pedritolo the Dungeon (0, 50, D) an uncursed ring of protection from fire (0, 52, D) the +8 long sword of Bylieg {freeze, rC- Str+6 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+2). It makes you vulnerable to cold. (1, 32, D) an uncursed staff of poison (1, 33, D) a +0 flail of protection (1, 50, D) an uncursed staff of wizardry (1, 51, D) a +5 war axe of electrocution (1, 52, D) a +4 ring mail of positive energy (2, 15, D) an uncursed staff of air (2, 16, D) a +3 ring of protection (2, 32, D) a +3 falchion of holy wrath (2, 33, D) an uncursed staff of air (2, 34, D) an uncursed staff of earth (2, 50, D) the +3 scale mail of Claustrophobia {rCorr Stlth+} It protects you from acid and corrosion. It makes you more stealthy. (2, 51, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (2, 52, D) the +5 shortbow of the Abyss {speed, rN+ Str+3 Int-2 Dex+8} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+8). It protects you from negative energy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +9 quick blade (3, 16, D) a +0 battleaxe of flaming (3, 32, D) a +3 spear of flaming (3, 33, D) the Reference Book on Earth and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (3, 34, D) an uncursed staff of poison (3, 50, D) the cursed +1 great sword of Ekhloahas {distort, *Corrode Int+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+6). It may corrode you when you take damage. It has a curse placed upon it. (3, 51, D) the ring of Kiufotah {-Tele rPois rF+ Str+2 Slay+3} [ring of slaying] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. It prevents most forms of teleportation. the ring "Pasauwn" {rN+ MP+9} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). the ring of Itzattoo {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. the ring of Discretion {*Contam +Fly MR+ Int+4 SInv} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It causes magical contamination when unequipped. the ring of the Middle {Fire rN+ Dex+3} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (3, 52, D) the +5 chain mail of Impatience {MR+} It affects your resistance to hostile enchantments. (3, 54, D) +0 ice dragon scales (3, 55, D) a +0 long sword (3, 56, D) the +1 mace "Gogesag" {elec, Fragile rElec rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. a +1 longbow of freezing (3, 57, D) a +0 flail a +5 ring of protection (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 scale mail a +0 shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Spatial Translocations (4, 16, D) a cursed staff of wizardry (4, 17, D) a large rock (4, 18, D) a large rock (4, 32, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (4, 33, D) a phial of floods (4, 34, D) an uncursed staff of power (4, 50, D) the cursed +0 robe of Mavyer {*Drain rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (4, 51, D) a +3 ring mail of magic resistance (4, 52, D) a manual of Ice Magic (5, 14, D) a +0 chain mail (5, 15, D) the Incunabulum of Execration and Transmigration Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spider Form Transmutation/Poison 3 d - Cause Fear Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 f - Blade Hands Transmutation 5 (5, 16, D) an uncursed staff of power (5, 17, D) a bolt (5, 18, D) a +3 bardiche a cursed +0 plate armour a large rock a +0 halberd the +6 scale mail "Naanecit" {Regen+ Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It increases your rate of regeneration. a bolt a +0 great mace a +0 plate armour (5, 19, D) a +0 halberd a +0 chain mail a cursed -1 great sword a +0 plate armour a +0 glaive a +0 plate armour a +0 great mace a +0 chain mail (5, 20, D) a +0 bardiche a +0 plate armour a +0 halberd a +2 plate armour of cold resistance +0 shadow dragon scales (5, 32, D) a book of Necromancy (5, 33, D) a +2 robe of cold resistance (5, 34, D) a phial of floods (5, 40, D) (unseen) (5, 50, D) an uncursed staff of summoning (5, 51, D) a fan of gales (5, 52, D) the +10 great sword "Ponolaskaop" {freeze, Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). (6, 8, D) a +0 war axe (6, 15, D) the cursed +0 cloak of Incorporation {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. a +0 battleaxe of electrocution (6, 16, D) a lamp of fire (6, 17, D) 2 large rocks (6, 18, D) a +0 arbalest a +0 arbalest 21 bolts (6, 19, D) 3 bolts (6, 20, D) a +0 battleaxe a +0 chain mail a +3 broad axe of chopping a +0 plate armour a cursed -3 battleaxe a +0 plate armour (6, 24, D) an uncursed ring of stealth 2 potions of brilliance (6, 32, D) the +2 falchion of the Peculiar Spirits {slice, rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. (6, 33, D) a fan of gales (6, 34, D) a +6 hand crossbow (6, 50, D) a +4 quarterstaff of draining (6, 51, D) a cursed staff of death (7, 14, D) a +4 blowgun (7, 16, D) an uncursed ring of positive energy (7, 18, D) +0 shadow dragon scales a +0 arbalest 4 large rocks 9 bolts (7, 19, D) a +0 great sword a +0 chain mail a +3 battleaxe a +0 chain mail the ring "Wotty" {rElec MR+ Int+4} [ring of intelligence] It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. 3 large rocks a +0 battleaxe a +0 plate armour a bolt (7, 20, D) a +0 arbalest a +4 hand axe of freezing a +0 arbalest a +1 trident of piercing a +2 arbalest of velocity 49 bolts a +0 great sword a +0 plate armour (7, 21, D) the +9 glaive "Ajamets" {chop, rF+ rC- Int+2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. a +0 plate armour (7, 27, D) 4 scrolls of amnesia (7, 33, D) a +1 leather armour of poison resistance (7, 34, D) a book of Changes (7, 50, D) the cursed +0 hand axe of Ciodghufij {antimagic, Fragile Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It will be destroyed if unequipped. It has a curse placed upon it. (7, 52, D) an uncursed staff of poison (8, 14, D) a +0 shield a +0 war axe (8, 15, D) a +0 plate armour (8, 16, D) a +2 robe (8, 18, D) 2 large rocks (8, 19, D) a +0 long sword a +6 plate armour of ponderousness 2 bolts (8, 32, D) an uncursed staff of power (8, 34, D) +5 storm dragon scales +5 gold dragon scales (8, 50, D) an uncursed staff of energy (8, 52, D) a book of Minor Magic (9, 15, D) a +2 scale mail of positive energy (9, 18, D) a bolt a +0 dire flail a +0 plate armour (9, 32, D) the Guide on Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Cold Conjuration/Ice 6 d - Orb of Destruction Conjuration 7 (9, 34, D) a +2 ring mail of poison resistance (9, 50, D) a +4 dagger of venom (9, 51, D) a +1 ring of evasion (9, 52, D) the Grimoire of Mutagenic Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Tukima's Dance Hexes 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Dragon Form Transmutation 7 (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of power (10, 15, D) a +1 hand crossbow of flaming (10, 16, D) an uncursed amulet of magic regeneration (10, 32, D) an uncursed staff of wizardry (10, 33, D) an uncursed ring of ice (10, 50, D) a book of Fire (10, 51, D) a +4 plate armour of poison resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (11, 14, D) the +9 plate armour of the Iron City of Dis {*Drain Dex+5} It affects your dexterity (+5). It causes draining when unequipped. (11, 32, D) an uncursed staff of power (unseen) (11, 34, D) a crystal ball of energy (11, 50, D) a +2 whip of pain (11, 51, D) a manual of Poison Magic (11, 52, D) a +0 hand axe (12, 14, D) the Catalogue of Cold Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Simulacrum Ice/Necromancy 6 (12, 16, D) a book of the Tempests (12, 32, D) an uncursed ring of poison resistance (12, 33, D) a crystal ball of energy (12, 34, D) a crystal ball of energy (12, 50, D) the ring "Qiremeoq" {+Inv rF+ rC++ Dex-3 Slay-3} [ring of protection from fire] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It greatly protects you from cold. It lets you turn invisible. (12, 51, D) a +1 dagger of flaming (12, 52, D) a book of Misfortune (13, 32, D) a +3 lightning rod (12/12) (13, 33, D) a +6 flail of protection (13, 34, D) an uncursed staff of fire (13, 50, D) an uncursed staff of wizardry (13, 51, D) a book of the Warp (14, 50, D) a +1 plate armour of poison resistance (14, 52, D) a +4 flail of draining (18, 48, D) the Compendium of Supportive Damage Dealing Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Summon Ice Beast Ice/Summoning 4 (18, 50, D) a +0 robe (19, 0, D) the Collected Works on Destructive Lightness Spells Type Level a - Sting Conjuration/Poison 1 b - Fireball Conjuration/Fire 5 c - Irradiate Conjuration/Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (19, 1, D) an uncursed ring of wizardry (19, 6, D) the +4 mace "Gipirec" {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (19, 16, D) a book of Necromancy (19, 17, D) the +7 shortbow of Ixoogyeb {speed, rF+ rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It makes you more stealthy. (19, 32, D) a fan of gales (19, 33, D) a +0 spear (19, 49, D) a +0 trident (20, 0, D) an uncursed amulet of guardian spirit (20, 1, D) an uncursed staff of air (20, 16, D) a book of Dreams (20, 32, D) a book of Changes (20, 34, D) a javelin (20, 49, D) a disc of storms (20, 50, D) a +0 spear (20, 59, D) 2 javelins of penetration (21, 1, D) a book of Minor Magic (21, 16, D) the Grimoire of the Mountains and Summoning Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Call Canine Familiar Summoning 3 (21, 17, D) a book of Conjurations (21, 32, D) a book of Summonings (21, 48, D) a disc of storms (21, 49, D) the Incunabulum of Conjuration and Envenoming Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Venom Bolt Conjuration/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (21, 50, D) an uncursed staff of cold (22, 0, D) a +3 scale mail of positive energy (22, 1, D) a +2 pair of boots of flying (22, 16, D) a phial of floods (22, 17, D) a +3 leather armour of poison resistance (22, 32, D) a +0 trident (22, 33, D) a +1 pair of boots of stealth (22, 34, D) a manual of Unarmed Combat (22, 38, D) a cursed +0 trident a cursed +0 spear 19 javelins a +0 leather armour (22, 39, D) a +0 trident a +4 trident of piercing a +3 hunting sling of freezing a +0 robe (22, 40, D) a +0 spear a +0 leather armour 11 poisoned javelins (22, 48, D) a +0 spear (22, 49, D) a +0 rapier (22, 61, D) 2 javelins of penetration (23, 0, D) +2 fire dragon scales (23, 1, D) the +7 giant club "Toepruig" {flame, rPois Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. (23, 16, D) a +6 glaive of protection (23, 17, D) an uncursed ring of stealth (23, 18, D) a +4 rod of inaccuracy (9/9) (23, 24, D) an uncursed staff of death (23, 32, D) a phial of floods (23, 33, D) a +2 rapier of holy wrath (23, 34, D) an uncursed staff of power (23, 37, D) a +0 longbow a +0 spear 14 arrows (23, 39, D) a large rock 3 javelins a +4 rapier of electrocution a +0 robe (23, 40, D) a +1 rapier of freezing a +0 robe (23, 41, D) the +3 eveningstar "Pedekor" {crush, +Fly Str-3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It lets you fly. a +0 leather armour 14 javelins (23, 48, D) an uncursed staff of energy (23, 49, D) a +0 robe (23, 50, D) an uncursed staff of power (23, 59, D) a +0 trident (23, 61, D) a javelin of penetration (24, 0, D) a +6 ring of strength (24, 1, D) a +2 quarterstaff of distortion (24, 16, D) an uncursed staff of poison (24, 17, D) Sawupnap's Guide on Scorching Talismans Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Spectral Weapon Hexes/Charms 3 g - Bolt of Magma Conjuration/Fire/Earth 5 (24, 18, D) a +2 vampiric trident (24, 32, D) the Reference Book on Frigorific Companions Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Call Imp Summoning 2 (24, 33, D) a book of the Warp (24, 37, D) 3 large rocks (24, 38, D) an arrow a +3 spear of venom a +0 leather armour 13 javelins (24, 39, D) a +1 hand axe of chopping a +0 robe a +3 hand axe of venom a +0 robe an uncursed amulet of rage a cursed -2 rapier a +0 robe an uncursed ring of poison resistance a javelin (24, 48, D) a +2 falchion of freezing (24, 56, D) a +1 rapier of venom a +0 robe (24, 57, D) a +2 halberd of protection (24, 58, D) a +0 trident a +2 scimitar of electrocution a +9 rod of shadows (4/13) a +0 robe a +1 spear of freezing 12 javelins of penetration a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (24, 59, D) a +2 vampiric trident (unseen) (24, 60, D) a +0 trident (unseen) (25, 0, D) a +1 dagger of draining (25, 1, D) the +0 troll leather armour of the Voivode {-Cast rF++ Regen+ Str+8 Int-2} It affects your strength (+8). It affects your intelligence (-2). It greatly protects you from fire. It prevents spellcasting. It increases your rate of regeneration. (25, 16, D) a disc of storms (25, 17, D) a +4 battleaxe of chopping (25, 18, D) an uncursed ring of wizardry (25, 34, D) a +2 short sword of speed (25, 37, D) a +2 demon trident of venom the +4 chain mail of Divine Compulsion {rPois MR+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. (25, 40, D) a +0 spear 9 javelins of returning a +0 leather armour (25, 48, D) a +0 trident (25, 49, D) a crystal ball of energy (25, 50, D) a book of Frost (25, 55, D) a javelin (25, 57, D) a +0 trident a +0 trident of pain a +0 robe a merfolk corpse (skeletalised by now) (25, 58, D) a javelin (25, 59, D) a javelin (26, 0, D) a +1 scale mail of cold resistance (26, 1, D) a +2 ring mail of cold resistance (26, 16, D) a crystal ball of energy (26, 17, D) a +6 shortbow of flaming (26, 33, D) the Catalogue of the Escort and Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Recall Summoning/Translocation 3 f - Lightning Bolt Conjuration/Air 5 (26, 34, D) a +2 vampiric great sword (26, 39, D) a +2 spear of piercing a +1 shortbow of freezing a +1 robe of fire resistance 15 javelins (26, 48, D) a +1 trident of pain (26, 49, D) a +1 demon trident of electrocution (26, 50, D) an uncursed staff of earth (26, 56, D) +0 swamp dragon scales (26, 57, D) 5 large rocks (still there?) a +1 demon trident of flaming (still there?) (26, 58, D) a +0 glaive of protection (still there?) the +6 mace "Onilaf" {venom, rF+ Int+3 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. (26, 59, D) a large rock a +3 rapier of venom a cursed +0 robe a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (26, 60, D) 2 large rocks (27, 0, D) a +3 amulet of reflection (27, 1, D) the cursed ring "Qubbefekh" {rC++ AC-3 Int-3} [ring of protection] It affects your AC (-3). It affects your intelligence (-3). It greatly protects you from cold. It has a curse placed upon it. (27, 16, D) the +2 triple sword of Doom {distort, rElec rF+ Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It insulates you from electricity. It makes you less stealthy. (27, 17, D) a lamp of fire (27, 32, D) a +2 falchion of pain (27, 33, D) a +0 leather armour (27, 49, D) a fan of gales (27, 56, D) a cursed -2 rapier a +0 robe (27, 57, D) a javelin (27, 58, D) a +0 trident (27, 59, D) 3 large rocks (unseen) (27, 60, D) a +0 trident (unseen) (28, 0, D) a fan of gales (28, 1, D) a cursed staff of fire (28, 16, D) an uncursed staff of poison (28, 17, D) an uncursed staff of air (28, 32, D) the Collected Works on the Harmful Traveller Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Controlled Blink Translocation 8 e - Disjunction Translocation 8 (28, 49, D) a +3 spear of piercing (28, 50, D) a +0 rapier (28, 59, D) a large rock (29, 0, D) the amulet of Obsession {Gourm MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your resistance to hostile enchantments. (29, 1, D) the amulet of the Falcon {Gourm rN+ MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. It affects your magic capacity (+9). (29, 16, D) an uncursed amulet of harm (29, 17, D) a +2 flail of protection (29, 33, D) a +0 leather armour (29, 40, D) a poisoned javelin (29, 49, D) a book of Spatial Translocations (29, 50, D) a lamp of fire (30, 48, D) the ring of Fiaroej {+Inv rElec rF- MR+ SInv} [ring of protection from magic] It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (30, 49, D) an uncursed staff of cold (30, 50, D) a cursed staff of cold (31, 50, D) a +4 amulet of reflection (31, 55, D) a javelin (31, 65, D) 5 javelins of penetration (32, 49, D) a +2 mace of protection (32, 50, D) an uncursed staff of poison (33, 19, D) a javelin (33, 49, D) a +0 shield of fire resistance (33, 50, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. (34, 28, D) a book of Unlife (34, 48, D) a +0 spear (35, 0, D) an uncursed staff of energy (35, 14, D) a fan of gales (35, 15, D) a book of Transfigurations (35, 16, D) a tomahawk (35, 28, D) a +5 rod of inaccuracy (14/14) a +3 lightning rod (9/9) (35, 29, D) the +9 fustibalus of Breach {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (36, 0, D) a +2 great sword of slicing (36, 1, D) an uncursed ring of resist corrosion (36, 14, D) a +2 spear of piercing (36, 15, D) a +0 trident (36, 29, D) a +2 leather armour of magic resistance (37, 0, D) a disc of storms (37, 5, D) a +5 rapier of draining (unseen) (37, 14, D) a +3 trident of distortion (37, 15, D) a +4 ring of intelligence (37, 19, D) 7 javelins (37, 20, D) a +4 mace of holy wrath a +0 robe (37, 29, D) a manual of Slings (38, 0, D) a book of Callings (38, 1, D) a +0 chain mail of cold resistance (38, 7, D) an uncursed staff of earth a +0 robe (38, 14, D) an uncursed staff of earth (38, 18, D) a +0 trident (38, 19, D) a +0 spear a +0 leather armour a +4 falchion of slicing 18 javelins (38, 20, D) the +3 falchion of Gallantry {vamp, Str+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). a +0 leather armour 8 javelins (38, 28, D) the Volume of the Arsonist and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Conjure Flame Conjuration/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Lightning Bolt Conjuration/Air 5 (38, 29, D) a +2 scythe of slicing (38, 48, D) a +2 rapier of freezing (38, 49, D) a +4 ring mail of positive energy (38, 50, D) a +1 battleaxe of draining (39, 1, D) a phial of floods (39, 6, D) a +0 robe (39, 14, D) an uncursed staff of cold (39, 15, D) a +0 hand crossbow of freezing (39, 18, D) a tomahawk (39, 19, D) a cursed -1 trident 5 tomahawks a +0 rapier a +0 robe (39, 20, D) a large rock (39, 22, D) a javelin (39, 28, D) a book of Battle (39, 34, D) a +0 club a +0 fustibalus 28 sling bullets an uncursed staff of summoning a +0 robe (39, 35, D) a +0 robe (39, 36, D) a +0 flail a +0 animal skin a +0 hand axe a +0 animal skin (39, 48, D) a +6 giant spiked club (39, 49, D) a +3 short sword of protection (39, 50, D) a Grand Grimoire (40, 1, D) the ring "Feulusaf" {Str+4 Dex+3} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+3). (40, 6, D) a +1 quarterstaff of crushing a +0 robe (40, 14, D) a +4 ring of dexterity (40, 15, D) a +0 trident (40, 17, D) a +4 battleaxe of freezing (40, 18, D) a +2 falchion of holy wrath a +0 shortbow 20 arrows (40, 19, D) 4 large rocks a +0 trident (40, 20, D) a +0 trident of venom 7 tomahawks a +3 leather armour of fire resistance (40, 28, D) a manual of Spellcasting (40, 29, D) a book of Frost (40, 34, D) the cursed +2 rapier "Demon's Demise" {pierce, *Contam rF+ rC+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 robe a +0 war axe a +0 animal skin (40, 48, D) a Necronomicon (40, 50, D) the cursed +1 demon blade of Iconoclasm {flame, +Rage Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It lets you go berserk. It has a curse placed upon it. (41, 0, D) a +4 giant club (41, 1, D) a fan of gales (41, 14, D) an uncursed staff of air (41, 15, D) a +0 leather armour of magic resistance (41, 19, D) a tomahawk (41, 28, D) an uncursed staff of death (41, 29, D) a +0 quarterstaff (41, 34, D) a +0 robe (41, 35, D) a +1 scimitar of slicing a +0 robe (41, 36, D) a +2 antimagic war axe a +0 animal skin a +0 quarterstaff a +0 robe (41, 48, D) a +1 rod of shadows (12/12) (41, 49, D) a scroll of brand weapon (41, 50, D) a +1 glaive of venom a +3 trident of protection (41, 59, D) (unseen) (42, 15, D) a book of Power (42, 28, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (42, 29, D) a book of Debilitation (42, 33, D) a +1 trident of piercing a +0 robe (42, 48, D) the +1 whip of Ylluih Othro {speed, rPois Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from poison. (42, 50, D) the +9 shortbow of Goimn {venom, rElec MR+ Str-3} It poisons the ammo it fires. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (43, 15, D) a phial of floods (43, 28, D) a +0 quarterstaff (43, 29, D) a +3 chain mail of cold resistance (43, 48, D) a +5 flail of holy wrath (43, 50, D) the cursed +1 dire flail "Hydrabane" {drain, rC+ rN+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (44, 28, D) a +2 short sword of speed (44, 48, D) a +2 ring mail of cold resistance (44, 50, D) an uncursed staff of energy (44, 51, D) a +2 falchion of electrocution (45, 48, D) a +4 trident of venom (45, 49, D) the ring "Irimuerujaib" {+Fly rN++ MR+ Str-4 Dex+3} [ring of flight] It affects your strength (-4). It affects your dexterity (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (45, 50, D) a +0 hand axe of freezing (unseen) (45, 51, D) an uncursed staff of wizardry (unseen) (45, 56, D) (unseen) (45, 57, D) (unseen) (46, 50, D) an uncursed staff of fire (46, 51, D) the +2 leather armour of the Country {Int+4} It affects your intelligence (+4). (46, 59, D) (unseen) (47, 7, D) a +0 glaive a +0 dire flail (47, 17, D) 4 large rocks a +0 giant club a +0 giant spiked club (47, 18, D) a +0 troll leather armour a +0 giant club a +0 giant spiked club (47, 48, D) a book of Clouds (47, 49, D) an uncursed staff of power (47, 50, D) a book of Flames (47, 51, D) an uncursed ring of positive energy (48, 8, D) a +0 mace (48, 9, D) 5 scrolls of identify an uncursed ring of ice a +4 amulet of reflection a +6 ring of strength a +0 short sword (48, 17, D) 5 large rocks a +0 giant club a +0 giant club (48, 18, D) a +0 giant club 4 large rocks a +1 great sword of flaming (48, 48, D) a +3 hand crossbow of flaming (48, 49, D) an uncursed ring of stealth (48, 50, D) a disc of storms (48, 51, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (49, 0, D) a book of Minor Magic (49, 1, D) a fan of gales (49, 9, D) a +0 long sword a +0 short sword a +0 hand axe (49, 12, D) a +2 amulet of reflection (49, 17, D) a +0 giant club (49, 21, D) a +0 troll leather armour (unseen) (49, 24, D) the Almanac of Bewitchment Spells Type Level a - Inner Flame Hexes/Fire 3 b - Leda's Liquefaction Hexes/Earth 4 (49, 28, D) a +0 robe of magic resistance a +0 robe (49, 36, D) a book of Changes (49, 37, D) an uncursed staff of death (49, 49, D) a crystal ball of energy (49, 50, D) a manual of Staves (50, 1, D) a phial of floods (50, 8, D) a +2 vampiric lajatang (50, 9, D) a +0 trident (50, 12, D) a +2 great sword of holy wrath (50, 13, D) the +9 great mace "Amaos" {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (50, 24, D) a book of Transfigurations (50, 28, D) a +0 robe (50, 36, D) a +3 large shield (50, 37, D) a book of the Sky (50, 48, D) a +2 robe of magic resistance (50, 49, D) a +2 ring mail of poison resistance (50, 50, D) a +2 mace of holy wrath (51, 0, D) an uncursed staff of earth (51, 12, D) a +2 dagger of draining (51, 13, D) a large rock (51, 24, D) a +0 shortbow of flaming (51, 25, D) a book of Death (51, 29, D) a +4 flail of protection a cursed +0 robe (51, 30, D) a +0 robe (51, 37, D) a crystal ball of energy (51, 48, D) an uncursed staff of conjuration (51, 50, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (52, 1, D) a +0 battleaxe (52, 12, D) +1 fire dragon scales (52, 24, D) a +2 fustibalus of velocity (52, 25, D) an uncursed amulet of faith (52, 37, D) a book of Summonings (52, 48, D) a book of Transfigurations (52, 49, D) an uncursed staff of energy (52, 50, D) a lamp of fire (53, 0, D) a manual of Poison Magic (53, 1, D) an uncursed staff of poison (53, 12, D) an uncursed staff of death (53, 13, D) a +0 demon whip of venom (53, 24, D) a +2 large shield of cold resistance (53, 25, D) a +0 quarterstaff of protection (53, 41, D) a +2 morningstar of protection (53, 48, D) a +2 rapier of holy wrath (53, 49, D) a +1 troll leather armour (53, 50, D) a +1 hunting sling of velocity (54, 0, D) a cursed staff of fire (54, 1, D) a +0 flail (54, 13, D) a +3 iron rod (12/12) a +3 rod of shadows (12/12) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). 1000 arrows (54, 25, D) an uncursed staff of energy (54, 41, D) an uncursed staff of poison (54, 48, D) a +2 spear of freezing (54, 49, D) The Intricacies of Spellcasting Spells Type Level a - Tornado Air 9 (54, 50, D) a +0 scimitar of holy wrath (55, 0, D) the +3 spear "Jeghouhe" {pierce, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (55, 1, D) a +2 crystal plate armour (55, 13, D) the +6 hand axe "Sugagem" {elec, MR- Str+5 Int+9 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your intelligence (+9). It affects your resistance to hostile enchantments. It makes you less stealthy. (55, 24, D) a +2 chain mail of fire resistance (55, 42, D) an uncursed staff of poison (58, 47, D) a +4 longbow of flaming (58, 48, D) a +3 leather armour of positive energy (58, 49, D) a +1 dagger of protection (59, 36, D) a +1 trident of piercing (59, 37, D) a +0 whip of holy wrath (59, 47, D) Epupoaza's Disquisition on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Delayed Fireball Conjuration/Fire 7 (59, 48, D) a crystal ball of energy (59, 49, D) the ring "Ufriloh" {MR+ AC+1 Stlth+} [ring of protection] It affects your AC (+1). It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 36, D) a disc of storms (60, 47, D) a crystal ball of energy (60, 48, D) an uncursed staff of death (60, 49, D) a lamp of fire (61, 16, D) a book of Beasts (61, 37, D) +0 pearl dragon scales (61, 47, D) the +4 short sword "Jaral" {speed, *Corrode rPois rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (61, 48, D) an uncursed amulet of harm (62, 0, D) a +3 plate armour of cold resistance (62, 9, D) a +2 ring mail of poison resistance (62, 16, D) a +3 scale mail of positive energy (62, 17, D) a +2 leather armour of fire resistance (62, 19, D) the +6 hand crossbow of Pabbey {penet, rElec rF++ Str-4 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It affects your dexterity (+4). It greatly protects you from fire. It insulates you from electricity. (62, 26, D) a +0 hand axe (62, 27, D) a +0 dagger (62, 29, D) a +0 battleaxe a +0 plate armour (62, 30, D) a +0 hand axe of flaming (unseen) (62, 36, D) an uncursed staff of fire (62, 37, D) an uncursed staff of poison (62, 47, D) a +3 ring of strength (62, 48, D) a +1 war axe of freezing (62, 49, D) a +2 robe of the Archmagi (62, 65, D) a steam dragon corpse (63, 8, D) the +2 leather armour of the Armadillo {+Fly} It lets you fly. (63, 17, D) the +8 chain mail of the Abyss {*Drain rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It causes draining when unequipped. (63, 27, D) a +1 antimagic falchion (63, 29, D) the +6 flail of Erabuatha {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. the +2 mace of Fragile Peace {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a +0 leather armour a +0 flail a +0 leather armour a +0 glaive a +0 plate armour (63, 36, D) a +1 quarterstaff of protection (63, 47, D) a lamp of fire (63, 48, D) a +0 ring mail of poison resistance (63, 49, D) an uncursed staff of death (63, 50, D) a book of the Dragon (64, 16, D) an uncursed staff of wizardry (64, 17, D) a book of Summonings (64, 26, D) a book of Beasts (64, 27, D) a +0 dagger (64, 28, D) a +0 trident (64, 29, D) a +0 robe a +0 battleaxe a +0 chain mail (64, 48, D) a +4 halberd of freezing (64, 49, D) the +9 spear of Optimality {freeze, Str-3 Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+4). It lets you see invisible. (64, 50, D) an uncursed staff of poison (64, 53, D) +0 swamp dragon scales (unseen) (65, 26, D) a +3 chain mail of poison resistance (65, 47, D) the cursed +0 buckler of Disaster {rC- MR+ Str+5 Stlth+} It affects your strength (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (65, 48, D) a +2 ring of intelligence (65, 49, D) the +5 long sword of the Living Dead {elec, MR++ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (65, 50, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (65, 53, D) +0 mottled dragon scales (still there?) +0 mottled dragon scales (still there?) (66, 48, D) an uncursed staff of poison (66, 49, D) a fan of gales (66, 51, D) a phial of floods (66, 53, D) a swamp dragon corpse (66, 54, D) a hydra corpse (66, 55, D) a steam dragon corpse (66, 56, D) +0 mottled dragon scales quicksilver dragon scales a mottled dragon corpse a quicksilver dragon corpse (67, 47, D) an uncursed amulet of regeneration (67, 48, D) a +1 rapier of electrocution (67, 49, D) a +1 glaive of venom (67, 53, D) +0 fire dragon scales a fire dragon corpse a mottled dragon corpse (67, 54, D) +0 ice dragon scales a swamp drake corpse an ice dragon corpse (68, 0, D) a +4 mace of protection (68, 48, D) the +11 quarterstaff of Uraqugaa {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (68, 49, D) a book of the Warp (68, 50, D) the Reference Book on Ensnaring Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Confusing Touch Hexes 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Spectral Weapon Hexes/Charms 3 e - Cause Fear Hexes 4 f - Tornado Air 9 (68, 52, D) a golden dragon corpse (still there?) a wyvern corpse (still there?) (68, 55, D) a quicksilver dragon corpse (68, 58, D) a death drake corpse (69, 0, D) a +2 dagger of venom (69, 36, D) an uncursed amulet of regeneration (69, 47, D) an uncursed staff of cold (69, 48, D) a manual of Translocations (69, 49, D) a +4 ring mail of fire resistance (69, 50, D) an uncursed staff of poison (69, 55, D) a hydra corpse (69, 56, D) an iron dragon corpse (still there?) a rime drake corpse (still there?) (69, 57, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (69, 59, D) an iron dragon corpse (still there?) a death drake corpse (still there?) (69, 60, D) a golden dragon corpse (70, 36, D) a +2 bardiche of chopping (70, 37, D) a +2 plate armour of magic resistance (70, 48, D) a +1 buckler of reflection (70, 49, D) a cursed staff of power (70, 52, D) a fire dragon corpse (71, 8, D) the +0 chain mail of the Shore {rC++} It greatly protects you from cold. (71, 16, D) a +4 quarterstaff of protection (71, 17, D) an uncursed ring of magical power (71, 26, D) a +3 plate armour of fire resistance (71, 27, D) an uncursed staff of poison (71, 37, D) a +4 rapier of flaming (71, 40, D) a cursed +3 trident of freezing (unseen) (71, 47, D) an uncursed staff of earth (71, 48, D) a +2 broad axe of electrocution (71, 49, D) a +1 plate armour of cold resistance (71, 57, D) +0 ice dragon scales (unseen) (71, 59, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (71, 60, D) +0 mottled dragon scales (unseen) (71, 61, D) a mottled dragon corpse (72, 8, D) a +2 ring of intelligence (72, 9, D) a crystal ball of energy (72, 16, D) a manual of Stealth a +2 vampiric whip (72, 17, D) a +0 scale mail of magic resistance (72, 26, D) a book of Summonings (72, 27, D) a +0 dagger (72, 29, D) a +0 trident a +0 plate armour (72, 30, D) a +2 dagger of electrocution a +0 robe a cursed staff of power a +0 robe a +0 mace a +0 plate armour (72, 36, D) a +3 mace of draining (72, 37, D) a book of Air (72, 47, D) the cursed +1 falchion "Ifipt" {venom, rPois rC++ MP+9 Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It greatly protects you from cold. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (72, 48, D) an uncursed staff of power (72, 49, D) a book of Power (73, 1, D) a Fen Folio (73, 17, D) a +3 trident of venom (73, 21, D) a cursed +0 great sword (unseen) (73, 26, D) a book of Cantrips (73, 27, D) a +0 dagger (73, 30, D) the +11 dagger of the Spheres {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 robe (73, 36, D) an uncursed staff of summoning (73, 37, D) an uncursed ring of magical power (73, 47, D) a +2 pair of gloves of dexterity (73, 48, D) an uncursed staff of conjuration (73, 49, D) a book of Air (73, 57, D) a rime drake corpse (74, 2, D) a +0 trident 5 tomahawks of dispersal (74, 4, D) a tomahawk (74, 47, D) a Grand Grimoire (74, 48, D) an uncursed staff of earth (74, 49, D) the ring of Pagun {+Fly rF++} [ring of flight] It greatly protects you from fire. It lets you fly. (75, 1, D) a +0 trident 5 tomahawks an uncursed staff of cold (75, 47, D) a phial of floods