petervk the Dungeon (0, 50, D) the ring "Fihamui" {+Fly rN++} [ring of flight] It greatly protects you from negative energy. It lets you fly. (1, 31, D) a crystal ball of energy (1, 32, D) a Necronomicon (1, 33, D) a book of Death (1, 50, D) a +4 rod of shadows (11/11) (1, 51, D) the +9 hand axe of the Chickpea {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (1, 52, D) the Disquisition on Blistering Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (2, 12, D) a sack of spiders (2, 13, D) a +1 trident of protection (2, 14, D) an ornate deck of defence (2, 31, D) a +3 plate armour of poison resistance (2, 32, D) a +5 ring of strength (2, 33, D) the cursed +1 scale mail of Resourcefulness {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (2, 50, D) the +7 dagger "Sicarran" {speed, Int+9 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+9). It affects your dexterity (+2). (2, 51, D) an uncursed staff of air (2, 52, D) an uncursed staff of cold (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an uncursed staff of conjuration (3, 13, D) an ornate deck of wonders (3, 14, D) the +9 flail of the Illusory Dances {crush, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. (3, 31, D) an uncursed staff of poison (3, 32, D) an uncursed staff of fire (3, 33, D) a +3 ring of dexterity (3, 39, D) (unseen) (3, 50, D) a +0 pair of gloves of dexterity (3, 51, D) an uncursed staff of fire (3, 52, D) the +3 dagger "Ygaifyxe" {pierce, rElec rF++ Int-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 12, D) the Almanac of Confrontation Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Freezing Cloud Conjuration/Ice/Air 6 (4, 13, D) a +3 war axe of chopping (4, 14, D) the Almanac of Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (4, 31, D) the +3 leather armour "Segeth Huzi" {rC+ rCorr MP-9} It protects you from cold. It affects your magic capacity (-9). It protects you from acid and corrosion. (4, 32, D) a +2 whip of electrocution (4, 33, D) an uncursed staff of power (4, 51, D) a +0 quarterstaff of protection (unseen) (4, 54, D) a +0 short sword (unseen) (5, 12, D) the +0 buckler "Baimi" {-Tele rElec Stlth+} It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (5, 31, D) a +2 vampiric spear (5, 32, D) an uncursed ring of protection from magic (5, 33, D) a fan of gales (5, 50, D) an uncursed ring of wizardry (5, 51, D) a plain deck of defence (unseen) (5, 57, D) a +5 scythe of venom (6, 12, D) the +5 arbalest "Firayfo" {velocity, rPois rF- Int+6} Any bolt fired from it inflicts extra damage. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from poison. (6, 13, D) a +0 broad axe of flaming (6, 31, D) a plain deck of wonders (6, 32, D) a +4 blowgun (6, 33, D) a disc of storms (6, 39, D) (unseen) (6, 50, D) a +4 chain mail of magic resistance (6, 53, D) a +2 leather armour of fire resistance (7, 12, D) a +0 dire flail of crushing (7, 13, D) a book of Burglary (7, 14, D) a book of Callings (still there?) the +5 arbalest "Ivoymioc" {flame, rPois} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (7, 31, D) an uncursed staff of summoning (7, 32, D) an uncursed staff of cold (7, 33, D) a book of Clouds (7, 50, D) a book of Dreams (7, 51, D) a +2 hand axe of electrocution (unseen) (8, 12, D) the Papyrus of Assistive Evil Arts Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Animate Dead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 f - Ring of Flames Charms/Fire 7 (8, 14, D) the +9 dagger of Sin {pierce, MP+9 Str-2 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+6). It affects your magic capacity (+9). (8, 31, D) an uncursed ring of positive energy (8, 32, D) an uncursed staff of death (8, 33, D) a +4 scimitar of holy wrath (8, 40, D) (unseen) (8, 50, D) the +9 greatsling "Ubidaj" {venom, rF- MR++ Dex-2 Stlth+} It poisons the ammo it fires. It affects your dexterity (-2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (8, 51, D) a box of beasts (8, 52, D) the +7 longbow "Biyjuk" {freeze, rPois MP+9 Str-4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (9, 12, D) an ornate deck of wonders (9, 13, D) a plain deck of summoning (unseen) (9, 14, D) an uncursed amulet of harm (9, 16, D) an uncursed staff of cold (9, 31, D) an uncursed staff of poison (9, 33, D) a box of beasts (9, 50, D) the cursed +0 bardiche "Naurheoh" {antimagic, MR- Str+8} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+8). It affects your resistance to hostile enchantments. It has a curse placed upon it. (9, 51, D) a book of Death (9, 52, D) a +2 scythe of freezing (still there?) the +5 arbalest "Riafekke" {elec, *Corrode rElec rN+ Stlth+} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (9, 57, D) a +2 scythe of venom (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a lamp of fire (10, 13, D) a +2 trident of piercing (10, 14, D) a stone of tremors (10, 31, D) an uncursed ring of wizardry (10, 32, D) an uncursed staff of summoning (10, 50, D) a +0 short sword of protection (10, 51, D) a Necronomicon (10, 52, D) a +0 robe of magic resistance (10, 54, D) a +0 scimitar (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) the Volume of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Iron Shot Conjuration/Earth 6 (11, 13, D) a plain deck of changes (11, 14, D) a +3 chain mail of positive energy (11, 31, D) a cursed +4 ring of protection (11, 32, D) the +4 leather armour of the Assorted Wonders {Str+4} It affects your strength (+4). (unseen) (11, 33, D) the cursed +2 long sword of Reinforcement {elec, rC+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (11, 50, D) a +5 ring of dexterity (11, 52, D) a sack of spiders (still there?) a sack of spiders (still there?) (12, 12, D) an uncursed staff of poison (12, 14, D) the Papyrus of Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 (12, 31, D) Vehumet's Incunabulum of Conjuration and Flight Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Venom Bolt Conjuration/Poison 5 c - Irradiate Conjuration/Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (12, 32, D) a stone of tremors (12, 33, D) a plain deck of changes (12, 50, D) a +3 hunting sling of freezing (unseen) (12, 51, D) an uncursed ring of positive energy (13, 31, D) a +2 leather armour of cold resistance (13, 32, D) a manual of Throwing (13, 33, D) an uncursed staff of air (13, 50, D) an uncursed staff of energy (13, 51, D) the ring of Conformity {Str+2 Int+6} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+6). (13, 52, D) a book of the Tempests (14, 50, D) a +1 trident of protection (14, 51, D) a book of the Warp (14, 52, D) a +2 antimagic broad axe (18, 48, D) a +1 flail of protection (18, 49, D) a +0 robe (19, 0, D) a +3 scimitar of flaming (still there?) a +4 mace of protection (still there?) (19, 16, D) a +4 ring of dexterity (19, 17, D) a book of Party Tricks (19, 32, D) the +4 short sword of Zoclur {vamp, MR+ Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (19, 33, D) the cursed +2 halberd "Tiogod" {flame, *Drain MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (19, 48, D) a +1 vampiric trident (19, 49, D) an uncursed staff of summoning (19, 50, D) an uncursed staff of energy (20, 0, D) the +11 dagger "Lisunean" {flame, Str+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). a sack of spiders (still there?) (20, 16, D) the amulet "Ihuqec" {Spirit rElec rN++ Int+3 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. (20, 32, D) a +1 hand axe of draining (20, 33, D) a +4 flail of crushing (still there?) a scroll of brand weapon (still there?) (20, 34, D) a +0 mace (unseen) (20, 48, D) a book of Beasts (20, 49, D) a +0 trident (20, 50, D) an uncursed ring of ice (21, 1, D) a +2 morningstar of flaming (21, 4, D) a +4 scimitar of flaming (21, 16, D) the +6 dagger "Comynt" {elec, Fragile rPois MR- Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (21, 17, D) the cursed +1 morningstar of Zin's Benevolence {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (21, 32, D) a lamp of fire (21, 48, D) an uncursed staff of death (21, 50, D) a +6 dagger of venom (22, 0, D) a book of the Dragon (22, 16, D) a disc of storms (22, 32, D) the cursed +0 triple sword "Arcanum" {venom, Str+4 Int+5} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+5). It has a curse placed upon it. (22, 33, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (22, 50, D) a plain deck of escape (22, 51, D) a +4 quarterstaff of crushing (unseen) (23, 0, D) an uncursed staff of cold (23, 1, D) a +2 whip of holy wrath (23, 16, D) the Tome of Cold and Intoxication Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (23, 17, D) an uncursed staff of wizardry (23, 32, D) a stone of tremors (23, 33, D) the ring of Otruotur {rElec Dex+4 SInv} [ring of dexterity] It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. (23, 35, D) a fan of gales (unseen) (23, 48, D) a book of Power (23, 50, D) a phial of floods (23, 53, D) a cursed -3 trident (unseen) (24, 0, D) a stone of tremors (24, 1, D) a stone of tremors (24, 16, D) a book of Conjurations (24, 17, D) a +0 hat (24, 32, D) a disc of storms (24, 33, D) 3 large rocks a +2 glaive of flaming (24, 37, D) 3 large rocks (unseen) (24, 51, D) a +0 rapier of freezing (unseen) (25, 0, D) an uncursed ring of flight (25, 1, D) a plain deck of changes (25, 2, D) a +4 scimitar of flaming (25, 4, D) a +3 scimitar of flaming (25, 6, D) a +4 scimitar of flaming (unseen) (25, 16, D) a disc of storms (25, 17, D) a +2 mace of protection (25, 18, D) an uncursed ring of resist corrosion (still there?) a +2 morningstar of venom (still there?) (25, 34, D) a +0 battleaxe of draining (25, 36, D) a +0 morningstar (25, 38, D) a quicksilver dragon hide (25, 48, D) an uncursed staff of death (25, 50, D) a +2 ring mail of poison resistance (25, 52, D) a +3 plate armour of fire resistance a +0 trident a +0 trident of venom a throwing net a +3 leather armour of fire resistance a merfolk corpse (skeletalised by now) (25, 54, D) an alligator snapping turtle corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (25, 55, D) a +1 spear of piercing (unseen) (26, 0, D) a wand of hasting (3/9) (26, 1, D) a +3 halberd of protection (26, 6, D) a +2 scimitar of flaming (26, 16, D) the Catalogue of the Spider Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Demon Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (26, 17, D) the Catalogue of Monotheism Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (26, 31, D) a +2 flail of crushing (26, 33, D) the +1 flail "Usuxoq" {freeze, *Rage Str+4 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It may make you go berserk in combat. the +9 spear of Offence {drain, rC+ rN+ Str-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It protects you from cold. It protects you from negative energy. (26, 34, D) a +2 ring of strength (26, 48, D) an uncursed staff of death (26, 49, D) a +0 rapier (26, 50, D) a +0 trident (26, 53, D) the +7 trident of the Pit {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (unseen) (26, 54, D) a +1 rapier of protection (unseen) (26, 57, D) 2 javelins of penetration (26, 58, D) a javelin of penetration a javelin (27, 0, D) the ring of Maiwim {AC+2 Dex+3} [ring of protection] It affects your AC (+2). It affects your dexterity (+3). (27, 1, D) a +3 spear of venom (27, 16, D) the ring "Roituergh" {rElec rC+ rN+ MR+} [ring of positive energy] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (27, 17, D) a +2 robe of resistance (27, 32, D) the ring of Koumynn {+Inv MR+ Int-2 Dex+3 Stlth+} [ring of protection from magic] It affects your intelligence (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (27, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a disc of storms (still there?) (27, 48, D) a +4 battleaxe of flaming (still there?) a cursed amulet of inaccuracy (still there?) (27, 49, D) a +0 spear (unseen) (27, 50, D) an uncursed amulet of harm (still there?) a +0 trident (still there?) (27, 51, D) a +0 rapier (unseen) (27, 52, D) a +0 trident (unseen) (27, 53, D) a +0 robe (unseen) (27, 54, D) a +1 long sword of holy wrath (unseen) (27, 57, D) a javelin (28, 0, D) a +1 pair of gloves of dexterity (28, 1, D) a +1 helmet of intelligence (28, 16, D) the +7 broad axe of Posoalos {vamp, Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). (28, 17, D) a +1 scythe of protection (28, 32, D) a +5 trident of protection (28, 33, D) a +0 great sword of slicing (28, 48, D) a book of the Dragon (28, 49, D) a disc of storms (28, 50, D) a cursed +0 robe (still there?) a +0 rapier (still there?) (28, 53, D) a merfolk corpse (skeletalised by now) (unseen) (28, 55, D) a javelin a +0 rapier a +0 robe 6 tomahawks (29, 0, D) the +11 blowgun "Losecorph" {speed, rF- rC++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It greatly protects you from cold. (29, 1, D) a fan of gales (29, 17, D) an uncursed ring of protection from cold (29, 32, D) an uncursed amulet of harm (29, 33, D) an uncursed ring of protection from fire (29, 48, D) the +7 morningstar of Compound Interest {speed, +Blink rPois rN++ MR+} (still there?) Attacks with this weapon are significantly faster. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a +2 trident of piercing (still there?) (29, 49, D) a book of the Warp (29, 50, D) a +0 rapier (still there?) a book of Beasts (still there?) (29, 53, D) a +0 spear (unseen) (29, 55, D) a +2 spear of venom (unseen) (30, 16, D) an uncursed ring of positive energy (30, 48, D) a +0 leather armour (30, 49, D) the +0 robe of Voim {rF+} It protects you from fire. (30, 50, D) a +0 robe (still there?) a +6 blowgun (still there?) (30, 52, D) a +0 trident (unseen) (30, 55, D) a +2 trident of freezing (unseen) (31, 50, D) a plain deck of summoning (31, 53, D) a +0 spear (unseen) (32, 48, D) a lamp of fire (32, 49, D) a +0 trident (32, 51, D) a +0 trident (unseen) (33, 50, D) an uncursed staff of power (34, 30, D) a +0 arbalest (unseen) (34, 31, D) a +0 arbalest (34, 32, D) 18 bolts (unseen) (34, 33, D) a +0 plate armour (34, 49, D) a lamp of fire (34, 50, D) a +0 leather armour (35, 0, D) a scroll of brand weapon (35, 14, D) an uncursed staff of wizardry (35, 15, D) the +9 greatsling "Kizextum" {freeze, rElec rPois Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It protects you from poison. (35, 25, D) a +0 robe (unseen) (35, 28, D) a lamp of fire (35, 31, D) a +2 hand crossbow of freezing (unseen) (36, 0, D) a +2 broad axe of electrocution (36, 1, D) a +3 short sword of speed (36, 14, D) a +4 war axe of chopping (36, 27, D) a +0 arbalest the +8 rapier of Devotion {pierce, *Contam Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It causes magical contamination when unequipped. 16 bolts a +0 battleaxe the +8 falchion of Disintegration {slice, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. a +0 chain mail (36, 28, D) a +4 rod of inaccuracy (13/13) a +0 lightning rod (13/13) (37, 0, D) an uncursed amulet of rage (37, 1, D) an uncursed staff of death (37, 15, D) a book of Debilitation (37, 24, D) a +0 robe the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (37, 27, D) a +0 great mace (37, 33, D) a +0 chain mail (unseen) (38, 0, D) an uncursed staff of poison (38, 1, D) an uncursed amulet of the gourmand (38, 14, D) a plain deck of wonders (38, 15, D) a +0 mace of protection (38, 33, D) a +0 glaive a +0 plate armour (38, 35, D) a bolt (38, 48, D) a +0 hand crossbow of flaming (38, 49, D) a scroll of brand weapon (38, 50, D) a book of Party Tricks (39, 0, D) an uncursed staff of wizardry (39, 1, D) an uncursed staff of cold (39, 14, D) a book of the Sky (39, 15, D) a book of Alchemy (39, 28, D) a +0 plate armour a book of Debilitation an uncursed staff of power a cursed staff of wizardry (39, 34, D) a +0 great sword (unseen) (39, 35, D) a +0 great sword (unseen) (39, 36, D) a bolt (39, 37, D) a bolt (39, 48, D) the +5 scimitar of the Solstice {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). (39, 49, D) an uncursed staff of cold (39, 50, D) a sack of spiders (40, 0, D) a +1 flail of venom (40, 1, D) a +4 chain mail of fire resistance (40, 9, D) an ice dragon hide (40, 15, D) an uncursed staff of poison (40, 29, D) an ornate deck of wonders a +0 chain mail (40, 31, D) a +0 arbalest a +0 chain mail a +0 great sword of pain an uncursed staff of fire a +0 plate armour a +0 great sword 32 bolts (40, 32, D) a +5 spear of venom (40, 48, D) the +7 ring mail "Qalape" {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. (40, 49, D) the Incunabulum of Blistering Flight Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (40, 50, D) a plain deck of summoning (still there?) a sack of spiders (still there?) (40, 51, D) an ice dragon corpse (skeletalised by now) (unseen) (41, 0, D) a cursed amulet of regeneration (41, 14, D) the Grimoire of the Flying Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Demon Summoning 5 d - Tornado Air 9 (41, 15, D) a +2 glaive of chopping (41, 27, D) an uncursed ring of resist corrosion (unseen) (41, 31, D) the cursed +1 trident "Beppuq" {freeze, rN++ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It greatly protects you from negative energy. It has a curse placed upon it. (unseen) (41, 32, D) a +0 glaive (unseen) (41, 49, D) an uncursed staff of death (still there?) an uncursed staff of death (still there?) (41, 52, D) an uncursed staff of summoning (unseen) (42, 0, D) a cursed amulet of inaccuracy (42, 1, D) a lamp of fire (42, 15, D) the +8 flail of Plague {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (42, 27, D) 3 royal jellies (42, 29, D) an uncursed staff of power (42, 30, D) a +0 shield (unseen) (42, 49, D) a +2 ring mail of cold resistance (still there?) a crystal ball of energy (still there?) (42, 52, D) a death drake corpse (skeletalised by now) (42, 53, D) an iron dragon corpse (skeletalised by now) (43, 14, D) a +2 whip of venom (43, 15, D) a book of Debilitation (43, 48, D) an uncursed amulet of guardian spirit (unseen) (44, 28, D) a +1 long sword of holy wrath (44, 48, D) a +2 dagger of draining (unseen) (44, 54, D) a mottled dragon corpse (skeletalised by now) (45, 48, D) a book of the Warp (unseen) (45, 51, D) an uncursed ring of ice a manual of Fighting an uncursed staff of air (45, 54, D) a swamp dragon corpse (skeletalised by now) (45, 55, D) a hydra corpse (skeletalised by now) (46, 48, D) a +0 rapier of venom an ice dragon corpse (skeletalised by now) (46, 49, D) an uncursed staff of air (still there?) an uncursed amulet of magic regeneration (still there?) (46, 51, D) a +0 hand crossbow of flaming (46, 55, D) a quicksilver dragon corpse (skeletalised by now) (still there?) a fire dragon corpse (skeletalised by now) (still there?) (47, 35, D) the +6 battleaxe "Banisher" {venom, MR+ Int+2 Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (47, 48, D) a book of Battle (47, 49, D) the cursed +1 falchion of Tumult {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (47, 50, D) the cursed +1 chain mail "Umupaop" {rPois} It protects you from poison. It has a curse placed upon it. (47, 51, D) a fan of gales (48, 4, D) a +2 vampiric rapier (unseen) (48, 37, D) the Catalogue of Ashen Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Statue Form Transmutation/Earth 6 e - Delayed Fireball Conjuration/Fire 7 (48, 48, D) a +4 spear (unseen) (48, 49, D) a +3 rod of inaccuracy (9/9) (still there?) a +2 plate armour of fire resistance (still there?) (48, 51, D) a +4 war axe of freezing (48, 53, D) a death drake corpse (skeletalised by now) (unseen) (49, 0, D) a book of Spatial Translocations (49, 1, D) a +6 vampiric hand axe (49, 12, D) a legendary deck of escape (49, 29, D) a +0 battleaxe a +0 chain mail (49, 40, D) a +4 scythe of slicing (49, 48, D) a +1 robe (50, 1, D) 4 large rocks (still there?) a book of Misfortune (still there?) (50, 3, D) a +0 leather armour (50, 4, D) a +4 spear of freezing (unseen) (50, 5, D) a +4 demon trident of freezing (50, 12, D) a +0 scimitar of holy wrath (50, 13, D) the +9 spear of Anxiety {distort, +Inv Str+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It lets you turn invisible. (50, 24, D) a +0 leather armour of poison resistance (50, 25, D) a +0 great mace (50, 29, D) a +0 great mace a +0 plate armour a +0 war axe a +0 chain mail a +0 shield a +0 great mace a +4 chain mail of fire resistance (50, 39, D) a +2 glaive of chopping an uncursed staff of cold a +1 vampiric war axe (50, 40, D) a +0 robe (50, 48, D) a plain deck of wonders (unseen) (51, 0, D) a +1 hand crossbow of flaming (51, 1, D) an ornate deck of defence (51, 5, D) a +3 vampiric battleaxe (unseen) (51, 7, D) a large rock (51, 12, D) a book of the Tempests (51, 13, D) a +1 long sword of distortion (51, 18, D) (unseen) (51, 24, D) an uncursed staff of summoning (51, 25, D) a +0 chain mail (51, 27, D) the +9 flail of Temperance {flame, Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you more stealthy. a +0 plate armour (51, 28, D) a cursed +0 bardiche a +0 plate armour (51, 29, D) a +0 long sword a +0 plate armour an uncursed amulet of the gourmand a +0 great mace a +0 plate armour (51, 30, D) a +0 war axe a +2 chain mail of magic resistance a +0 war axe a +0 plate armour a +0 shield (51, 31, D) a +0 battleaxe (unseen) (51, 41, D) a +0 battleaxe (51, 48, D) a stone of tremors (51, 51, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (unseen) (52, 0, D) an uncursed staff of cold (52, 3, D) a +5 spear of freezing a +2 shortbow 11 javelins a +0 leather armour (52, 4, D) a +2 spear of flaming 16 javelins of returning a +0 leather armour a +0 robe a +2 rapier of venom (52, 5, D) a +3 trident of piercing a +0 robe (52, 12, D) a +1 shortbow of evasion (52, 13, D) an uncursed ring of see invisible (52, 18, D) (unseen) (52, 25, D) an uncursed staff of conjuration (52, 37, D) a +0 trident (still there?) a crystal ball of energy (still there?) (52, 48, D) a phial of floods (52, 49, D) the cursed +1 long sword of Taalibomp {drain, rElec rPois rF-} (still there?) A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. the amulet "Wyvof" {rF++ Regen+ Slay-3} (still there?) [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from fire. It increases your rate of regeneration. (53, 0, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (53, 1, D) a +3 leather armour of fire resistance (53, 8, D) a poisoned javelin (53, 9, D) a javelin (53, 12, D) a +1 broad axe of chopping (53, 13, D) an uncursed staff of earth (53, 19, D) (unseen) (53, 24, D) a +0 plate armour (53, 25, D) a +2 robe of fire resistance (53, 36, D) a +3 ring of intelligence (still there?) a +1 scale mail of cold resistance (still there?) (53, 40, D) a +1 long sword (53, 48, D) a book of Spatial Translocations (53, 49, D) a manual of Fire Magic (53, 50, D) the Collected Works on Ice Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (53, 51, D) a +2 antimagic broad axe (54, 0, D) the Papyrus of Transmigration and the Entourage Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 (54, 4, D) a cursed -1 trident (unseen) (54, 12, D) a +3 flail of protection (54, 24, D) a book of the Sky (54, 36, D) a lamp of fire (54, 50, D) the cursed +1 long sword "Toqeng" {venom, +Blink rF- rC+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It lets you blink. It has a curse placed upon it. (55, 0, D) a +3 battleaxe of flaming (55, 1, D) a +0 trident (55, 24, D) a legendary deck of wonders (58, 37, D) the amulet of Beauty {Inacc rElec rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It insulates you from electricity. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (58, 47, D) a stone of tremors (58, 48, D) a +0 robe (unseen) (58, 49, D) a book of Dreams (59, 36, D) the +1 ring mail of the Enchanted Forest {Dex+4} It affects your dexterity (+4). (59, 47, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (59, 48, D) an uncursed staff of power (59, 49, D) a book of Cantrips (59, 50, D) a +0 spear (unseen) (59, 51, D) a spriggan corpse (60, 36, D) an uncursed amulet of magic regeneration (60, 37, D) a book of Envenomations (60, 50, D) a +0 spear (unseen) (60, 51, D) the ring "Ginteih" {Wiz Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). (unseen) (61, 3, D) a +0 long sword (61, 16, D) a +3 hunting sling of freezing (61, 26, D) a +3 hand axe of venom (61, 36, D) a +3 scythe of venom a stone of tremors (61, 38, D) a +1 leather armour of magic resistance (61, 40, D) a +0 glaive (61, 47, D) a phantom mirror (unseen) (62, 0, D) a +3 eveningstar of draining (62, 3, D) a +3 battleaxe of distortion (unseen) (62, 4, D) a +0 rapier (62, 8, D) an Akashic Record (62, 9, D) the cursed +0 scale mail of Makhleb's Benevolence {rPois Str+2 Dex-3 Slay+3} It affects your strength (+2). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It has a curse placed upon it. (62, 16, D) a +6 scimitar of electrocution (62, 17, D) the Disquisition on Attacks and Earth Spells Type Level a - Magic Dart Conjuration 1 b - Force Lance Conjuration/Translocation 4 c - Throw Icicle Conjuration/Ice 4 d - Petrify Transmutation/Earth 4 e - Spellforged Servitor Conjuration/Summoning 7 (62, 26, D) an uncursed staff of death (62, 29, D) a +0 trident (62, 37, D) a disc of storms a box of beasts (62, 40, D) a +0 glaive (62, 47, D) the +10 long sword "Iwuemiock" {antimagic, Int+3} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). the cursed -3 pair of boots of Laeps {rElec Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It has a curse placed upon it. (62, 52, D) 19 arrows (unseen) (62, 55, D) a satyr corpse (63, 0, D) a +0 dagger (63, 8, D) an uncursed staff of earth (63, 16, D) a lamp of fire (63, 17, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 27, D) an uncursed staff of fire (63, 48, D) a cursed staff of conjuration (unseen) (63, 51, D) an uncursed ring of fire (unseen) (63, 52, D) a +0 robe (unseen) (63, 53, D) a +0 robe a +0 hand axe a +0 animal skin (63, 54, D) a +0 war axe a +0 robe a +0 animal skin a +5 flail of holy wrath a cursed +0 robe a +0 buckler (64, 16, D) a +0 quarterstaff of protection (64, 17, D) a plain deck of summoning (64, 30, D) a +0 club (unseen) (64, 52, D) a +0 longbow a +0 quarterstaff a +0 robe a +0 club a spriggan corpse (64, 54, D) a spriggan corpse (unseen) (64, 55, D) a hornet corpse (65, 47, D) an uncursed staff of wizardry (65, 48, D) an uncursed ring of resist corrosion a spriggan corpse (65, 50, D) a +0 club (still there?) a +2 flail of draining (still there?) (65, 52, D) a +3 leather armour of fire resistance 36 arrows (65, 53, D) 3 chunks of flesh a dire elephant skeleton (65, 54, D) a +0 trident of venom (unseen) (65, 55, D) an apis corpse (65, 57, D) an arrow (66, 48, D) a +0 quarterstaff (66, 49, D) the +10 quick blade of Perversion {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. a +0 robe a book of Envenomations a spriggan corpse (66, 50, D) a +0 longbow 4 scrolls of enchant weapon the cursed +0 war axe of the Spinneret {antimagic, Fragile rElec Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. a satyr corpse (66, 51, D) a +2 trident of freezing (still there?) an uncursed amulet of the gourmand (still there?) (66, 52, D) a +3 flail of protection a +2 robe a +0 buckler a spriggan corpse (66, 54, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (unseen) (67, 0, D) a cursed staff of conjuration (67, 47, D) an Akashic Record (67, 48, D) an ornate deck of defence (67, 49, D) a +0 hand axe of venom (still there?) a +0 dire flail of protection (still there?) (67, 50, D) an uncursed ring of protection from magic (67, 52, D) a +0 antimagic hand axe (unseen) (68, 48, D) a crystal ball of energy (68, 49, D) a +0 vampiric demon whip (still there?) 2 potions of heal wounds (still there?) (68, 50, D) a +0 buckler (unseen) (68, 52, D) a dryad corpse (69, 0, D) a +0 halberd of venom (69, 21, D) a +4 glaive of freezing (69, 22, D) a +1 double sword of draining a +0 long sword (69, 36, D) a book of Changes (69, 47, D) the +10 dagger "Lyafoek" {flame, +Blink MR- Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. (unseen) (69, 48, D) a +2 long sword of holy wrath (still there?) a +1 shadow dragon armour (still there?) (69, 49, D) a +0 spear (still there?) a stone of tremors (still there?) (69, 50, D) an uncursed amulet of magic regeneration (69, 51, D) a +0 club (unseen) (69, 53, D) a +1 demon whip of flaming (unseen) (70, 8, D) a book of the Warp (70, 9, D) a cursed ring of loudness (70, 23, D) a +0 morningstar (unseen) (70, 37, D) a +5 halberd of venom (70, 41, D) a +0 scimitar (still there?) a +3 war axe of flaming (still there?) (70, 42, D) a +0 rapier (unseen) (70, 47, D) a +0 quarterstaff (70, 48, D) a +0 flail of holy wrath (still there?) a +0 flail of distortion (still there?) (70, 49, D) a +0 spear (still there?) an uncursed staff of wizardry (still there?) (70, 51, D) a +4 demon whip of electrocution (unseen) (70, 52, D) a dire elephant corpse (71, 8, D) a book of Fire (71, 16, D) a +3 ring mail of cold resistance (71, 27, D) a +1 flail of draining (71, 36, D) an uncursed staff of earth (71, 41, D) a +0 short sword a +2 hand axe of chopping (71, 47, D) a book of Callings (71, 49, D) a +3 rapier of draining (still there?) an uncursed staff of summoning (still there?) (71, 50, D) a +5 rapier of speed (unseen) (72, 8, D) a +6 giant spiked club (72, 9, D) an ornate deck of wonders (72, 16, D) a +0 trident (72, 17, D) a +0 flail (72, 26, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (72, 27, D) a book of Unlife (72, 36, D) a book of the Dragon (72, 37, D) an uncursed staff of poison (72, 41, D) a +0 short sword (unseen) (72, 42, D) a +0 short sword (unseen) (72, 43, D) a +2 antimagic long sword (unseen) (72, 47, D) an uncursed staff of wizardry (73, 1, D) a +2 vampiric spear (73, 26, D) an uncursed staff of air (73, 27, D) an uncursed staff of power (73, 36, D) a Young Poisoner's Handbook (73, 47, D) the cursed +1 battleaxe of Gluttony {freeze, +Blink rElec MR- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (73, 48, D) a +0 antimagic quarterstaff (73, 49, D) a +1 chain mail of poison resistance (74, 48, D) a +0 robe (75, 1, D) the +1 ring mail of Nona {Int+2} It affects your intelligence (+2).