pipel the Dungeon (2, 3, D) a +2 quarterstaff (3, 3, D) a +2 falchion (4, 3, D) a +2 dagger (2, 4, D) a +2 trident (3, 4, D) a +2 mace (4, 4, D) a +2 hand axe of chopping (1, 6, D) a +0 whip (7, 6, D) a +0 spear (6, 7, D) a +0 halberd a +0 club a +0 robe (8, 8, D) a +3 scale mail (9, 8, D) a +3 chain mail (8, 9, D) a +2 long sword of flaming (9, 9, D) a +0 flail of protection (8, 10, D) a +1 hand axe of freezing (9, 10, D) a +1 trident of piercing (8, 11, D) a +2 dagger of draining (9, 11, D) a +2 quarterstaff of speed (35, 17, D) the +9 plate armour of the Untouchables {rF+ MR+ Regen+ Stlth+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (30, 18, D) a sheep corpse (skeletalised by now) (18, 20, D) a +3 plate armour (9, 21, D) a +0 dagger a +0 robe (17, 21, D) a +2 scimitar of holy wrath (18, 21, D) a +2 dire flail of crushing (17, 22, D) a +2 halberd of venom (18, 22, D) a +4 quarterstaff of speed (8, 23, D) a +0 short sword a cursed +0 ring mail (17, 23, D) a +2 rapier of draining (18, 23, D) a +1 broad axe of chopping