pipel the Dungeon (1, 21, D) a +0 dagger a +0 robe a +0 leather armour (2, 3, D) a +2 mace (2, 4, D) a +2 trident (2, 19, D) a +0 short sword (3, 3, D) a +2 falchion (3, 21, D) a +0 trident (unseen) (4, 3, D) a +2 dagger of protection (4, 4, D) a +2 quarterstaff (6, 14, D) a +4 quarterstaff of speed (6, 15, D) a +1 dagger of venom (7, 14, D) a +0 flail of protection (7, 15, D) a +0 hand axe of chopping (8, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (8, 14, D) a +0 trident of piercing (8, 15, D) a +0 long sword of flaming (8, 20, D) a +0 leather armour (unseen) (8, 21, D) a cursed -1 club (unseen) (9, 15, D) a +3 scale mail (9, 21, D) a +4 antimagic great mace (17, 19, D) a +4 scale mail (17, 20, D) a +4 chain mail (17, 21, D) a +2 morningstar of protection (17, 22, D) a +2 halberd of protection (17, 23, D) a +4 quarterstaff of speed (18, 21, D) a +1 broad axe of venom (18, 22, D) a +2 rapier of venom (18, 23, D) the +2 scimitar of Evisceration {freeze, rF+ Str+6 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+3). It protects you from fire. (21, -4, D) a potion of haste (22, -5, D) a crystal ball of energy (22, 16, D) the +2 short sword of Stickiness {flame, +Inv rN++ MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (23, -6, D) a disc of storms (23, 17, D) a +0 halberd a +0 chain mail a human skeleton (25, -8, D) a +0 robe (25, 16, D) a tomahawk (26, -9, D) 3 javelins (27, -10, D) a javelin (27, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (28, 17, D) a +0 trident 4 tomahawks a merfolk corpse (skeletalised by now) (28, 18, D) a +0 whip a +0 robe (29, 17, D) a +4 broad axe of electrocution a +0 halberd a +0 flail a +0 leather armour a gnoll corpse (skeletalised by now) (29, 18, D) a +2 spear of venom (unseen) (30, 17, D) a +0 halberd of venom (still there?) a +0 halberd (still there?) (31, 13, D) a +0 short sword (31, 16, D) a yak skeleton (31, 17, D) an arrow a +0 spear a cursed -2 spear a tomahawk a +4 antimagic halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (32, 14, D) a +0 dagger (unseen) (32, 17, D) a +0 halberd a gnoll corpse (skeletalised by now) a yak corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (33, 16, D) a +0 shortbow (still there?) a stone (still there?) (33, 17, D) a +0 spear a tomahawk (33, 19, D) a +0 short sword (34, 17, D) a tomahawk (35, 17, D) a tomahawk 4 large rocks a cyclops corpse (skeletalised by now) (36, 17, D) a tomahawk a large rock (39, 17, D) a cursed +0 flail a gnoll corpse (skeletalised by now) a black bear corpse (skeletalised by now) (42, 18, D) a tomahawk (43, 18, D) a +0 trident (unseen) (43, 19, D) a tomahawk (44, 17, D) a +0 spear of piercing 21 javelins of returning a +0 leather armour a merfolk corpse (51, 23, D) a +0 helmet (52, 22, D) a +0 chain mail (53, 19, D) a cursed -3 quarterstaff (53, 21, D) 27 sling bullets (53, 23, D) 18 arrows (54, 19, D) a +0 ring mail