pipel the Dungeon (0, 11, D) a +0 shortbow (2, 4, D) a +2 quarterstaff (2, 18, D) a +0 giant club (3, 3, D) a +2 mace (3, 4, D) a +2 falchion (4, 3, D) a +2 dagger (4, 4, D) a +2 trident (6, 7, D) a cursed -2 whip (6, 14, D) a +1 dagger of draining (7, 14, D) a +2 flail of crushing (7, 15, D) a +1 trident of piercing (8, 14, D) a +1 quarterstaff of protection (8, 15, D) a +0 long sword of flaming (8, 18, D) a +0 short sword (8, 19, D) a +0 long sword 5 tomahawks a +0 chain mail (8, 21, D) a tomahawk (8, 23, D) 2 tomahawks