pipel Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (-5, 1, D:1) a +0 club (27, 4, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (27, 11, D:1) a +0 club (19, 13, D:1) 11 gold pieces (9, 14, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (16, 14, D:1) 9 gold pieces (-5, 17, D:1) a +0 short sword (18, 19, D:1) a +0 club (34, 21, D:1) a +0 ring mail (30, 22, D:1) a +0 mace (-14, 30, D:1) a +0 club (unseen) (-18, 32, D:1) a +0 club a hobgoblin corpse Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (17, 3, D:2) an adder corpse (skeletalised by now) (19, 3, D:2) a +0 mace (20, 3, D:2) a +0 whip (17, 5, D:2) a ball python corpse (skeletalised by now) a giant gecko corpse (skeletalised by now) (20, 5, D:2) an adder corpse (skeletalised by now) (21, 6, D:2) an uncursed amulet of guardian spirit (14, 8, D:2) a +0 hand axe (14, 10, D:2) 8 stones (-3, 12, D:2) 24 stones (27, 13, D:2) 25 stones (20, 14, D:2) a +0 dagger (unseen) (26, 15, D:2) a +0 hand axe (25, 17, D:2) a scroll of recharging (18, 18, D:2) a scroll of random uselessness (27, 19, D:2) 6 gold pieces Level 3 of the Dungeon (0, 0, D:3) a stone (-20, 2, D:3) 25 arrows (-4, 2, D:3) a stone (-7, 3, D:3) a +0 hunting sling a +0 club 19 stones a goblin corpse (-24, 7, D:3) 29 sling bullets