pipel the Dungeon (2, 3, D) a +2 falchion (2, 8, D) a +3 ring mail (2, 9, D) a +1 trident of piercing (2, 10, D) a +2 dagger of draining (2, 11, D) a +0 long sword of holy wrath (3, 3, D) a +2 trident (3, 4, D) a +2 quarterstaff (3, 9, D) a +0 hand axe of chopping (3, 11, D) a +2 flail of crushing (4, 3, D) a +2 hand axe (4, 4, D) a +2 dagger (7, 8, D) a +0 club (8, 19, D) a +0 club a +0 leather armour a +0 club a +0 leather armour (9, 21, D) a hippogriff corpse (skeletalised by now) (10, 20, D) a +0 spear (unseen) (10, 21, D) a gnoll corpse (skeletalised by now) (17, 19, D) a +0 pair of boots (17, 20, D) a +4 scale mail (17, 21, D) a +2 war axe of chopping (17, 22, D) a +2 halberd of venom (17, 23, D) the +2 dire flail of Zerozias {crush, +Rage rPois Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from poison. It lets you go berserk. (18, 19, D) a +5 ring mail (18, 20, D) a +4 scale mail (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 rapier of electrocution (26, 17, D) a +0 whip a big kobold corpse