pipel the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 42 fruits 4 bread rations (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) an ornate deck of changes (19, 1, D) a cursed ring of poison resistance (19, 16, D) a +2 ring of slaying (19, 17, D) a +1 dagger of venom (20, 0, D) a +2 broad axe of chopping (20, 1, D) a book of the Dragon (20, 16, D) a +3 lajatang of speed (20, 17, D) a +1 scale mail of cold resistance (21, 0, D) an uncursed staff of death (21, 1, D) a +4 blowgun (21, 16, D) the +9 battleaxe of Domination {freeze, rF+++ MR- Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (21, 17, D) the ring "Irojeur" {rCorr MR++ Str+4} [ring of resist corrosion] It affects your strength (+4). It affects your resistance to hostile enchantments. (22, 0, D) a plain deck of summoning (22, 1, D) an uncursed ring of wizardry (22, 16, D) a fan of gales (22, 17, D) a +0 shortbow of flaming (23, 0, D) an uncursed staff of cold (23, 1, D) a +0 antimagic long sword (23, 16, D) the cursed +0 blowgun "Earthworm" {speed, rN++ Int-2 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+2). It greatly protects you from negative energy. It has a curse placed upon it. (23, 17, D) a +2 quarterstaff of protection (23, 18, D) a +4 flail of protection (24, 0, D) a fan of gales (24, 1, D) the ring "Nofi" {Fire *Corrode Str+6 Dex+3 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+6). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It may corrode you when you take damage. (24, 16, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (24, 17, D) a +3 amulet of reflection (24, 18, D) a +2 ring mail of fire resistance (25, 0, D) a +0 flail of protection (25, 1, D) an uncursed staff of death (25, 16, D) a +2 long sword of slicing (25, 17, D) a plain deck of changes (25, 18, D) an uncursed ring of positive energy (26, 0, D) the amulet "Agi Yhac" {Harm *Drain +Fly Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It lets you fly. (26, 1, D) a +0 quarterstaff of crushing (26, 16, D) the ring of the Garden {rF+ rC+ rN+ Slay+2} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It protects you from negative energy. (26, 17, D) a book of Cantrips (27, 0, D) a +4 hand axe of electrocution (27, 1, D) the Compendium of Venom and Transmutation Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. (27, 16, D) the +0 cloak of Ysaclom {rPois Regen+ Dex-5 Slay+3 Stlth+} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. (27, 17, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (28, 0, D) a plain deck of summoning (28, 1, D) the ring of Xuizy {Fire -Tele Int+2 Dex+3 Slay+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (28, 16, D) an uncursed ring of flight (28, 17, D) the +5 hand axe "Undertaker" {flame, rC++ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It greatly protects you from cold. (29, 0, D) an uncursed staff of death (29, 1, D) an uncursed ring of ice (29, 16, D) a +1 lajatang of protection (29, 17, D) a +2 dagger of venom (34, 28, D) the +4 plate armour "Woecrask" {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. (35, 0, D) a plain deck of defence (35, 14, D) a +0 scimitar (35, 28, D) a +2 rod of inaccuracy (14/14) (35, 29, D) a phantom mirror (36, 0, D) an uncursed ring of flight (36, 1, D) a +3 leather armour of cold resistance (36, 14, D) a +0 dagger (36, 28, D) an uncursed staff of earth (36, 29, D) a plain deck of summoning (37, 0, D) a +1 scale mail of poison resistance (37, 1, D) a book of Necromancy (37, 15, D) a +6 giant club (37, 29, D) a +1 plate armour of magic resistance (38, 0, D) the Catalogue of Ensnaring Earth Spells Type Level a - Sandblast Earth 1 b - Tukima's Dance Hexes 3 c - Invisibility Hexes 6 Trog disapproves of the use of such an item. (38, 1, D) a book of Necromancy (38, 15, D) an ornate deck of defence (38, 28, D) a stone of tremors (39, 0, D) a manual of Stealth (39, 1, D) a +1 fire dragon armour (39, 14, D) a +2 ring mail of magic resistance (39, 15, D) an uncursed amulet of the gourmand (39, 17, D) an uncursed staff of death (still there?) a cursed +0 long sword (still there?) (39, 18, D) a +0 glaive (39, 24, D) a +0 robe (unseen) (39, 28, D) the +3 mace "Bysi" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (39, 29, D) an uncursed staff of wizardry (40, 0, D) the +4 broad axe of pipel's Destruction {antimagic, rC+ Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+5). It protects you from cold. (40, 1, D) a +0 pair of gloves of strength (40, 17, D) a +1 halberd of freezing (unseen) (40, 20, D) an uncursed staff of death (40, 23, D) a +1 halberd of distortion (40, 28, D) a box of beasts (41, 0, D) a book of Cantrips (41, 1, D) the Guide on Summoning and Changing Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (41, 15, D) a +2 cloak of invisibility (41, 17, D) a +0 dagger (unseen) (41, 21, D) an uncursed staff of air (41, 29, D) an uncursed staff of conjuration (42, 0, D) the +11 hand crossbow of Compound Interest {flame, +Inv rElec MR- Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (42, 1, D) a +1 hand crossbow of flaming (42, 14, D) the +12 short sword of Gishelo {holy, +Inv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you turn invisible. (42, 29, D) the +3 ring mail of Sonez {rF- Regen+ Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. It increases your rate of regeneration. (43, 15, D) the cursed +0 helmet of Kiekhlaid {*Corrode Dex+6} It affects your dexterity (+6). It may corrode you when you take damage. It has a curse placed upon it. (43, 28, D) a +3 morningstar of flaming (43, 29, D) a +3 dagger of draining (43, 38, D) a cursed +0 war axe (still there?) a +0 hand axe (still there?) (44, 20, D) a +0 great sword a +0 robe (44, 21, D) a +0 dagger a +0 robe a +0 lajatang of venom (44, 28, D) a stone of tremors (47, 43, D) a +0 war axe (unseen) (49, 0, D) an uncursed staff of cold (49, 1, D) a +2 scale mail of cold resistance (49, 12, D) a +10 plate armour of ponderousness (49, 24, D) a +2 lajatang of speed (49, 36, D) a +1 ring mail of poison resistance (49, 37, D) a scroll of brand weapon (50, 0, D) an uncursed staff of earth (50, 1, D) a fan of gales (50, 12, D) an uncursed staff of death (50, 13, D) 4 scrolls of enchant armour (50, 17, D) 3 steel javelins (50, 25, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (50, 36, D) a cursed amulet of inaccuracy (50, 37, D) an uncursed staff of energy (51, 0, D) the +1 leather armour of the Undertaker {rC+ Int+4} It affects your intelligence (+4). It protects you from cold. (51, 1, D) an uncursed staff of power (51, 13, D) 3 large rocks an arrow a javelin the cursed +0 scale mail of Surprise {rElec rN++ rCorr Dex-4} It affects your dexterity (-4). It insulates you from electricity. It greatly protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (51, 14, D) a +0 longbow (still there?) a +0 shortbow (still there?) (51, 15, D) a +0 shortbow (still there?) an arrow (still there?) (51, 20, D) a steel javelin (51, 25, D) a +2 iron rod (13/13) (51, 36, D) a +0 ring mail of fire resistance (51, 37, D) a +1 vampiric great sword (51, 38, D) a +0 dagger a +0 robe (51, 39, D) a +3 dire flail a cursed +0 robe (52, 0, D) a +1 falchion of distortion (52, 1, D) a +0 scimitar of protection (52, 12, D) an uncursed staff of cold (52, 13, D) a +1 antimagic spear (still there?) a large rock (still there?) (52, 14, D) a steel javelin an arrow (52, 15, D) a +0 longbow (unseen) (52, 16, D) a +0 arbalest (still there?) 3 arrows (still there?) (52, 20, D) 2 javelins (52, 24, D) a +2 war axe of draining (52, 36, D) a +2 long sword of electrocution (52, 37, D) a +3 spear a +0 robe a +1 steam dragon armour (52, 39, D) a +1 battleaxe (unseen) (53, 0, D) the cursed +1 plate armour "Wyaqyab" {+Fly rC+ Regen+} It protects you from cold. It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (53, 1, D) a +2 plate armour of magic resistance (53, 12, D) a crystal ball of energy (53, 13, D) an uncursed amulet of magic regeneration (53, 14, D) a +7 spear of flaming (still there?) a +0 longbow (still there?) (53, 15, D) a +0 arbalest 14 bolts a steel javelin (53, 20, D) a large rock (54, 0, D) a +3 hand axe of freezing (54, 1, D) a crystal ball of energy (54, 9, D) a wolf corpse (skeletalised by now) (54, 12, D) a +6 hand crossbow of velocity (54, 15, D) 6 large rocks (54, 16, D) a +0 shortbow (still there?) an arrow (still there?) (54, 17, D) 2 arrows (54, 24, D) the +5 morningstar "Pudwiv" {crush, *Rage rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It may make you go berserk in combat. (54, 25, D) a manual of Throwing (54, 26, D) a +0 scythe of protection (54, 36, D) a +1 falchion of electrocution (55, 0, D) a +0 hand axe of electrocution (55, 12, D) the cursed +0 shield of the Hall of Blades {+Fly rN+ Stlth+} It protects you from negative energy. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (55, 13, D) a +3 scythe of protection (55, 17, D) an arrow (56, 6, D) a spiny frog corpse (skeletalised by now) (still there?) a basilisk corpse (skeletalised by now) (still there?) (56, 8, D) a rime drake corpse (skeletalised by now) (56, 25, D) a +1 quarterstaff of crushing (57, 7, D) a porcupine corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (57, 15, D) an arrow (59, 36, D) a +0 trident (still there?) the ring of the Salmon {Wiz *Corrode rElec rC+ Int+4} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. (59, 37, D) a +0 war axe (still there?) the +9 whip "Mopeff" {slash, +Fly rPois MR+++ Dex-3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (60, 36, D) a +0 cloak (still there?) a Grand Grimoire (still there?) (60, 37, D) a +0 flail the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (61, 0, D) a +8 giant club (61, 3, D) a cursed +0 morningstar a cursed -2 robe (61, 8, D) an uncursed staff of death (61, 26, D) the +11 great sword of Context {flame, Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+4). (61, 36, D) a +0 glaive 4 scrolls of enchant armour (61, 37, D) a +0 halberd (still there?) a phantom mirror (still there?) (62, 0, D) the +3 glaive "Ekoegaor" {antimagic, rElec rN++ Int-2 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. It greatly protects you from negative energy. (62, 1, D) an uncursed ring of see invisible (62, 8, D) an uncursed staff of cold (62, 16, D) an uncursed staff of death (62, 17, D) a +0 short sword a +0 dagger a +0 robe a +2 hand crossbow of flaming (62, 18, D) a +0 dagger a +0 robe (62, 19, D) a +0 whip a +0 scale mail (62, 26, D) a +2 hand axe of electrocution (62, 27, D) an uncursed staff of power (62, 36, D) a +0 short sword a +3 plate armour of cold resistance (62, 37, D) a +0 dire flail (still there?) the cursed ring of Ruxaceun {rF++ MR+ EV-3 Int+2 SInv} (still there?) [ring of evasion] It affects your evasion (-3). It affects your intelligence (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (63, 16, D) a +3 scale mail of poison resistance (63, 17, D) a +3 long sword of freezing (63, 26, D) 4 scrolls of enchant weapon (63, 27, D) an uncursed ring of resist corrosion (63, 36, D) a +0 hand axe (still there?) a +0 hand crossbow of velocity (still there?) (63, 37, D) a +0 short sword (still there?) an uncursed staff of power (still there?) (64, 16, D) a +5 quick blade (64, 17, D) a +0 flail the +5 ice dragon armour "Toisuhez" {rF- rC++ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. (64, 18, D) a +0 club a +0 ring mail (64, 26, D) the +7 long sword of the Ancients {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (64, 27, D) an uncursed staff of power (65, 26, D) a +0 hand axe of electrocution (67, 0, D) the +4 plate armour of the Scribe {*Confuse rF+++ Str-4 Dex+2} It affects your strength (-4). It affects your dexterity (+2). It renders you almost immune to fire. It may confuse you when you take damage. (69, 36, D) a +3 halberd of freezing (70, 8, D) a +3 leather armour of cold resistance (70, 9, D) a crystal ball of energy (70, 37, D) the +0 leather armour of Dupomme {rF+ Str+7 SInv} It affects your strength (+7). It protects you from fire. It lets you see invisible. (71, 8, D) 4 scrolls of enchant armour (71, 16, D) the +6 dagger "Mioceria" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (71, 17, D) a +2 robe (71, 26, D) a book of the Warp (71, 27, D) an uncursed ring of protection from magic (71, 36, D) an uncursed staff of summoning (72, 9, D) an uncursed staff of conjuration (72, 16, D) the +7 morningstar of Flawed Execution {freeze, rN+ Str-5 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+3). It protects you from negative energy. (72, 17, D) a +3 dagger of flaming (72, 22, D) a +0 short sword (72, 26, D) an uncursed ring of protection from magic (72, 27, D) a book of Unlife (72, 36, D) a +2 ring mail of fire resistance (72, 37, D) a +4 arbalest of velocity (73, 17, D) a +1 great sword of slicing (73, 21, D) a +0 longbow a -1 dagger 18 arrows a +0 leather armour (73, 22, D) a +0 rapier a +0 chain mail (73, 26, D) a book of Maledictions (73, 27, D) a box of beasts (73, 37, D) a +4 dagger of holy wrath (74, 21, D) 2 arrows a +0 short sword (74, 23, D) an arrow (75, 1, D) a +2 steam dragon armour (75, 21, D) a +0 scimitar a +0 longbow 13 arrows (75, 22, D) 2 arrows (75, 23, D) an arrow