pipel the Dungeon (0, 9, D) a +0 giant spiked club (1, 20, D) a quokka corpse (skeletalised by now) (2, 3, D) a +2 hand axe (3, 3, D) a +2 quarterstaff (3, 4, D) a +2 mace (4, 3, D) a +2 falchion (4, 4, D) a +2 dagger (4, 9, D) a +0 club a +0 club (5, 14, D) a +0 long sword of flaming (6, 14, D) a +2 dagger of venom (6, 15, D) a +0 hand axe of freezing (7, 14, D) a +0 quarterstaff of protection (7, 15, D) a +1 flail of crushing (8, 4, D) 2 scrolls of vulnerability (8, 10, D) a giant newt corpse (skeletalised by now) (8, 20, D) a +0 whip (8, 21, D) a +0 scimitar (unseen) (9, 21, D) a +0 giant club (11, 6, D) a +0 flail a blink frog corpse a sheep corpse a sheep corpse a sheep corpse a sheep corpse (17, 20, D) a +4 chain mail (17, 21, D) a +2 war axe of chopping (17, 22, D) a +2 rapier of electrocution (17, 23, D) a +4 quarterstaff of speed (18, 20, D) a +0 helmet (18, 23, D) a +2 morningstar of protection (23, 17, D) a blink frog corpse