pipel the Dungeon (0, 14, D) a +0 hand axe (unseen) (0, 17, D) a stone (2, 3, D) a +2 mace (2, 4, D) a +2 dagger (4, 3, D) a +2 falchion of electrocution (4, 4, D) a +2 hand axe (4, 14, D) a +0 whip (8, 9, D) a +2 dagger of venom (8, 10, D) a +2 hand axe of chopping (8, 11, D) a +2 long sword of holy wrath (8, 12, D) a +2 plate armour (9, 9, D) a +0 quarterstaff of protection (9, 11, D) a +2 flail of crushing (9, 12, D) a +2 plate armour (9, 14, D) a stone (9, 15, D) a stone