Dungeon Sprint DCSS version 0.17-a0-1793-gcbb3aa1 (webtiles) character file. 5 pipel the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Sept 9, 2015. Shot with an arrow by a centaur (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:42 (247 turns). pipel the Vexing (Vampire Enchanter) Turns: 247, Time: 00:00:43 Health: 0/13 AC: 3 Str: 7 XL: 1 Next: 66% Magic: 4/4 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: regenerating quickly, not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 1.2 Short Blades + Level 2.5 Dodging + Level 5.0 Stealth + Level 2.6 Spellcasting + Level 5.2 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History d - 2 potions of blood (gained 1) You see here a club. There is an open door to the Dungeon here. Okay, then. You start resting. Magic restored. You start resting. HP restored. Drink which item? (? for menu, Esc to quit) Yummy - fresh blood! Drink which item? (? for menu, Esc to quit) Yummy - fresh blood! Drink which item? (? for menu, Esc to quit) Okay, then. You open the door. A worker ant, a scorpion, a centaur and 2 skeletons come into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓+▓ ▓a▓ ▓s▓ ▓Z▓ ▓Z▓ ▓c▓ ▓'▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a centaur, a scorpion, a worker ant, a giant gecko skeleton and a bat skeleton. Vanquished Creatures A goblin (D) A hobgoblin (D) A jackal (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | pipel the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D | Reached skill level 5 in Stealth 32 | D | Reached skill level 5 in Hexes 247 | D | Noticed a worker ant 247 | D | Noticed a scorpion 247 | D | Noticed a centaur 247 | D | Shot with an arrow by a centaur Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 19 Cast: Corona || 4 Use: Potion || 2