pib the Dungeon (0, 50, D) the Compendium of the Lethal Arsonist Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Agony Necromancy 5 (unseen) (0, 51, D) a +2 ring mail of cold resistance (0, 53, D) a +2 scale mail of poison resistance (1, 32, D) a book of the Dragon (1, 33, D) a +1 pair of gloves of strength (1, 49, D) a book of Minor Magic (2, 14, D) a box of beasts (2, 32, D) a +0 halberd of venom (2, 33, D) the +0 ring mail of Fainua {rElec} (still there?) It insulates you from electricity. a book of Annihilations (still there?) (2, 34, D) an uncursed staff of poison (2, 35, D) a +1 broad axe of venom (2, 50, D) a crystal ball of energy (2, 51, D) a +5 antimagic dire flail (still there?) an uncursed staff of death (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phantom mirror (3, 15, D) a +7 rod of ignition (14/14) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (3, 17, D) a book of Annihilations (3, 18, D) the amulet of Higoeg {Reflect Str+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It affects your SH (+2). (3, 32, D) a +2 vampiric great sword (3, 50, D) a sack of spiders (3, 51, D) an uncursed amulet of faith (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Dreams (4, 17, D) a +2 leather armour of fire resistance (4, 32, D) the +8 arbalest of Painful Death {velocity, Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). (unseen) (4, 50, D) a scroll of fog (5, 14, D) a +2 robe (5, 15, D) a +3 ring mail of poison resistance (5, 21, D) a scroll of brand weapon (5, 33, D) an uncursed staff of cold (still there?) a +3 rapier of speed (still there?) (5, 35, D) a fan of gales (unseen) (5, 50, D) the +7 long sword of Disharmony {antimagic, rElec rC- Int+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It makes you vulnerable to cold. It insulates you from electricity. (5, 51, D) a +3 ring mail of fire resistance (5, 52, D) a +1 lajatang of speed (still there?) a +2 spear of venom (still there?) (6, 14, D) a book of Conjurations (6, 15, D) a +2 hand crossbow of flaming a +2 hunting sling of freezing a book of Ice (6, 16, D) a book of Minor Magic (6, 23, D) a +0 great mace of draining (6, 32, D) a phantom mirror (6, 33, D) the Collected Works on Curses Spells Type Level a - Confusing Touch Hexes 1 b - Leda's Liquefaction Hexes/Earth 4 (6, 50, D) a crystal ball of energy (unseen) (7, 18, D) the +6 arbalest "Damnation" {damnation} (unseen) (7, 33, D) a +2 rapier of speed (7, 50, D) a +2 lajatang of venom (7, 51, D) an uncursed staff of energy (7, 52, D) a book of Annihilations a disc of storms (8, 14, D) Sif Muna's Guide on Poisoning and Transmutation Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Dragon Form Transmutation 7 (8, 32, D) a +2 rapier of freezing (8, 33, D) an uncursed staff of death a +1 trident of piercing the +3 leather armour of Eternity {rF++} It greatly protects you from fire. (8, 34, D) a cursed ring of loudness (8, 50, D) 4 scrolls of enchant armour (8, 51, D) the Almanac of Virous Curses (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Poisonous Cloud Conjuration/Poison/Air 6 a fan of gales (still there?) (8, 52, D) a +1 large shield of reflection (9, 14, D) the cursed -5 pair of gloves "Sacirosh" {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (9, 16, D) a phial of floods (9, 17, D) a +3 hand axe of electrocution (9, 18, D) a +0 battleaxe of chopping (9, 19, D) a +0 leather armour of poison resistance (9, 32, D) a phial of floods (9, 33, D) a +0 spear of flaming (9, 34, D) a +4 rapier of protection (9, 49, D) a box of beasts (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed -3 ring of dexterity (10, 16, D) the ring "Acajos" {rC+ Stlth-} [ring of loudness] It protects you from cold. It makes you less stealthy. an uncursed staff of wizardry (10, 32, D) a +1 robe of magic resistance (still there?) a +1 rapier of freezing (still there?) (10, 33, D) a +2 amulet of reflection (still there?) Vem Rodgh's Grimoire of Virous Enchantment (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Confusing Touch Hexes 1 c - Corona Hexes 1 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Confuse Hexes 3 f - Gell's Gravitas Hexes/Translocation 3 (10, 34, D) a phantom mirror (10, 35, D) an uncursed staff of cold (10, 49, D) a +5 ring of strength (unseen) (10, 52, D) a sack of spiders (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +1 cloak of poison resistance (11, 15, D) a manual of Polearms (11, 16, D) a disc of storms (11, 18, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (11, 49, D) a cursed -3 ring of evasion (11, 51, D) an uncursed ring of see invisible (11, 52, D) the +4 glaive of Larhag {vamp, rF+ MR+ Dex+3} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. a +1 scale mail of cold resistance (still there?) (12, 14, D) a disc of storms (12, 32, D) a phantom mirror (12, 34, D) a +1 battleaxe of chopping (12, 51, D) the cursed +0 war axe of Hacking and Slashing {freeze, rC+ Int+6 Dex-5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-5). It protects you from cold. It has a curse placed upon it. a +3 chain mail of poison resistance (still there?) (12, 53, D) a +1 demon whip of electrocution (13, 33, D) a +3 leather armour of magic resistance (still there?) an uncursed staff of earth (still there?) (13, 34, D) a +0 great sword of distortion (13, 50, D) a +0 trident (13, 51, D) an uncursed staff of earth (still there?) a +0 scimitar of electrocution (still there?) (13, 52, D) a disc of storms (13, 53, D) a +2 robe of magic resistance (unseen) (14, 32, D) a +1 chain mail of poison resistance (14, 51, D) the +7 trident of the Nine Suns {elec, Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). (18, 18, D) a +1 short sword of speed (unseen) (18, 48, D) a +6 flail of protection (18, 49, D) Moseir's Incunabulum of Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Agony Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 (18, 50, D) a +0 leather armour of magic resistance (19, 0, D) a book of Transfigurations (19, 1, D) an uncursed staff of energy (19, 16, D) a +2 shortbow of velocity (19, 17, D) a book of Frost (19, 19, D) a +0 rapier (19, 32, D) a +6 giant club (19, 33, D) a +3 chain mail of magic resistance (19, 48, D) a cursed amulet of inaccuracy (19, 49, D) an uncursed staff of earth (19, 50, D) the +9 war axe of Distraction {drain, *Contam rPois Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from poison. It causes magical contamination when unequipped. (20, 0, D) a +2 robe of positive energy (20, 1, D) a lamp of fire (20, 16, D) an uncursed staff of summoning (20, 17, D) an uncursed ring of flight (20, 18, D) a +3 glaive of chopping (20, 32, D) a fan of gales (20, 33, D) a +5 blowgun (20, 37, D) a +0 great mace (20, 48, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (20, 50, D) a book of Minor Magic (21, 0, D) a phantom mirror (21, 16, D) the +12 arbalest "Killer Bee's Doom" {velocity, rF- Int+7 Dex+3 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (+7). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you see invisible. (21, 17, D) a +2 long sword of slicing (21, 19, D) a +0 longbow (unseen) (21, 32, D) a +0 antimagic demon blade (21, 33, D) the amulet "Unur Wutt" {Inacc MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. (21, 34, D) a cursed -1 mace (unseen) (21, 36, D) a +0 robe (unseen) (21, 48, D) an uncursed ring of poison resistance (21, 49, D) a box of beasts (21, 52, D) a +2 ring of evasion (22, 0, D) a +2 buckler of protection (22, 1, D) the amulet of Zefuxumm {Spirit +Blink rElec rF- Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. a +2 ring mail of poison resistance (22, 17, D) a +0 long sword (unseen) (22, 18, D) a +0 long sword an uncursed ring of fire a cursed -2 longbow 28 arrows a +0 leather armour (22, 19, D) 22 arrows (22, 32, D) a book of Misfortune (22, 33, D) an uncursed staff of summoning (22, 34, D) an uncursed staff of fire (22, 48, D) a +6 rapier of speed (22, 50, D) a +4 flail of protection (23, 0, D) a +0 halberd of freezing (23, 17, D) a +4 hand axe of venom a cursed -2 longbow 40 arrows a cursed +0 leather armour an uncursed amulet of magic regeneration a book of Spatial Translocations (23, 19, D) the +4 ring mail "Tuipp" {-Tele +Fly rN+ SInv} (still there?) It protects you from negative energy. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. a +0 dagger (still there?) (23, 20, D) a +0 longbow a +0 glaive of venom (23, 23, D) a +0 short sword (unseen) (23, 32, D) an uncursed staff of fire (23, 34, D) the +9 staff of Olgreb {rPois} It protects you from poison. (unseen) (23, 48, D) a fan of gales (23, 49, D) a +2 flail of holy wrath (23, 50, D) a +3 dagger of electrocution (23, 51, D) a +0 giant spiked club (23, 52, D) a +1 scythe of freezing (23, 53, D) a +0 long sword (unseen) (24, 0, D) a +2 vampiric scythe (24, 1, D) a +0 troll leather armour (still there?) a disc of storms (still there?) (24, 17, D) a sack of spiders (unseen) (24, 21, D) a +0 leather armour (24, 28, D) a +0 long sword (24, 32, D) a book of Spatial Translocations (24, 41, D) a +0 chain mail (24, 50, D) an uncursed staff of poison (24, 52, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (25, 0, D) a +2 plate armour of cold resistance (unseen) (25, 16, D) a +0 rapier (25, 19, D) a +3 trident of flaming (still there?) 40 arrows (still there?) (25, 32, D) a +0 short sword (25, 33, D) an uncursed staff of poison (25, 34, D) a +0 scimitar (unseen) (25, 36, D) a +0 battleaxe (unseen) (25, 41, D) a cursed -1 war axe (25, 42, D) a +0 war axe (unseen) (25, 48, D) a box of beasts (25, 49, D) a +1 flail of holy wrath (25, 50, D) the cursed +1 flail of Bephan {antimagic, *Drain rPois MP+9 Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (25, 53, D) an uncursed ring of protection from cold (unseen) (25, 56, D) a +2 scythe of protection (unseen) (26, -1, D) an uncursed staff of death (26, 16, D) a +0 leather armour (still there?) a +0 scimitar (still there?) (26, 17, D) a book of Battle (unseen) (26, 21, D) a +0 leather armour (unseen) (26, 32, D) a sack of spiders (26, 33, D) a crystal ball of energy (26, 34, D) an uncursed staff of cold (26, 37, D) the +7 hand crossbow "Utsotop" {freeze, rF++ Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It greatly protects you from fire. (26, 53, D) a +0 scythe of venom (26, 61, D) the +8 mace "Huicw" {crush, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (27, -1, D) the +7 hand crossbow of the Morning {elec, MP+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your magic capacity (+9). (27, 32, D) a book of Power (27, 33, D) a book of Alchemy (27, 35, D) a +0 flail (unseen) (27, 36, D) a +3 war axe of venom (unseen) (27, 38, D) a +0 chain mail (27, 48, D) an uncursed staff of wizardry (27, 52, D) an uncursed ring of positive energy a +6 scythe of flaming (28, -1, D) the +2 leather armour of Patterns {rN+ Dex+5} It affects your dexterity (+5). It protects you from negative energy. (unseen) (28, 0, D) the ring of Hiatad {*Corrode rF++ rC++ EV+4} [ring of evasion] It affects your evasion (+4). It greatly protects you from fire. It greatly protects you from cold. It may corrode you when you take damage. (28, 16, D) a +0 short sword (28, 17, D) a +0 longbow (unseen) (28, 32, D) a lamp of fire (28, 33, D) a +2 great sword of protection (28, 35, D) a cursed -1 hand axe (28, 48, D) a crystal ball of energy (28, 50, D) a +1 scale mail of cold resistance (28, 53, D) a +0 giant club (still there?) a +1 scythe of protection (still there?) (28, 58, D) a hell hound corpse (skeletalised by now) (28, 59, D) a +0 giant spiked club (29, 1, D) a +1 short sword of speed (still there?) a book of Minor Magic (still there?) (29, 16, D) a +5 giant club (29, 17, D) a manual of Armour (29, 18, D) a +0 rapier (unseen) (29, 19, D) a +0 long sword (29, 32, D) a phial of floods (29, 33, D) a Grand Grimoire (29, 48, D) 2 potions of heal wounds (29, 50, D) 2 scrolls of recharging (unseen) (30, 48, D) Kyil Zuo's Volume of Virous Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (30, 49, D) the +1 robe "Osaniehi" {rC+ rN+ Int-4} It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. (30, 50, D) a +2 flail of venom (30, 53, D) a +0 antimagic scythe (31, 48, D) a fan of gales (31, 49, D) a box of beasts (31, 50, D) an uncursed ring of stealth (31, 51, D) a +1 broad axe of freezing (31, 52, D) a +0 mace (unseen) (31, 53, D) the +8 flail "Ogreslayer" {crush, MR+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (unseen) (32, 48, D) a +2 vampiric glaive (32, 49, D) a +0 chain mail of fire resistance (33, 29, D) a +0 scimitar (33, 49, D) a book of Unlife (33, 50, D) a +0 pair of gloves of strength (33, 52, D) a +2 scythe of protection (34, 28, D) an uncursed staff of power (34, 48, D) a +2 scale mail of fire resistance (34, 49, D) an uncursed ring of protection from cold (34, 50, D) a crystal ball of energy (35, 0, D) a Necronomicon (35, 14, D) a box of beasts (35, 15, D) a book of Battle (35, 16, D) a +0 war axe (unseen) (35, 18, D) a +0 cloak (unseen) (35, 28, D) Fauby's Grimoire of Flying Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 6 (unseen) (35, 31, D) a +0 rapier (unseen) (36, 0, D) a crystal ball of energy (36, 1, D) a +0 rapier (36, 2, D) a cursed -2 spear (unseen) (36, 15, D) a +0 hand axe (36, 16, D) a +0 scimitar (36, 18, D) a +0 long sword (36, 28, D) 20 arrows (unseen) (36, 29, D) a +0 buckler (still there?) a phantom mirror (still there?) (36, 32, D) a +0 short sword (unseen) (37, 0, D) an uncursed staff of cold (37, 2, D) a +0 trident (unseen) (37, 3, D) the cursed +1 spear "Widowmaker" {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It has a curse placed upon it. (37, 14, D) a +4 giant spiked club (37, 16, D) a cursed -2 war axe (unseen) (37, 28, D) a +0 leather armour (unseen) (37, 29, D) a +0 long sword (still there?) a +0 short sword (still there?) (37, 31, D) a +5 falchion of holy wrath (unseen) (37, 32, D) a +0 dagger (unseen) (37, 33, D) an arrow (37, 36, D) an arrow (38, 1, D) a +3 scythe of slicing (38, 15, D) a +0 short sword (38, 16, D) a +0 dire flail (unseen) (38, 28, D) 49 arrows (unseen) (38, 32, D) a +2 battleaxe of chopping (38, 34, D) a +2 war axe of venom (38, 49, D) a +3 leather armour of fire resistance (38, 50, D) a +0 dire flail (39, 1, D) a +1 spear of flaming 14 poisoned javelins a +0 leather armour of magic resistance a +0 flail of holy wrath (39, 2, D) the +9 staff of Wucad Mu {channel} a +2 robe (39, 3, D) a +0 spear a +0 fustibalus 11 sling bullets (39, 8, D) a silver javelin a poisoned javelin (39, 9, D) a throwing net (39, 15, D) a phantom mirror (39, 17, D) a +3 morningstar of crushing (unseen) (39, 28, D) an uncursed amulet of regeneration a +0 short sword an uncursed staff of power (39, 29, D) an arrow (39, 31, D) 2 arrows a +0 shortbow (39, 33, D) 2 arrows (39, 35, D) 2 arrows (39, 48, D) a book of Death (39, 49, D) a book of Unlife (39, 51, D) a +0 great mace (unseen) (40, 0, D) a +2 spear of venom (40, 1, D) a +0 club (still there?) a potion of agility (still there?) (40, 14, D) a +2 buckler of positive energy (40, 15, D) a +0 scimitar (40, 16, D) a +0 halberd (unseen) (40, 17, D) a +9 iron rod (13/13) (40, 19, D) a +0 scimitar (unseen) (40, 21, D) a +0 mace (40, 28, D) a +0 long sword (unseen) (40, 30, D) 2 arrows (40, 34, D) a +0 flail of crushing (40, 48, D) Atufuoc's Disquisition on Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Spectral Weapon Hexes/Charms 3 f - Deflect Missiles Charms/Air 6 (40, 49, D) a fan of gales (40, 50, D) a +0 glaive (still there?) the +2 robe of Dawn {rN+ Regen+ Str-5} (still there?) It affects your strength (-5). It protects you from negative energy. It increases your rate of regeneration. (40, 51, D) a +0 chain mail (unseen) (40, 52, D) a potion of might (unseen) (41, 0, D) a crystal ball of energy (41, 1, D) a +0 vampiric long sword (still there?) a +4 rapier of holy wrath (still there?) (41, 3, D) a +1 battleaxe of holy wrath (unseen) (41, 14, D) a crystal ball of energy (41, 15, D) the +10 morningstar "Eos" {elec, Halo rElec} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 short sword (still there?) (41, 17, D) a cursed -2 mace (41, 19, D) a +0 mace (41, 21, D) a +0 hand axe (unseen) (41, 27, D) a +6 rod of shadows (12/12) (41, 48, D) a phial of floods (41, 49, D) Losh's Disquisition on Unstable Augmentations Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Passwall Transmutation/Earth 2 d - Regeneration Charms/Necromancy 3 e - Spider Form Transmutation/Poison 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (41, 51, D) the +8 great mace of Ozodd {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (unseen) (41, 53, D) a +3 battleaxe of venom (still there?) a human corpse (still there?) (41, 54, D) a +3 plate armour of cold resistance (42, 0, D) a book of the Tempests (42, 1, D) a +0 trident (42, 2, D) a +1 trident of freezing (unseen) (42, 13, D) the cursed +3 hunting sling "Ytiukei" {freeze, rElec rF+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (42, 16, D) a +0 long sword (unseen) (42, 19, D) a +0 scimitar (unseen) (42, 28, D) an uncursed ring of fire (42, 49, D) a +0 plate armour (unseen) (42, 51, D) a +0 plate armour (still there?) a +0 war axe (still there?) (42, 52, D) a +0 chain mail (unseen) (43, 14, D) a book of Changes (43, 15, D) the Disquisition on Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Freezing Cloud Conjuration/Ice/Air 6 c - Tornado Air 9 (43, 28, D) an uncursed amulet of the gourmand (43, 29, D) a disc of storms (still there?) the Almanac of Poison and Battle Magic (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Throw Icicle Conjuration/Ice 4 d - Venom Bolt Conjuration/Poison 5 (43, 48, D) an uncursed staff of death (unseen) (43, 51, D) a +0 chain mail (unseen) (43, 54, D) a cursed -3 arbalest (44, 29, D) a +0 long sword (44, 47, D) 3 royal jellies (44, 48, D) an uncursed staff of conjuration (44, 51, D) a +0 long sword (unseen) (45, 50, D) a +0 naga barding of stealth (still there?) a +1 war axe of freezing (still there?) (45, 56, D) a +2 great sword of slicing (46, 54, D) a +0 chain mail a +0 large shield a +0 glaive a +0 plate armour a human corpse a human corpse (46, 55, D) a bolt (47, 48, D) a +0 great mace (unseen) (48, 12, D) a book of Debilitation (unseen) (48, 48, D) a +0 chain mail 4 scrolls of enchant weapon 17 bolts (48, 49, D) a +1 long sword of protection a +0 plate armour a +2 broad axe an uncursed ring of positive energy a +0 war axe the +4 cloak "Vuugag" {+Fly rCorr Dex-3 SInv} It affects your dexterity (-3). It lets you see invisible. It lets you fly. It protects you from acid and corrosion. a +0 great sword a +0 plate armour an uncursed staff of power a +3 plate armour the +2 shortbow "Worch" {speed, rElec rF- rC+} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. a +0 large shield (48, 51, D) a +2 scimitar of holy wrath a +0 plate armour a +3 chain mail of poison resistance a +0 arbalest a human corpse a human corpse (48, 52, D) a +0 great sword a cursed -1 halberd a human corpse (48, 61, D) a bolt (49, 0, D) an uncursed staff of poison (49, 1, D) a +2 long sword of flaming (49, 11, D) a +2 rod of clouds (9/9) (unseen) (49, 14, D) a potion of might (unseen) (49, 24, D) a +2 quarterstaff of protection (49, 36, D) the +2 short sword of Chagrin {pierce, rPois Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It lets you see invisible. (49, 37, D) a +0 giant club (still there?) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (49, 38, D) a large rock (unseen) (49, 48, D) a +0 arbalest (49, 50, D) a +0 great mace (unseen) (49, 55, D) a cursed +0 chain mail (50, 0, D) a +2 plate armour of magic resistance (50, 36, D) a +2 robe of fire resistance (50, 37, D) a +0 giant club (still there?) a manual of Conjurations (still there?) (50, 41, D) a +0 giant club (50, 48, D) a book of Clouds (50, 49, D) a +0 battleaxe (unseen) (50, 50, D) a +4 hunting sling of velocity (50, 51, D) a +0 battleaxe (unseen) (50, 53, D) a +0 war axe (unseen) (51, 1, D) a cursed amulet of inaccuracy (51, 2, D) a cursed staff of earth an uncursed amulet of faith (51, 14, D) 16 bolts a +0 arbalest a +0 longbow (51, 24, D) a box of beasts the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (51, 25, D) an uncursed staff of death (51, 26, D) (unseen) (51, 29, D) (unseen) (51, 37, D) an uncursed staff of earth (51, 38, D) 2 large rocks (unseen) (51, 40, D) a +2 great sword of flaming (51, 41, D) a +0 giant club (51, 44, D) 3 large rocks (51, 48, D) a +0 plate armour (51, 50, D) a +0 battleaxe (unseen) (51, 51, D) a +3 halberd of venom (unseen) (51, 52, D) a +0 battleaxe (unseen) (51, 54, D) a +0 long sword (52, 0, D) a +6 ring of dexterity the ring of Cheibriados's Fury {rF- rC+ Int+9 Stlth+} [ring of protection from cold] It affects your intelligence (+9). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. a book of Transfigurations (52, 12, D) a box of beasts an uncursed staff of death 2 large rocks a cursed -2 shortbow 23 arrows 21 bolts (52, 14, D) 6 large rocks (52, 19, D) 2 large rocks an arrow (52, 20, D) 2 large rocks 2 bolts (52, 24, D) a +0 morningstar of holy wrath (52, 25, D) a phial of floods (52, 36, D) the amulet "Qucynny" {Harm *Corrode *Drain rElec Int+9 Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It may corrode you when you take damage. It causes draining when unequipped. the cursed ring of Fukecosu {+Blink rPois rN+ Str-2 Dex-4} [ring of strength] It affects your strength (-2). It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you blink. It has a curse placed upon it. a +0 shield a +0 scale mail the ring of Nomyor {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. (52, 37, D) Saafulahe's Collected Works on the Arsonist and Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Cold Conjuration/Ice 6 (52, 41, D) a +0 giant club (52, 48, D) a +0 great sword (52, 49, D) a +2 falchion of holy wrath (52, 50, D) a +1 bardiche (unseen) (52, 51, D) a +0 broad axe (unseen) (52, 52, D) the +5 whip "Yveruot" {slash, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (unseen) (53, 13, D) a +0 shortbow a +0 shortbow 15 arrows an uncursed ring of flight an uncursed amulet of guardian spirit an uncursed amulet of regeneration (53, 24, D) an uncursed staff of cold (53, 25, D) the +5 quarterstaff of Abenem {drain, +Rage rC+ Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from cold. It lets you go berserk. It makes you more stealthy. (53, 36, D) a +2 robe of the Archmagi (53, 37, D) a +2 lajatang of distortion (53, 39, D) 2 large rocks (53, 48, D) a +7 dagger of speed (53, 49, D) an uncursed staff of cold (53, 50, D) a +3 long sword (53, 52, D) a +0 great mace (unseen) (54, -1, D) an uncursed ring of ice (unseen) (54, 13, D) a cursed +0 longbow (still there?) a book of Enchantments (still there?) (54, 16, D) 5 large rocks (unseen) (54, 25, D) a +6 falchion of electrocution (54, 36, D) a +1 vampiric halberd (54, 48, D) a +0 chain mail (54, 50, D) the Tome of Mutagenic Combat Magic Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (55, 0, D) a Grand Grimoire the ring "Urukukho" {*Contam rC++ Str+4 Dex+2} [ring of strength] It affects your strength (+4). It affects your dexterity (+2). It greatly protects you from cold. It causes magical contamination when unequipped. (55, 13, D) a cursed -3 ring of intelligence (55, 24, D) a +4 plate armour of cold resistance (57, 14, D) 5 large rocks (59, 36, D) a +2 robe of resistance (59, 37, D) an uncursed staff of cold (59, 47, D) a +1 ring mail of cold resistance (59, 48, D) the +8 short sword of Jogiyrear {freeze, +Blink rN++ Str+2 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-3). It greatly protects you from negative energy. It lets you blink. (59, 49, D) a +2 trident of piercing (59, 51, D) a +2 scythe of freezing (60, 20, D) a +0 long sword (unseen) (60, 36, D) an uncursed staff of conjuration (60, 37, D) the +4 falchion of Saehodat {antimagic, +Blink rN+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from negative energy. It lets you blink. (60, 47, D) an uncursed staff of power (60, 48, D) an uncursed staff of earth (60, 49, D) A Thorough Guide to Magic Spells Type Level a - Dragon's Call Summoning 9 (61, 0, D) an uncursed staff of energy (61, 2, D) a +2 trident of piercing (unseen) (61, 16, D) a book of Debilitation (61, 26, D) the cursed +1 spear of Xadgh {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It has a curse placed upon it. (61, 37, D) the +3 dagger "Lanebisy" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (61, 47, D) a +2 rapier of flaming (61, 48, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (61, 49, D) an uncursed amulet of rage (61, 50, D) +0 ice dragon scales (unseen) (62, 2, D) a +0 trident (62, 8, D) a +0 leather armour of poison resistance (62, 16, D) an uncursed staff of conjuration (62, 26, D) a +2 chain mail of cold resistance (62, 27, D) an uncursed staff of conjuration (62, 37, D) the cursed +3 rapier of Ysohakle {speed, rF+ MP+9 Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (62, 47, D) a book of Air (62, 48, D) an uncursed staff of wizardry (62, 49, D) a +2 quarterstaff of crushing (63, 1, D) a +2 trident of holy wrath (unseen) (63, 2, D) a +0 trident (unseen) (63, 8, D) a +3 plate armour of cold resistance (63, 17, D) a +0 shortbow a +6 long sword of protection 25 arrows a cursed -1 leather armour a +0 dagger (63, 19, D) a +0 scimitar a +0 shortbow of flaming 19 arrows a +0 ring mail a +0 rapier a cursed +0 scale mail (63, 21, D) a +0 long sword (unseen) (63, 23, D) 3 arrows (63, 26, D) a +0 glaive of protection (63, 27, D) a +0 battleaxe a +4 blowgun a +0 robe (63, 36, D) a +2 hand crossbow of flaming (63, 47, D) a +1 hand axe of freezing (63, 48, D) the Handbook of Curses Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Invisibility Hexes 6 (63, 49, D) a book of Air (64, 17, D) a +0 rapier (still there?) the ring of Ryudd {rC+ Str+3} (still there?) [ring of strength] It affects your strength (+3). It protects you from cold. (64, 19, D) a +2 mace of protection (64, 21, D) 2 arrows (64, 22, D) an arrow (64, 26, D) a +5 trident of protection (64, 27, D) the +1 hand crossbow of Diphila {speed, rPois rF+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. (64, 47, D) a +7 plate armour of ponderousness (64, 48, D) a +1 great mace of holy wrath (64, 49, D) a +2 dagger of flaming (unseen) (64, 50, D) a phial of floods (65, 26, D) a +2 hand axe of flaming (65, 47, D) a +4 trident of freezing (65, 48, D) a +2 scimitar of slicing (65, 49, D) a manual of Long Blades (66, 48, D) a +3 short sword of venom (66, 49, D) an uncursed staff of death (unseen) (67, 47, D) an uncursed staff of wizardry (67, 48, D) a +4 scale mail of fire resistance (67, 49, D) an uncursed staff of poison (still there?) the +6 great mace "Xaustrime" {flame, +Blink MR+ Str+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you blink. (67, 51, D) the cursed ring "Xiteim" {MP+9 EV-3 Str+3 Int+4} [ring of evasion] It affects your evasion (-3). It affects your strength (+3). It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (68, 0, D) a +2 hand axe of distortion (68, 47, D) the +3 ring mail "Babo" {rF+} It protects you from fire. (68, 48, D) a box of beasts (68, 49, D) a +1 vampiric spear (68, 50, D) a book of the Sky (68, 52, D) an ice dragon corpse (68, 53, D) a +0 scythe of venom (69, 0, D) the +5 bardiche "Hydraslayer" {chop, +Inv rPois rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It protects you from poison. It lets you turn invisible. (69, 36, D) the +3 quarterstaff "Rapnyesh" {venom, rF+ Str-4 Int+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. (69, 47, D) a +3 trident of protection (69, 48, D) a book of Cantrips (69, 49, D) a +2 amulet of reflection (69, 50, D) a +3 scale mail of magic resistance (69, 51, D) a +1 scythe of protection (70, 9, D) a +4 rapier of protection (70, 13, D) a +1 dagger of venom (unseen) (70, 36, D) a sack of spiders (70, 37, D) the ring of Vepnop {+Inv Str+4 Dex+4} [ring of strength] It affects your strength (+4). It affects your dexterity (+4). It lets you turn invisible. (70, 47, D) a +0 halberd of chopping (70, 48, D) a +2 ring mail of magic resistance (70, 49, D) a sack of spiders (71, 12, D) a +2 dire flail of crushing (71, 17, D) a +0 rapier of freezing (still there?) the ring "Siami" {*Drain rF+ MR++ Int+4 Dex+4} (still there?) [ring of protection from fire] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (71, 20, D) a +0 trident (unseen) (71, 26, D) a book of Fire (71, 27, D) an uncursed staff of wizardry (71, 36, D) a phantom mirror (71, 37, D) an uncursed staff of air (71, 47, D) a +2 plate armour of poison resistance (71, 48, D) a +1 dagger of venom (71, 49, D) a +1 war axe of chopping (72, 8, D) a +1 long sword of flaming a +8 blowgun (72, 11, D) a +0 short sword (unseen) (72, 17, D) a +2 scale mail of magic resistance (72, 20, D) a +0 trident a throwing net (72, 22, D) 2 throwing nets (72, 26, D) an uncursed staff of energy (72, 27, D) an uncursed staff of energy (72, 36, D) the +6 scimitar of Firy {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (72, 37, D) a +5 long sword of slicing (72, 39, D) a +3 lajatang of pain (72, 47, D) Coduschy's Handbook of the Flying Voyage Spells Type Level a - Repel Missiles Charms/Air 2 b - Blink Translocation 2 c - Static Discharge Conjuration/Air 3 d - Summon Lightning Spire Summoning/Air 4 (72, 48, D) a book of Geomancy (72, 49, D) a +1 mace of protection (73, 1, D) a +2 short sword of venom (73, 18, D) a +0 trident 5 tomahawks of returning (73, 26, D) a sack of spiders (73, 36, D) a +1 scimitar of flaming (73, 37, D) a +3 antimagic battleaxe (73, 47, D) an uncursed staff of wizardry (73, 48, D) a +3 iron rod (14/14) (73, 49, D) the Incunabulum of Protection Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Ring of Flames Charms/Fire 7 (75, 1, D) the +4 rapier of Zin's Regard {speed, rF+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from fire.