pipel the Dungeon (0, 7, D) a +0 club (0, 10, D) a +3 quarterstaff of chaos (0, 16, D) a +0 whip (1, 21, D) a +0 hand axe (2, 3, D) a +2 trident (2, 4, D) a +2 mace (2, 17, D) a +0 dagger a +0 robe (3, 3, D) a +2 quarterstaff (3, 4, D) a +2 dagger (4, 3, D) a +2 hand axe (4, 4, D) a +2 falchion (4, 12, D) a +0 club (6, 14, D) a +1 trident of piercing (6, 15, D) a +2 dagger of electrocution (7, 15, D) a +1 mace of protection (8, 12, D) a +0 flail (8, 14, D) a +2 quarterstaff of protection (8, 15, D) a +0 long sword of holy wrath (8, 20, D) a cursed -3 giant club (unseen) (8, 23, D) a +0 dire flail (9, 15, D) a +3 chain mail (17, 20, D) a +0 cloak (17, 21, D) a +2 dire flail of crushing (17, 22, D) the +2 scimitar of Hyacw {freeze, rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. (17, 23, D) a +2 halberd of protection (18, -3, D) a cursed +0 spear 4 tomahawks (18, 19, D) a +5 ring mail (18, 20, D) a +4 chain mail (18, 22, D) a +2 rapier of draining (18, 23, D) a +4 quarterstaff of speed (21, -6, D) a book of Beasts (22, -7, D) 14 arrows (22, -5, D) a +0 trident a +0 trident of freezing a cursed +0 leather armour a cursed -2 ring of evasion a +0 trident a +0 glaive a +0 club (22, -3, D) a +0 long sword a +0 robe a +0 rapier (24, -5, D) a +2 helmet of intelligence (24, 17, D) a +0 short sword a +0 leather armour (25, -6, D) a +2 war axe of freezing a +0 robe (26, -5, D) a +0 club (27, -6, D) a +0 mace (still there?) a +0 rapier (still there?) (27, 12, D) a +0 demon trident of flaming (27, 17, D) a stone (27, 18, D) a +0 dagger of speed (unseen) (27, 21, D) a large rock (28, -7, D) a +0 mace (31, 8, D) a +0 dagger a +0 robe a +0 buckler (34, 23, D) a tomahawk a +0 mace (35, 20, D) a +0 whip (35, 22, D) a +0 halberd a +0 chain mail (36, 15, D) 2 bolts a +2 trident of piercing a +0 ring mail a +0 buckler a +0 dagger of venom a +0 robe (36, 19, D) a +0 flail a +0 chain mail (37, 14, D) a +0 spear (37, 21, D) a +3 scimitar of flaming (38, 13, D) a +0 halberd (38, 17, D) a +0 arbalest 15 bolts (38, 21, D) a +0 rapier a +0 rapier a +0 leather armour a +0 great sword a +2 chain mail of fire resistance (39, 20, D) 2 large rocks (40, 20, D) a +0 scimitar (unseen) (43, 5, D) a +0 mace (43, 6, D) a stone (45, 0, D) a +5 broad axe (45, 1, D) a +3 arbalest (45, 7, D) a +3 great sword (45, 8, D) a +0 spear (46, 0, D) a +3 arbalest (46, 1, D) a +5 quick blade (46, 7, D) a +3 great mace (46, 8, D) a +3 glaive (47, 7, D) a +1 triple sword of electrocution (47, 8, D) a +5 quick blade (48, 7, D) a +3 giant spiked club (48, 8, D) a +3 giant spiked club (50, 7, D) a +2 mace of protection (50, 8, D) a +1 short sword of speed (51, 4, D) a +0 mace (still there?) a cursed +0 war axe (still there?) (51, 7, D) a +3 war axe of holy wrath (51, 8, D) a +2 rapier of protection (52, 0, D) a +4 rapier of electrocution (52, 1, D) a +3 double sword (52, 4, D) a hell rat corpse (skeletalised by now) (52, 18, D) a +0 scale mail (53, 0, D) a +5 dire flail (53, 1, D) a +3 longbow (53, 4, D) a large rock (53, 18, D) 8 stones (53, 20, D) a +2 naga barding of flying (53, 21, D) 21 sling bullets of frost (53, 22, D) a +0 helmet (54, 4, D) a large rock (54, 23, D) a +0 mace (55, 8, D) 50 arrows (56, 8, D) 50 arrows (58, -1, D) a +0 dire flail (unseen) (58, 0, D) a +2 great sword of holy wrath (unseen) (59, -1, D) a +0 dire flail a +2 battleaxe of draining a +4 plate armour of fire resistance (59, 1, D) a +0 war axe a cursed +0 plate armour a bolt (59, 2, D) a +0 arbalest 15 bolts (59, 3, D) a +0 arbalest (unseen) (60, -3, D) a bolt (60, 0, D) a +0 great sword (unseen) (60, 3, D) a +0 war axe a +0 plate armour (61, 3, D) a +0 short sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (61, 7, D) 50 bolts (61, 8, D) 50 bolts (62, 7, D) 50 bolts (62, 8, D) 50 bolts (62, 20, D) a throwing net (62, 21, D) a +0 battleaxe (63, 4, D) a +0 dire flail a cursed +0 robe (63, 22, D) a +0 great sword a +0 cloak a green draconian corpse (63, 23, D) a +0 mace (still there?) a book of Changes (still there?) (64, 0, D) a +4 ring mail (64, 3, D) a bolt (64, 4, D) a +0 arbalest (unseen) (64, 5, D) a bolt (64, 23, D) a book of Beasts (65, 0, D) a +6 chain mail (65, 1, D) a +6 chain mail (65, 4, D) a +0 war axe (66, -2, D) a +0 arbalest 10 bolts (66, 7, D) the +1 buckler of Proximity {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (66, 8, D) the +6 leather armour "Sadadu" {+Inv MR+ Str+7 Dex-2} It affects your strength (+7). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. (67, -2, D) a +0 arbalest 12 bolts (67, 8, D) a +4 scale mail of magic resistance (67, 23, D) the Reference Book on the Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 (68, -3, D) a +0 arbalest (unseen) (68, -2, D) a +0 arbalest 27 bolts (68, 5, D) a +2 glaive a +0 chain mail a human corpse (skeletalised by now) (69, -2, D) a bolt (69, 7, D) a +1 plate armour of poison resistance (69, 13, D) a +0 long sword (unseen) (70, 7, D) a +1 cloak (70, 13, D) a +0 short sword (still there?) a cursed +0 long sword (still there?) (71, 1, D) a +1 large shield (71, 7, D) a +7 scale mail (71, 8, D) a +2 mottled dragon armour (71, 11, D) a +0 robe (unseen) (71, 12, D) a +0 robe (still there?) a +0 long sword (still there?) (71, 23, D) a +0 long sword the Catalogue of Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Control Undead Necromancy 4 c - Death Channel Necromancy 6 (72, -2, D) a bolt (72, 1, D) a +1 cloak (72, 7, D) a +7 scale mail (72, 8, D) a +2 mottled dragon armour (72, 11, D) a +0 broad axe (unseen) (72, 23, D) the Guide on Icy Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Hydra Form Transmutation 6 (74, 11, D) a +0 robe (74, 14, D) a +0 short sword (75, 10, D) a +0 whip (unseen) (75, 13, D) the Grimoire of Doomed Boosts Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Death Channel Necromancy 6 (75, 15, D) a book of Air a book of Flames (75, 16, D) a book of Death (75, 17, D) a book of Frost (75, 19, D) a manual of Shields (75, 21, D) the Grimoire of Curses and Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Slow Hexes 2 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 e - Summon Hydra Summoning 7