pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +4 antimagic morningstar (49, 36, D) a +0 long sword of freezing (unseen) (49, 37, D) a +6 amulet of reflection (50, 13, D) a +2 hunting sling of velocity (50, 24, D) an uncursed staff of death (50, 25, D) a +3 flail of protection (50, 36, D) a cursed -1 rapier (unseen) (50, 37, D) a +2 scythe of venom (51, 13, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (51, 24, D) an uncursed staff of energy (51, 25, D) the +3 plate armour "Afoleaji" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (51, 36, D) Imayck's Almanac of Blows and Bruises Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (51, 37, D) a +0 longbow 14 arrows a cursed +0 leather armour a phantom mirror an elf corpse (51, 41, D) a +1 vampiric halberd (51, 44, D) Sif Muna's Guide on Bewitchment and Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Confuse Hexes 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 f - Orb of Destruction Conjuration 7 Sif Muna's Reference Book on the Compass and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Swiftness Charms/Air 2 d - Gell's Gravitas Translocation 3 e - Airstrike Air 4 f - Force Lance Conjuration/Translocation 4 g - Lightning Bolt Conjuration/Air 5 h - Conjure Ball Lightning Conjuration/Air 6 (52, 13, D) a +2 robe of fire resistance (52, 20, D) Sif Muna's Disquisition on Attacks Spells Type Level a - Iron Shot Conjuration/Earth 6 b - Lehudib's Crystal Spear Conjuration/Earth 8 (52, 24, D) the amulet "Joklis" {RegenMP rElec Str-5 Dex+8 Slay-4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-5). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. (52, 25, D) a book of Debilitation (52, 36, D) a +2 morningstar of protection (52, 37, D) a +0 short sword (still there?) a +0 hand crossbow of freezing (still there?) (53, 13, D) the +1 dire flail of Honour {holy, rPois Str+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from poison. a +0 scimitar (still there?) (53, 24, D) a potion of agility (53, 25, D) an uncursed staff of conjuration (53, 36, D) a +0 rapier (unseen) (53, 37, D) a +0 rapier (still there?) the +7 chain mail of Indomitability {rC- Str+6 Stlth+} (still there?) It affects your strength (+6). It makes you vulnerable to cold. It makes you more stealthy. (54, 13, D) a phial of floods (54, 24, D) an uncursed amulet of the gourmand (54, 25, D) the +6 glaive of the Shoals {chop, +Inv Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you turn invisible. (54, 36, D) a +0 vampiric dagger (55, 13, D) a scroll of brand weapon (55, 24, D) a +1 chain mail of positive energy (59, 36, D) Sif Muna's Almanac of Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Metabolic Englaciation Hexes/Ice 5 d - Discord Hexes 8 a fan of gales a lamp of fire (59, 37, D) an uncursed staff of conjuration (60, 37, D) a +2 chain mail of cold resistance (61, 0, D) a +2 leather armour of cold resistance (61, 11, D) a +0 giant club (unseen) (61, 16, D) a +0 robe of the Archmagi (61, 26, D) a book of Conjurations (61, 36, D) Kiul's Compendium of Ghastly Air Spells Type Level a - Sublimation of Blood Necromancy 2 b - Poisonous Vapours Poison/Air 2 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (61, 39, D) a +0 war axe a +0 animal skin (61, 40, D) a +0 war axe a +0 animal skin (61, 41, D) a +0 flail a +0 animal skin a +0 robe a spriggan corpse (skeletalised by now) (61, 42, D) a yak corpse (skeletalised by now) (61, 44, D) Ririd's Tome of Confrontation Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (62, 0, D) a crystal ball of energy (62, 1, D) a cursed amulet of inaccuracy (62, 9, D) an uncursed amulet of faith (62, 11, D) a +0 giant club a +0 giant club (62, 12, D) a +0 giant club a +0 giant club (62, 16, D) a +2 great sword of holy wrath (62, 26, D) the +9 fustibalus of Hexiemea {freeze, MR+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 27, D) a +3 quarterstaff of protection (62, 36, D) +1 swamp dragon scales (62, 37, D) a +1 shortbow of freezing (63, 0, D) the +1 robe of the Quahog {rPois MR++ rCorr Dex-2} It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (63, 8, D) an uncursed amulet of faith (63, 12, D) a +0 giant spiked club (unseen) (63, 16, D) a +2 shortbow of flaming (63, 17, D) an uncursed staff of air (63, 27, D) the ring of Cosuduppa {rElec rN+ Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. (63, 33, D) an uncursed staff of energy (63, 36, D) a +1 vampiric spear (63, 44, D) Sif Muna's Grimoire of the Snowflakes Spells Type Level a - Ice Form Ice/Transmutation 4 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 e - Glaciate Conjuration/Ice 9 (64, 26, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (64, 27, D) a +7 rapier of draining (65, 26, D) a book of Necromancy (66, 15, D) Ustun's Reference Book on Dislocation and Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Blink Translocation 2 c - Static Discharge Conjuration/Air 3 d - Dispersal Translocation 6 e - Fire Storm Conjuration/Fire 9 (69, 36, D) a book of Burglary (70, 8, D) a +0 falchion a +0 longbow of freezing (70, 9, D) a +0 dagger a +2 leather armour of magic resistance a +0 robe (70, 36, D) a +2 short sword of holy wrath (70, 37, D) a +2 leather armour of fire resistance (71, 10, D) a +0 dagger a +0 robe (71, 17, D) a +1 leather armour of magic resistance (71, 26, D) a +1 ring mail of fire resistance (71, 27, D) a phial of floods (unseen) (71, 36, D) a lightning rod (4/4) (71, 38, D) a +0 flail a +0 robe (72, 8, D) a +0 whip a +0 arbalest of flaming (72, 9, D) a +2 dagger of venom a cursed -1 robe a crystal ball of energy (72, 16, D) a +2 great sword of slicing (72, 17, D) a book of Battle (72, 26, D) the cursed +3 triple crossbow "Ogreslayer" {flame, *Contam rF++ Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It greatly protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 36, D) Uwamecax's Papyrus of Virous Calling Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Venom Bolt Conjuration/Poison 5 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 a book of Clouds an uncursed amulet of magic regeneration (73, 1, D) a +1 arbalest of flaming 12 bolts (73, 16, D) a manual of Invocations an uncursed ring of flight a +6 ring of dexterity 3 potions of berserk rage a book of Flames a book of Summonings (73, 17, D) an uncursed staff of poison (73, 26, D) a +0 war axe of electrocution (73, 36, D) an uncursed staff of cold (73, 37, D) a +3 short sword a fan of gales (74, 4, D) 3 bolts (75, 1, D) a cursed +0 arbalest 14 bolts