pedritolo Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 5, D:1) a +0 short sword (20, -20, D:1) a +0 dagger (24, 21, D:1) 17 arrows (28, -4, D:1) a +0 club (32, 30, D:1) a +0 dagger (43, -29, D:1) 27 arrows (43, 28, D:1) a +0 leather armour (51, 13, D:1) a stone (52, -3, D:1) a cursed -1 whip (52, 11, D:1) 2 stones (54, 28, D:1) a +0 club (61, 31, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 12, D:2) a +0 club (2, 9, D:2) a +0 club 2 stones (4, 18, D:2) 29 bolts (5, -4, D:2) a +0 ring mail (9, 15, D:2) a +0 short sword (14, -4, D:2) a +0 ring mail (25, 16, D:2) a +0 club (27, 9, D:2) a +0 club (36, -4, D:2) a +0 whip (39, 8, D:2) a +0 club (53, 12, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 3, D:3) a +0 robe (1, 2, D:3) a stone (2, -37, D:3) a +0 robe a +0 dagger (3, 4, D:3) a stone (3, 5, D:3) a stone (4, -43, D:3) a +0 scale mail a +0 club (5, -2, D:3) a +0 mace (7, -39, D:3) a +0 robe (28, -21, D:3) 23 arrows (29, -28, D:3) a +0 dagger (31, -30, D:3) a +0 club (32, -11, D:3) a +0 scale mail (32, -8, D:3) a +0 club (34, -17, D:3) a +0 dagger (34, -16, D:3) a stone a +0 scale mail (52, -36, D:3) a +0 club (54, -20, D:3) a +0 spear (58, -44, D:3) a +0 club Level 4 of the Dungeon [Shop] Mattul's Assorted Antiques a +2 spear of freezing (539 gold) a scroll of identify (62 gold) a scroll of immolation (108 gold) a +3 glaive of venom (768 gold) a crystal ball of energy (620 gold) a scroll of teleportation (93 gold) a scroll of enchant armour (232 gold) a scroll of immolation (108 gold) the +7 bardiche of Blood {flame, +Fly rC+ SInv Stlth+} (2303 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It lets you see invisible. It lets you fly. It makes you more stealthy. a potion of agility (124 gold) (0, 0, D:4) a +0 whip (2, -19, D:4) 13 arrows (7, 18, D:4) a +0 robe (9, -1, D:4) a +0 dagger a +0 robe (10, 18, D:4) 21 stones (19, -1, D:4) a +0 hand axe 5 tomahawks of dispersal a +0 ring mail (21, 2, D:4) a +0 leather armour a +0 dagger (31, -19, D:4) a +0 chain mail (36, 29, D:4) a +0 whip a +0 dagger of venom a +0 robe (37, 29, D:4) a +0 whip (41, -11, D:4) 3 tomahawks (44, -7, D:4) a +0 long sword Level 5 of the Dungeon (3, -19, D:5) a scroll of remove curse (9, -20, D:5) a bat corpse (12, -5, D:5) the +0 ring mail of Boiling Hail {rElec Str-5 Dex+6} It affects your strength (-5). It affects your dexterity (+6). It insulates you from electricity. the +3 leather armour of Henotheism {rElec rF+ rCorr Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. (14, -12, D:5) a +0 scale mail (16, -23, D:5) a +0 spear (17, -5, D:5) 8 arrows (21, -21, D:5) a +0 leather armour (37, -23, D:5) a wyvern corpse (skeletalised by now) (39, 8, D:5) a +0 whip (41, 9, D:5) a +0 plate armour (45, -14, D:5) 20 stones (46, -7, D:5) 8 stones (47, 27, D:5) a +0 hand axe (48, -23, D:5) a +0 scale mail (56, -21, D:5) a +0 robe (58, 17, D:5) a +0 plate armour