pib the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Transfigurations (49, 37, D) a fan of gales (50, 36, D) a +0 spear (50, 37, D) a +0 rapier (50, 42, D) an uncursed staff of cold (unseen) (51, 36, D) the +1 falchion "Kagrech" {drain, MR++ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (51, 37, D) the +6 flail "Yvecw" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (52, 36, D) a phial of floods (52, 37, D) a +2 leather armour of fire resistance (52, 38, D) a dryad corpse (53, 37, D) a +1 centaur barding of cold resistance (54, 36, D) a +2 spear of piercing (still there?) a book of Alchemy (still there?) (59, 36, D) a +3 chain mail of positive energy (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +2 hand crossbow of freezing (61, 8, D) a +3 halberd of protection (61, 16, D) 5 potions of might 3 potions of berserk rage a book of Minor Magic (61, 26, D) a book of Transfigurations (61, 36, D) an uncursed staff of wizardry (61, 37, D) the +0 long sword "Tetzyeq" {holy, rElec rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. (61, 41, D) an uncursed staff of fire (61, 43, D) a +2 scimitar of flaming (62, 1, D) a +3 giant spiked club (62, 9, D) a cursed +2 short sword a +0 robe a +2 ring mail of fire resistance (62, 17, D) the +6 spear "Ogreslayer" {pierce, +Blink rPois Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It lets you blink. (62, 26, D) an uncursed staff of energy (62, 27, D) a cursed staff of earth (62, 36, D) the cursed +1 great mace of Qyjaock {crush, *Rage rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It may make you go berserk in combat. It has a curse placed upon it. (62, 37, D) a +5 blowgun (63, 8, D) a +0 short sword of venom (63, 9, D) a +0 flail a cursed +0 robe (63, 16, D) a +0 robe (63, 19, D) an uncursed staff of energy (63, 26, D) a +4 ring mail of cold resistance (63, 27, D) an uncursed ring of see invisible (63, 37, D) a book of Burglary (64, 16, D) a fan of gales (64, 26, D) a book of Ice (64, 27, D) a lightning rod (4/4) (68, 1, D) an uncursed staff of earth (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +2 flail of protection (70, 9, D) a +1 leather armour of cold resistance (70, 36, D) a lightning rod (4/4) (70, 37, D) the cursed +0 short sword "Ethromix" {pierce, rElec rC- rN+ Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (71, 8, D) a +2 plate armour of poison resistance (71, 17, D) an uncursed amulet of rage (71, 26, D) an uncursed ring of resist corrosion (71, 27, D) 2 large rocks an uncursed ring of resist corrosion (71, 30, D) 2 large rocks (71, 36, D) the Volume of Enchantment Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Portal Projectile Hexes/Translocation 3 e - Tukima's Dance Hexes 3 f - Silence Hexes/Air 5 (71, 37, D) a +1 battleaxe of chopping (72, 9, D) a +0 crystal plate armour (72, 15, D) a +0 flail (72, 17, D) a lightning rod (4/4) (72, 28, D) a +0 giant club (72, 37, D) an uncursed ring of poison resistance a +6 ring of dexterity a +6 ring of dexterity a +3 ring of slaying (73, 17, D) a +3 ring mail of poison resistance (73, 26, D) an uncursed ring of fire (73, 27, D) Yteam's Incunabulum of Enthralling Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Slow Hexes 2 d - Ring of Flames Charms/Fire 7 e - Discord Hexes 8 (73, 29, D) a +0 troll leather armour (73, 33, D) a large rock (73, 36, D) a crystal ball of energy (73, 37, D) 4 scrolls of enchant armour (74, 17, D) a +2 leather armour of poison resistance +5 gold dragon scales (74, 28, D) a +0 giant club (unseen) (74, 29, D) a +0 giant spiked club (75, 1, D) a +0 mace of crushing (75, 33, D) 2 large rocks