pipel the Dungeon (0, 0, D) a +2 mace (0, 1, D) a +2 falchion (0, 14, D) a +0 dagger a +0 ring mail (0, 17, D) a +0 flail an orc corpse (skeletalised by now) (1, 0, D) a +2 trident (1, 1, D) a +2 quarterstaff (1, 9, D) a bat corpse (2, 1, D) a +2 dagger (2, 17, D) an orc corpse (skeletalised by now) (3, 11, D) a +1 dagger of electrocution (3, 12, D) a +0 mace of protection a goblin corpse (4, 11, D) a +1 long sword of holy wrath (4, 12, D) a +2 trident of piercing (5, 11, D) a +0 hand axe of chopping (5, 12, D) a +1 quarterstaff of protection (5, 20, D) a +0 flail a +0 giant club (6, 1, D) 2 scrolls of vulnerability 5 scrolls of amnesia (6, 12, D) a +3 chain mail (6, 15, D) a +0 trident (unseen) (6, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, 1, D) an uncursed staff of energy (11, 11, D) a +0 long sword (12, 11, D) a sheep skeleton (15, 18, D) a +2 halberd of venom (15, 20, D) a +2 rapier of distortion (16, 18, D) the +4 quarterstaff of Abuse {freeze, rPois Str-5 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+9). It protects you from poison. (16, 19, D) a +2 scimitar of electrocution (16, 20, D) a +2 morningstar of protection (20, 12, D) an arrow (22, 17, D) a +0 club a river rat corpse a hobgoblin corpse (22, 18, D) a +0 shortbow (unseen) (24, 15, D) 4 arrows (25, 14, D) 4 arrows a +2 dagger of venom a +0 robe a spriggan corpse (26, 15, D) a +0 shortbow an arrow (27, 12, D) 2 arrows