pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +2 falchion of slicing (62, 1, D) a +0 antimagic quarterstaff (62, 3, D) a scorpion corpse (62, 9, D) a +2 centaur barding of stealth (63, 0, D) a scorpion corpse (63, 8, D) a cursed -3 ring of slaying a river rat corpse (67, 0, D) an uncursed amulet of faith (70, 8, D) a book of Debilitation (70, 9, D) an uncursed staff of power (71, 8, D) a +3 ring of protection (71, 10, D) a +1 mace of venom (71, 13, D) Istruf's Almanac of Evil Rituals and Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Pain Necromancy 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Cold Conjuration/Ice 6 f - Orb of Destruction Conjuration 7 (72, 2, D) an inedible chunk of flesh (72, 4, D) an inedible chunk of flesh (72, 8, D) the Almanac of the Warped Snowflakes Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Ozocubu's Refrigeration Ice 6 d - Controlled Blink Translocation 8 (72, 9, D) an uncursed staff of power (72, 11, D) a +2 dire flail of draining (73, 1, D) a +3 hand crossbow of freezing (74, -1, D) an inedible chunk of flesh (74, 2, D) an inedible chunk of flesh