pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the Papyrus of the Bouncing Wonders Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (49, 37, D) a book of Misfortune (50, 36, D) a +1 dagger of speed (50, 37, D) a sack of spiders (51, 36, D) a lightning rod (1/4) (51, 37, D) a manual of Long Blades (52, 36, D) an uncursed staff of earth (52, 37, D) an uncursed staff of cold (53, 36, D) a +0 dagger of holy wrath (53, 37, D) a +0 dagger (53, 39, D) a +0 great mace (unseen) (54, 36, D) an uncursed staff of power (54, 39, D) a +0 glaive (55, 37, D) a +3 long sword (unseen) (55, 38, D) the +5 hand axe "Ilyomus" {venom, +Blink Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you blink. (unseen) (59, 37, D) a +4 trident of piercing (60, 36, D) a +2 long sword of slicing (60, 37, D) a book of the Earth (60, 40, D) a +0 giant spiked club (unseen) (61, 0, D) a +3 great mace of venom (61, 8, D) a +2 arbalest of flaming 7 bolts (61, 16, D) an uncursed staff of death (61, 26, D) a phial of floods (61, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) the ring "Locw" {Dex+4 Slay+2} [ring of dexterity] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (61, 37, D) a +2 halberd of freezing (61, 39, D) a +0 dagger a +0 robe (61, 41, D) a +0 long sword a +0 plate armour an orc corpse (62, 8, D) a +0 shortbow 14 arrows a +3 ring mail of cold resistance (62, 9, D) a +0 shortbow 20 arrows (62, 13, D) 2 bolts an arrow (62, 17, D) the Collected Works on the Lucky Oath Spells Type Level a - Confusing Touch Hexes 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Metabolic Englaciation Hexes/Ice 5 f - Summon Mana Viper Hexes/Summoning 5 (62, 26, D) a +2 hunting sling of flaming (62, 27, D) an uncursed staff of power (62, 37, D) a +2 helmet of intelligence (62, 39, D) a +0 dagger (unseen) (62, 40, D) a +0 short sword of speed (unseen) (62, 41, D) a +1 halberd of venom (unseen) (62, 43, D) a warg corpse (63, 8, D) a +0 shortbow 13 arrows the +5 long sword of Causality {venom, rElec rF- Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. (63, 16, D) a book of Callings (63, 17, D) 4 scrolls of enchant armour a book of Power a scroll of brand weapon 3 potions of berserk rage an uncursed staff of conjuration a ball python corpse (skeletalised by now) (63, 18, D) a +0 broad axe (unseen) (63, 19, D) a black mamba corpse (skeletalised by now) (63, 28, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a book of Beasts (63, 37, D) a +2 arbalest of flaming (64, 17, D) an uncursed staff of energy a water moccasin corpse (skeletalised by now) (64, 27, D) a cursed amulet of inaccuracy (64, 30, D) a +0 trident (unseen) (65, 31, D) a +1 trident of venom (67, 0, D) a +2 scale mail of magic resistance (68, 0, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (68, 1, D) a +0 longbow a +0 dagger 21 arrows a +0 leather armour (68, 3, D) a +3 battleaxe of chopping (68, 4, D) a +0 short sword (69, 0, D) a +3 chain mail of poison resistance (69, 36, D) the +1 scale mail of the Black Moon {+Inv Str+4} It affects your strength (+4). It lets you turn invisible. (70, 8, D) a +2 chain mail of fire resistance (70, 9, D) a +1 mace of protection (70, 37, D) a +2 dagger of speed (70, 40, D) a wolf corpse (skeletalised by now) (71, 26, D) a +4 antimagic whip (71, 27, D) a +0 battleaxe a +0 chain mail a +2 arbalest of freezing (71, 28, D) a +0 mace a +0 plate armour (71, 36, D) a +0 spear (71, 37, D) a lightning rod (1/4) (71, 38, D) a +0 dagger (unseen) (71, 43, D) a wolf corpse (skeletalised by now) (72, 9, D) a lightning rod (1/4) (72, 26, D) a cursed -2 falchion a lightning rod (1/4) (72, 27, D) a +0 dagger a +0 robe (72, 36, D) a +1 leather armour of magic resistance (72, 37, D) a +4 hand crossbow of freezing (72, 40, D) the +9 short sword of Xah Palick {pain, MR+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. (72, 41, D) a cursed -3 rapier (unseen) (73, 16, D) a +2 scythe of flaming (73, 20, D) a cursed ring of loudness (73, 26, D) a cursed -2 ring of dexterity (73, 27, D) a +0 short sword (73, 36, D) an uncursed staff of air (73, 37, D) a sack of spiders (74, 3, D) a +0 short sword (75, 3, D) a +0 battleaxe