pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the cursed +0 ring mail of the Circus Animal {rF+ rC+ Regen+ Int-3} It affects your intelligence (-3). It protects you from fire. It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (60, 37, D) a Grand Grimoire (61, 0, D) a +0 leather armour of fire resistance (61, 8, D) a +3 hand axe of pain (61, 16, D) an uncursed staff of poison (61, 26, D) an uncursed ring of protection from cold (61, 29, D) a +0 dagger (unseen) (61, 30, D) a +0 mace a +0 leather armour a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (61, 37, D) a cursed -3 ring of protection (62, 8, D) a +0 helmet of see invisible (62, 16, D) an uncursed staff of wizardry (62, 17, D) a +2 scale mail of cold resistance (62, 26, D) a lamp of fire (62, 27, D) a manual of Short Blades (62, 29, D) a +0 trident of venom a +0 robe (62, 37, D) the +4 rapier "Gram" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (63, 8, D) an uncursed staff of energy (63, 16, D) an uncursed staff of wizardry (63, 17, D) the cursed +1 plate armour "Homp" {rF+} It protects you from fire. It has a curse placed upon it. (63, 26, D) an uncursed staff of earth (63, 27, D) a +0 robe a +0 dagger an uncursed staff of poison (63, 28, D) a +0 scale mail a cursed -2 morningstar an orc corpse (skeletalised by now) (63, 29, D) a +0 chain mail (unseen) (63, 37, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (64, 16, D) an uncursed ring of flight a lamp of fire (64, 26, D) a lamp of fire (64, 27, D) a +0 dagger (65, 26, D) a +3 amulet of reflection (65, 28, D) a +0 leather armour (unseen) (67, 0, D) a +2 great sword of freezing (68, 0, D) a +1 leather armour of poison resistance (69, 36, D) a crystal ball of energy (69, 37, D) a +0 trident (unseen) (69, 38, D) a +0 glaive (unseen) (69, 40, D) a +0 dagger (unseen) (69, 42, D) a +0 dagger (70, 9, D) a +3 arbalest of freezing (70, 20, D) a +0 dagger a +0 robe (70, 36, D) a +0 dagger (70, 39, D) a +0 trident (still there?) an uncursed staff of wizardry (still there?) (71, 17, D) a +1 robe of magic resistance (71, 20, D) a +0 scale mail (71, 27, D) a book of Burglary (71, 30, D) a +0 flail (unseen) (71, 36, D) the +2 robe "Riaptiapp" {rElec rN+ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (71, 37, D) a lightning rod (1/4) (71, 43, D) a tomahawk (72, 20, D) a +0 trident (unseen) (72, 21, D) a +0 club (72, 26, D) a +2 leather armour of magic resistance (72, 27, D) the +8 hand crossbow "Aqabbuaceu" {penet, rPois rF- Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. (72, 36, D) the +2 robe of Beip {rElec rC+ rCorr Dex-5} It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (72, 37, D) a +3 short sword of speed (still there?) a +0 short sword (still there?) (72, 42, D) a tomahawk (73, 17, D) a book of Geomancy a book of Spatial Translocations (73, 19, D) a +0 leather armour (73, 26, D) a phial of floods (73, 27, D) the cursed +1 robe of a labyrinth {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (73, 37, D) an uncursed staff of energy (74, 3, D) a +2 battleaxe of chopping a +4 hand axe of freezing