pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a phial of floods (50, 37, D) a +2 quarterstaff of crushing (51, 42, D) a +0 robe (unseen) (52, 37, D) a +2 battleaxe of freezing (52, 39, D) a wind drake corpse (53, 37, D) a +1 demon whip of electrocution (54, 38, D) a dryad corpse (59, 37, D) an uncursed staff of cold (59, 38, D) a +2 battleaxe of electrocution a cursed -2 chain mail a human corpse (60, 37, D) 5 large rocks a fan of gales a stone giant corpse (61, 0, D) a +2 robe of fire resistance (61, 16, D) the +8 trident "Hainesuw" {flame, rPois Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It makes you more stealthy. (61, 26, D) a +5 spear of venom (61, 36, D) a +2 robe (61, 37, D) a +0 arbalest 14 bolts a crystal ball of energy (61, 38, D) a +0 long sword a +0 plate armour an uncursed ring of see invisible a human corpse (61, 39, D) a +3 battleaxe a +0 chain mail a +3 battleaxe a +0 chain mail (61, 42, D) a +0 long sword a +0 chain mail a +0 buckler of protection a +2 ring of evasion (61, 43, D) a +0 battleaxe a +0 plate armour 2 chunks of flesh a human skeleton (61, 44, D) a large rock a bolt (62, 0, D) the +1 spear of Ycuuqog {pain, rElec Str+4 Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. (62, 8, D) a +1 large shield of protection (62, 16, D) a +1 vampiric hand axe (62, 17, D) a +4 ring mail of fire resistance (62, 26, D) an uncursed amulet of the gourmand (62, 27, D) the Handbook of the Shifting Frostbite Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sticks to Snakes Transmutation 2 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (62, 36, D) 5 potions of might (62, 41, D) a +2 long sword of electrocution (unseen) (62, 42, D) a +2 halberd of freezing (unseen) (63, 16, D) a +5 ring of strength (63, 26, D) a +2 leather armour of cold resistance (63, 27, D) a sack of spiders (63, 37, D) a +6 ring of dexterity an uncursed staff of power (64, 17, D) an uncursed amulet of harm (64, 26, D) a cursed -6 ring of intelligence (64, 27, D) the ring "Nahilo" {Fire Str-4 Dex+3 SInv} [ring of fire] It enhances your fire magic. It affects your strength (-4). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (65, 26, D) an uncursed ring of see invisible (67, 0, D) a +1 flail of draining (69, 36, D) a book of Alchemy (70, 8, D) a +0 ring mail an uncursed staff of power (70, 9, D) a +0 club (70, 36, D) a +0 short sword a +0 ring mail a scroll of brand weapon an orc corpse (skeletalised by now) (70, 37, D) a +0 dagger of venom (70, 38, D) a +0 dagger (unseen) (71, 8, D) a +0 dagger an uncursed staff of air (71, 26, D) a +0 ring mail of poison resistance (71, 27, D) a +0 spear of freezing (71, 37, D) a +0 trident a +0 plate armour a +0 war axe a +0 chain mail an uncursed staff of summoning (71, 41, D) a +0 trident a +0 plate armour (71, 42, D) a +0 dire flail a +0 chain mail (72, 8, D) the amulet of the Gloaming {+Rage rC+ Str+10 Dex-3} [amulet of rage] It affects your strength (+10). It affects your dexterity (-3). It protects you from cold. It lets you go berserk. a +0 morningstar a +0 scale mail (72, 9, D) a +3 chain mail of fire resistance (72, 10, D) a +0 short sword (unseen) (72, 16, D) a manual of Long Blades an uncursed staff of energy an uncursed staff of fire (72, 17, D) the +5 robe of Love and Death {+Blink rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It lets you blink. (72, 26, D) a +1 quarterstaff of crushing (72, 27, D) an uncursed staff of air (72, 28, D) 2 scrolls of brand weapon (72, 36, D) a +2 flail of protection (72, 37, D) a +0 scimitar a +0 plate armour the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 38, D) a +1 short sword of draining a +0 chain mail (72, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) the +8 battleaxe "Bixkunix" {freeze, +Inv rElec rC- Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible.