pib the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) the +7 quarterstaff of the Volcano {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (37, 1, D) a +3 falchion (still there?) an uncursed staff of power (still there?) (38, 1, D) a +0 centaur barding of fire resistance (38, 5, D) a +4 demon trident of draining (39, 1, D) a box of beasts (39, 8, D) a book of Clouds (40, 1, D) a +0 spear (still there?) a fan of gales (still there?) (41, 1, D) a book of Conjurations (42, 1, D) a manual of Fire Magic (49, 0, D) an uncursed ring of fire (49, 1, D) an uncursed staff of summoning (49, 12, D) a +0 ring mail of poison resistance (49, 24, D) the +3 plate armour of Impressiveness {rF- rC+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (49, 31, D) a +0 rapier a +0 animal skin (49, 36, D) a +6 great sword of electrocution (50, 2, D) Tyxosy's Tome of Ice and Air Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Lightning Spire Summoning/Air 4 c - Glaciate Conjuration/Ice 9 Sif Muna's Handbook of Damaging Protection Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 f - Glaciate Conjuration/Ice 9 (50, 12, D) an uncursed staff of fire (50, 13, D) a scroll of brand weapon (50, 24, D) a phial of floods a dryad corpse (skeletalised by now) (50, 25, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (50, 36, D) a +1 fustibalus of flaming (50, 37, D) the +8 falchion "Conlogad" {vamp, Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). (51, 0, D) a fan of gales (51, 1, D) a +0 halberd (51, 12, D) a phial of floods (51, 13, D) a +1 long sword of slicing (51, 24, D) an uncursed staff of death (51, 25, D) a crystal ball of energy a +0 robe a box of beasts (51, 26, D) Sif Muna's Incunabulum of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Statue Form Transmutation/Earth 6 (51, 36, D) a +2 long sword of slicing (51, 37, D) an uncursed staff of wizardry (51, 44, D) Anar's Catalogue of Destructive Darkness Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Lightning Bolt Conjuration/Air 5 d - Dispel Undead Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 (52, 0, D) an uncursed staff of summoning (52, 1, D) a +5 flail of crushing (52, 8, D) a book of Debilitation (52, 12, D) an uncursed staff of summoning (52, 13, D) a cursed staff of energy (52, 20, D) a book of Misfortune (52, 24, D) a +0 buckler of cold resistance (52, 25, D) a +0 robe a book of Ice (52, 27, D) a +0 rapier a +2 robe of fire resistance a +0 quarterstaff a +0 animal skin (52, 36, D) +0 ice dragon scales the Compendium of Virous Transformation Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (52, 37, D) a +0 dagger of venom (53, 0, D) a +1 war axe of venom (53, 1, D) the cursed +1 longbow of Teuddokh {speed, rElec rN+ SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (53, 2, D) a +2 scythe of slicing (53, 12, D) a book of Misfortune (53, 13, D) a cursed -3 ring of strength (53, 24, D) a +0 animal skin a +4 blowgun (53, 25, D) a book of Ice (53, 36, D) a scroll of brand weapon (53, 37, D) an uncursed staff of power (53, 39, D) a +0 battleaxe of freezing (unseen) (54, 0, D) the cursed +3 halberd of Action {flame, *Drain rF+ rC+ Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It protects you from fire. It protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (54, 12, D) an uncursed staff of power (54, 13, D) an uncursed staff of wizardry (54, 24, D) a +8 morningstar of pain a dryad corpse (skeletalised by now) (54, 25, D) Sif Muna's Catalogue of Enthralling Stones Spells Type Level a - Corona Hexes 1 b - Passwall Transmutation/Earth 2 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Shatter Earth 9 (54, 36, D) a book of the Earth (54, 37, D) an uncursed ring of flight (55, 0, D) the amulet "Zoubats" {Inacc Int+5 Dex-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It affects your dexterity (-5). a book of Summonings (55, 13, D) a +3 halberd of flaming (55, 24, D) a +5 hunting sling (58, 37, D) a +0 dagger (unseen) (59, 37, D) Zuwaq's Reference Book on Creative Confrontation Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 Sif Muna's Compendium of the Shifting Traveller Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Recall Summoning/Translocation 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Dispersal Translocation 6 (60, 36, D) a +0 short sword (60, 37, D) a +1 scimitar of holy wrath a +0 shortbow 10 arrows a +0 ring mail the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (61, 8, D) the cursed +2 quarterstaff "Ufethu" {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It has a curse placed upon it. (61, 37, D) a cursed -2 rapier (61, 39, D) a +2 war axe of venom (61, 40, D) a +2 battleaxe of venom (61, 44, D) a book of Death (62, 0, D) a +0 rapier a +2 hunting sling of velocity (62, 1, D) a +0 rapier (62, 4, D) a +3 flail of holy wrath (62, 16, D) an uncursed staff of poison (62, 17, D) a +2 amulet of reflection an uncursed ring of stealth a +6 ring of strength (62, 26, D) a +1 war axe of chopping (62, 27, D) a +2 plate armour of fire resistance (62, 36, D) a +0 war axe of distortion a +0 short sword (62, 37, D) a +0 short sword a +0 falchion of holy wrath (62, 38, D) a +0 short sword (unseen) (63, 11, D) a +5 trident (63, 12, D) a +2 scimitar of protection (63, 16, D) a +1 flail of crushing (63, 26, D) a +1 great mace of protection (63, 27, D) an uncursed staff of death (63, 33, D) Sif Muna's Compendium of Helpful Curses Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 (63, 36, D) a Necronomicon (63, 37, D) a book of Fire Sif Muna's Collected Works on Fetching Aid Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Excruciating Wounds Charms/Necromancy 5 e - Summon Mana Viper Hexes/Summoning 5 f - Invisibility Hexes 6 Asmodeus's Reference Book on Conjuration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Fireball Conjuration/Fire 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Chain Lightning Conjuration/Air 8 an uncursed staff of energy a +0 long sword (64, 16, D) the +12 plate armour of Submission {+Inv rF++} It greatly protects you from fire. It lets you turn invisible. (64, 17, D) an uncursed ring of protection from cold (64, 26, D) a +2 shortbow of velocity (65, 26, D) the +4 scale mail of Xeurimot {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. (68, 0, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (68, 37, D) the amulet of the Philosopher {Faith rElec rPois Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. 2 scrolls of brand weapon the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a book of Flames (69, 27, D) a +2 war axe of venom (69, 42, D) an arrow (70, 9, D) a +1 vampiric hand axe (70, 36, D) a +1 falchion of holy wrath (70, 42, D) a cursed +0 dagger (unseen) (71, 8, D) a +4 shortbow (71, 16, D) the +4 short sword of World Downfall {pain, rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. (71, 17, D) a +6 quick blade (71, 36, D) an uncursed staff of earth (71, 37, D) a +0 long sword (71, 38, D) a +0 long sword (71, 41, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 shortbow a +0 short sword 27 arrows a +0 leather armour (71, 42, D) an arrow a +2 hand axe of chopping (71, 43, D) 6 arrows (72, 8, D) a book of Flames (72, 32, D) a +3 broad axe of flaming (72, 36, D) a +0 dagger (72, 40, D) a +0 longbow (still there?) an uncursed staff of poison (still there?) (72, 42, D) an arrow (73, 16, D) the +5 glaive "Bumuydem" {speed, rPois MR+ Dex-5 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 17, D) a +4 scimitar of pain (73, 26, D) a +2 fustibalus of freezing (73, 37, D) a +0 plate armour of poison resistance (73, 38, D) the ring "Xurgh" {rC+ MP-9 Str+4 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It protects you from cold. It affects your magic capacity (-9).