pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 16, D) 2 arrows (59, 17, D) a +1 scimitar of protection (61, 8, D) the +4 chain mail of the Echidna {rPois SInv} It protects you from poison. It lets you see invisible. (61, 16, D) the +1 chain mail "Zunete Ittod" {rCorr MP-9 Int+4} It affects your intelligence (+4). It affects your magic capacity (-9). It protects you from acid and corrosion. (61, 18, D) a +1 halberd of venom (61, 21, D) a +0 long sword (unseen) (61, 26, D) a +3 rapier of flaming (62, 1, D) a +0 mace of venom (62, 8, D) a +1 vampiric rapier (62, 16, D) a +2 morningstar of protection (62, 17, D) a +4 long sword of holy wrath (62, 19, D) a +0 long sword (unseen) (62, 26, D) an uncursed amulet of the gourmand (62, 27, D) a +0 giant club a phial of floods (62, 29, D) a +0 giant club (unseen) (63, 0, D) a crystal ball of energy (63, 16, D) a +9 blowgun (63, 17, D) a +3 short sword of draining (63, 26, D) the +8 chain mail of Narcissism {rN++} It greatly protects you from negative energy. (63, 27, D) 4 large rocks an uncursed staff of earth a cyclops corpse (63, 29, D) a +0 dire flail a +0 giant club a large rock a two-headed ogre corpse (63, 33, D) Sif Muna's Guide on the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 an uncursed staff of energy 3 large rocks (64, 16, D) a +0 buckler of protection (64, 17, D) a +2 leather armour of magic resistance (64, 26, D) a +2 flail of crushing (64, 27, D) an uncursed staff of fire (64, 28, D) 3 large rocks a cyclops corpse (64, 30, D) a +0 giant club an ogre corpse (65, 26, D) a +1 great sword of holy wrath (69, 36, D) a +1 leather armour of poison resistance (70, 9, D) the +1 leather armour of the Comet {rF+ rN+ Str+5} It affects your strength (+5). It protects you from fire. It protects you from negative energy. (70, 28, D) a +0 flail (70, 36, D) a fan of gales (71, 8, D) an uncursed staff of energy (71, 17, D) a +0 dire flail a +0 robe an uncursed staff of cold (71, 26, D) 4 scrolls of enchant armour an uncursed staff of fire (71, 27, D) a +1 hand axe of chopping (71, 36, D) a book of Enchantments (71, 37, D) a +0 shield of protection (71, 43, D) a large rock (72, 17, D) an uncursed staff of poison (72, 18, D) a +0 short sword a +0 robe (72, 20, D) a +0 short sword (72, 26, D) a +2 morningstar of protection (72, 27, D) a +0 robe the +2 leather armour of Tumoseot {rElec rC+ Str+3} It affects your strength (+3). It protects you from cold. It insulates you from electricity. a naga corpse (skeletalised by now) (72, 28, D) a ball python corpse (skeletalised by now) (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 33, D) Sif Muna's Catalogue of Venom and Translocation Spells Type Level a - Lesser Beckoning Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Olgreb's Toxic Radiance Poison 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Malign Gateway Summoning/Translocation 7 (72, 36, D) a +5 giant spiked club (72, 37, D) a +0 rapier of electrocution (73, 1, D) a +1 dagger of draining (73, 17, D) a +1 whip of flaming (73, 27, D) a +4 short sword of draining an adder corpse (skeletalised by now) (73, 36, D) a lightning rod (4/4) (73, 37, D) a +0 scimitar of holy wrath (75, 1, D) a +0 falchion of holy wrath (still there?) a +0 falchion of holy wrath (still there?)