pipel the Dungeon (0, 16, D) a +0 club a +0 flail a +2 short sword of speed a +0 whip a +0 leather armour a +0 long sword a +0 chain mail a +1 whip of electrocution (0, 17, D) a +0 club a +0 ring mail (2, 4, D) a +2 mace (3, 3, D) a +2 trident (3, 4, D) a +2 dagger (4, 3, D) a +2 falchion (4, 4, D) a +2 quarterstaff (6, 14, D) a +0 long sword of holy wrath (6, 15, D) a +2 trident of piercing (7, 14, D) a +2 quarterstaff of speed (7, 15, D) a +2 flail of crushing (8, 15, D) a +1 dagger of venom (8, 20, D) a +0 giant club (10, 21, D) a +0 club (16, 7, D) a +0 giant club (17, 19, D) a +5 ring mail (17, 23, D) a +2 rapier of distortion (18, 21, D) a +4 quarterstaff of speed (18, 22, D) a +2 halberd of venom (18, 23, D) a +2 morningstar of crushing