pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +4 great sword of slicing (50, 37, D) an uncursed staff of summoning (51, 37, D) an uncursed amulet of magic regeneration (52, 37, D) a +3 leather armour of positive energy (53, 37, D) a +3 scale mail of cold resistance (59, 36, D) a scarf of spirit shield (60, 36, D) a +0 robe of positive energy (60, 40, D) a shapeshifter corpse (61, 16, D) an uncursed staff of wizardry (61, 26, D) a +1 vampiric long sword (61, 36, D) a +0 hunting sling of velocity (61, 37, D) the +5 scimitar of Massacring {slice, rC- rN+ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 40, D) a glowing shapeshifter corpse (61, 42, D) an ugly thing corpse (61, 43, D) Sif Muna's Collected Works on Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Dispel Undead Necromancy 5 a shapeshifter corpse (62, 1, D) a +0 short sword (62, 2, D) a +0 long sword a +1 dagger of draining a +0 shortbow 16 arrows a +0 leather armour (62, 3, D) a cursed -2 long sword (62, 8, D) a +2 rapier of venom (62, 16, D) a lightning rod (4/4) (62, 17, D) the cursed +0 robe "Xejauts" {rC- rN++ Regen+} It makes you vulnerable to cold. It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (62, 26, D) a book of Conjurations (62, 27, D) the +10 dagger "Miula Tas" {pierce, SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It makes you more stealthy. (62, 36, D) a +1 cloak of magic resistance the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a phantom mirror (62, 37, D) a +2 hunting sling of velocity (63, 0, D) a +3 chain mail of fire resistance (63, 8, D) a +1 chain mail of positive energy (63, 16, D) a +1 arbalest of freezing (63, 17, D) the Grimoire of the Vitriolic Birds Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Venom Bolt Conjuration/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 a book of Burglary an uncursed staff of power a phantom mirror (63, 23, D) Ibinoy's Compendium of Enthralling Conjuration Spells Type Level a - Fireball Conjuration/Fire 5 b - Summon Mana Viper Hexes/Summoning 5 (63, 27, D) an uncursed amulet of the gourmand (63, 36, D) a +4 great mace of protection (63, 37, D) a book of the Earth (64, 16, D) a +1 chain mail of fire resistance (64, 17, D) a +2 broad axe of flaming (64, 26, D) an uncursed staff of death an uncursed staff of conjuration an uncursed staff of air an uncursed ring of resist corrosion (65, 26, D) a +1 halberd of chopping (69, 0, D) a cursed ring of loudness (70, 8, D) an uncursed ring of poison resistance (70, 9, D) a +0 hunting sling of flaming (70, 36, D) the +12 spear of the Postmodern Lies {holy, rF+++ rC+ MR+ Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It renders you almost immune to fire. It protects you from cold. It affects your resistance to hostile enchantments. (70, 37, D) a book of Necromancy (70, 38, D) a necrophage corpse (71, 8, D) a +0 long sword of protection (71, 17, D) a +0 war axe (still there?) the +2 robe of Miracles {Int+6} (still there?) It affects your intelligence (+6). (71, 27, D) a +3 ring mail of magic resistance (71, 36, D) a +1 war axe of electrocution (71, 37, D) a Grand Grimoire (72, 9, D) a +4 spear of venom (72, 17, D) +1 shadow dragon scales (72, 28, D) an uncursed staff of earth (72, 36, D) an uncursed staff of conjuration (72, 37, D) a book of Power (73, 16, D) a book of Summonings (73, 17, D) a crystal ball of energy an adder corpse (skeletalised by now) (73, 18, D) a +0 battleaxe a naga corpse (skeletalised by now) (73, 26, D) a +2 rapier of draining (73, 27, D) the +4 plate armour of the Twenty Stars {Str+3 Int+6} It affects your strength (+3). It affects your intelligence (+6). (73, 37, D) the +7 trident of the Original Sin {pierce, rN++ Int+3 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-5). It greatly protects you from negative energy. (74, 18, D) a +0 scimitar