15, D) The Foundations of Spellweaving Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Gell's Gravitas Hexes/Translocation 3 e - Call Canine Familiar Summoning 3 (41, 17, D) 4 large rocks (41, 18, D) 4 large rocks (unseen) (41, 22, D) a large rock (41, 28, D) a +1 leather armour of cold resistance (41, 29, D) a +4 spear of piercing (42, 0, D) a +4 hand axe of chopping (42, 1, D) a +2 vampiric hand axe (42, 14, D) a cursed amulet of inaccuracy (42, 15, D) a +1 hand axe of electrocution (42, 16, D) a large rock (42, 28, D) an uncursed ring of positive energy (42, 29, D) a +1 scimitar of electrocution (42, 33, D) a +4 blowgun (43, 14, D) an uncursed staff of summoning (43, 15, D) the +1 robe "Ijoteexu" {Str+4 Dex+7} It affects your strength (+4). It affects your dexterity (+7). (43, 28, D) an uncursed staff of energy (44, 28, D) the cursed +1 leather armour "Udytuy" {rElec Str-3 Int-5 Dex+5} It affects your strength (-3). It affects your intelligence (-5). It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. (49, 0, D) an uncursed staff of energy (49, 1, D) a book of Misfortune (49, 12, D) a stone of tremors (49, 24, D) a +2 gold dragon armour (49, 36, D) a +0 buckler (unseen) (49, 37, D) a box of beasts (49, 41, D) a +2 battleaxe of flaming (unseen) (50, 0, D) a disc of storms (50, 1, D) the ring of the Magpie {+Fly rPois rN+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It lets you fly. (50, 12, D) a +0 morningstar of venom (50, 13, D) an uncursed staff of wizardry (50, 24, D) a lamp of fire (50, 30, D) a +0 battleaxe (unseen) (50, 37, D) an uncursed staff of power (50, 40, D) a +0 dagger (unseen) (50, 41, D) a +0 mace (unseen) (50, 43, D) a +0 great mace of protection (unseen) (51, 0, D) the cursed ring of Faeth {EV-3 Dex+4} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+4). It has a curse placed upon it. (51, 1, D) a sack of spiders (51, 12, D) a manual of Crossbows (51, 13, D) an uncursed staff of cold (51, 25, D) an uncursed amulet of faith (51, 36, D) a phial of floods (51, 37, D) a phial of floods (51, 42, D) a +4 scythe of flaming a potion of flight a +1 hat the human corpse of Norris (skeletalised by now) (51, 43, D) a +6 dagger of freezing a +0 robe the human corpse of Josephine (skeletalised by now) (52, 1, D) an uncursed staff of power (52, 12, D) a book of Flames (52, 13, D) a +2 blowgun (52, 19, D) a +6 iron rod (6/11) (still there?) a hell hound corpse (still there?) (52, 20, D) a guardian serpent corpse (52, 25, D) a book of Conjurations (52, 31, D) a +0 dagger a +0 robe a ghoul corpse (52, 32, D) a +0 robe (52, 36, D) a +1 hand axe of flaming (52, 37, D) an uncursed staff of conjuration (52, 39, D) an arrow (52, 41, D) a +1 spear (unseen) (53, 0, D) a fan of gales (53, 1, D) a phial of floods (53, 7, D) a +2 demon whip of venom (unseen) (53, 12, D) the Papyrus of Enthralling Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Confusing Touch Hexes 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (53, 13, D) a cursed staff of air (53, 20, D) a raiju corpse (53, 24, D) a +1 scale mail of positive energy (53, 25, D) a disc of storms (53, 33, D) a +0 battleaxe (unseen) (53, 37, D) an arrow (still there?) a manual of Transmutations (still there?) (53, 44, D) a +2 longbow of flaming (unseen) (54, 0, D) the +4 blowgun "Fetz" {evade, rPois rF++ Stlth-} It affects your evasion (+5 to EV). It greatly protects you from fire. It protects you from poison. It makes you less stealthy. (54, 1, D) a plain deck of wonders (54, 12, D) a plain deck of changes (54, 13, D) a +0 long sword (54, 24, D) an ornate deck of changes (54, 25, D) an uncursed ring of flight (54, 32, D) an uncursed staff of power (unseen) (54, 36, D) a crystal ball of energy (55, 0, D) a phantom mirror (55, 1, D) the +3 battleaxe of the Thirteen Deaths {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (55, 12, D) a +3 scimitar of holy wrath (55, 13, D) an uncursed staff of summoning (55, 24, D) a +2 pair of boots of running (55, 26, D) a +0 war axe (unseen) (58, 40, D) a +4 rod of ignition (12/12) (unseen) (59, 36, D) a +0 broad axe (59, 37, D) a +0 hunting sling of flaming (59, 38, D) a large rock (60, 36, D) a +1 trident of venom (60, 37, D) a +4 rapier of electrocution (60, 42, D) a +4 vampiric broad axe (unseen) (61, 4, D) a river rat corpse (skeletalised by now) (61, 5, D) a porcupine corpse (skeletalised by now) (61, 8, D) the cursed +1 ring mail of the Other Side {rPois MR- rCorr Str+5} It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (61, 11, D) an adder corpse (skeletalised by now) (61, 21, D) a +0 mace (unseen) (61, 26, D) a cursed staff of earth (61, 37, D) an uncursed ring of protection from fire (61, 41, D) 5 large rocks (61, 42, D) a cursed +0 battleaxe a +0 plate armour a +2 war axe of chopping a +0 chain mail a human corpse (skeletalised by now) (62, 1, D) a +0 whip of draining (62, 8, D) an uncursed staff of power (62, 11, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 16, D) a +0 short sword (62, 21, D) a +0 club (unseen) (62, 22, D) a +1 great mace of crushing (unseen) (62, 27, D) the +3 great mace of Righteous Anger {drain, Fragile rElec SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. (62, 36, D) a +0 war axe (62, 37, D) a +0 short sword of speed a +0 arbalest 14 bolts a cursed amulet of inaccuracy a yaktaur corpse (skeletalised by now) (62, 40, D) a +0 great mace a +0 plate armour (62, 41, D) a +0 war axe (unseen) (63, 4, D) an iguana corpse (skeletalised by now) (63, 8, D) an uncursed ring of positive energy (63, 16, D) a plain deck of changes (63, 20, D) a +0 hand axe a draconian corpse (skeletalised by now) (63, 21, D) a +0 glaive (63, 22, D) a cursed -2 flail (63, 26, D) the +3 hand axe "Kaextiw" {speed, rC- Int+5 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+3). It makes you vulnerable to cold. (63, 27, D) a crystal ball of energy (63, 36, D) a stone of tremors (63, 37, D) a book of Misfortune (63, 41, D) a +0 battleaxe (unseen) (64, 22, D) a +0 dagger (unseen) (64, 27, D) an uncursed staff of wizardry (65, 26, D) the amulet of Qeacw {Dismiss rElec rPois Dex-4 Slay+5} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. (68, 0, D) a +0 dagger of speed (69, 36, D) the amulet "Sodwatut" {Reflect Slay+2 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your SH (+4). (69, 37, D) a sheep corpse (skeletalised by now) (70, 12, D) a +0 short sword (unseen) (70, 36, D) a fan of gales (70, 37, D) a +1 glaive of venom (70, 38, D) a sheep corpse (skeletalised by now) (70, 41, D) the +2 long sword of Xoila {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (unseen) (71, 8, D) a +3 hunting sling of freezing (71, 16, D) a +0 hand crossbow of evasion (71, 17, D) a +3 halberd of chopping (71, 20, D) a +0 spear (unseen) (71, 21, D) a wolf corpse (skeletalised by now) (71, 26, D) a disc of storms (71, 27, D) a book of Unlife (71, 29, D) a +0 trident (unseen) (71, 30, D) a sheep corpse (skeletalised by now) (still there?) a hippogriff corpse (skeletalised by now) (still there?) (71, 36, D) a +3 scale mail of fire resistance (71, 37, D) a +0 trident (71, 41, D) a +0 trident 3 tomahawks (71, 42, D) a sheep corpse (skeletalised by now) (72, 9, D) a +2 robe of magic resistance (72, 12, D) a +0 long sword (unseen) (72, 20, D) a +0 spear a wolf corpse (skeletalised by now) (72, 26, D) a +4 shortbow of evasion (72, 27, D) a plain deck of defence (72, 28, D) a tomahawk (72, 36, D) a +5 hand crossbow of freezing (still there?) a +5 hand crossbow of freezing (still there?) (72, 37, D) the cursed +1 dagger "Raur" {freeze, Str+3 Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (72, 38, D) a tomahawk (72, 41, D) the +4 long sword "Pendulum" {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (unseen) (73, 16, D) the amulet "Kudolede" {Dismiss MR+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your resistance to hostile enchantments. (73, 17, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 war axe a manual of Unarmed Combat (73, 20, D) a cursed -3 spear (unseen) (73, 26, D) a tomahawk (unseen) (73, 27, D) a book of Frost (73, 29, D) a +0 trident (73, 36, D) a +0 trident (73, 37, D) a +4 quarterstaff of crushing (73, 38, D) a tomahawk (73, 40, D) a tomahawk (75, 1, D) an uncursed staff of cold (75, 36, D) 3 tomahawks