Dungeon Sprint DCSS version 0.18-a0-1126-ga2d7f46 (webtiles) character file. 0 pipel the Caller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Jan 20, 2016. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:41 (0 turns). pipel the Caller (Octopode Wanderer) Turns: 0, Time: 00:00:41 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 8 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons d - a +0 club (weapon) Scrolls k - a scroll of blinking Potions c - a potion of lignification e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Books a - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 b - the Incunabulum of Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 Comestibles f - a bread ration Skills: + Level 1.0 Throwing Level 1.0 Shields + Level 4.0 Spellcasting Level 4.0 Summonings You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, pipel the Octopode Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You don't know any spells. Okay, then. Read which item? (? for menu, Esc to quit) Read which item? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | pipel the Octopode Wanderer began the quest for the Orb. 0 | D | pipel set off with: a book of Callings, the Incunabulum of Combat Magic, a potion of lignification, a +0 club, a potion of curing, a bread ration, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 11/11 MP: 5/5 0 | D | Identified the Incunabulum of Combat Magic 0 | D | Quit the game Vault maps used: D: linesprint