Dungeon Sprint DCSS version 0.17-a0-1830-g81820eb (webtiles) character file. 6 pipel the Charmwright (level 1, 0/17 HPs) Began as a Merfolk Skald on Sept 13, 2015. Splashed by a jelly's acid (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:23 (58 turns). pipel the Charmwright (Merfolk Skald) Turns: 58, Time: 00:00:24 Health: 0/17 AC: 0 Str: 12 XL: 1 Next: 90% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, corroded equipment, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration k - 3 chunks of flesh Skills: + Level 2.6 Fighting + Level 3.8 Polearms + Level 0.6 Armour + Level 1.3 Dodging + Level 2.3 Spellcasting + Level 4.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You butcher the kobold corpse. You are no longer magically infusing your attacks. Things that are here: a dagger; 3 stones; 3 inedible chunks of flesh You start resting. Magic restored. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. As you open the door, it creaks loudly! A giant newt, a quokka, a jelly, an orc and a crimson imp come into view. The orc shouts! The crimson imp shouts! The jelly quivers. The crimson imp sputters. You hit the jelly! The acid corrodes you! Your hands burn! The jelly is heavily wounded. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! The acid burns! You die... ▓+▓ ▓l▓ ▓r▓ ▓o▓ ▓.▓ ▓5▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓'▓ ▓(▓ ▓.▓ ▓.▓ You could see a jelly, a crimson imp, an orc, a quokka and a giant newt. Vanquished Creatures 2 giant geckos (D) A bat (D) A kobold (D) A giant newt (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | pipel the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 10 | D | Reached skill level 4 in Charms 56 | D | Noticed a crimson imp 56 | D | Noticed a jelly 58 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Spear || 16 Cast: Infusion || 2