pedritolo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +0 flail the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword (49, 36, D) the amulet "Qoppepn" {RegenMP MR- Str+4 Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (49, 37, D) a +3 glaive of flaming (50, 36, D) a Necronomicon (50, 37, D) a +1 hunting sling of flaming (51, 36, D) a +1 hand crossbow of freezing (51, 37, D) the +10 war axe "Bimmipre" {chop, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (52, 36, D) an uncursed staff of air (52, 37, D) a +2 chain mail of cold resistance (53, 36, D) an uncursed staff of wizardry (53, 37, D) the cursed +3 flail "Poritu" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (54, 36, D) a +4 scale mail of cold resistance (59, 32, D) an inedible chunk of flesh (59, 36, D) the +5 rapier "Viufom" {flame, rPois Str+3 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-4). It protects you from poison. (59, 37, D) a +2 flail of holy wrath (60, 36, D) a manual of Axes (61, 3, D) a +0 short sword (unseen) (61, 11, D) a +0 arbalest (unseen) (61, 36, D) an uncursed amulet of faith (61, 37, D) an uncursed staff of fire (62, 3, D) a +0 dagger (unseen) (62, 8, D) a book of Conjurations (62, 9, D) a book of Unlife (62, 11, D) a +0 arbalest 21 bolts a +0 shortbow a centaur corpse (62, 13, D) 2 bolts (62, 16, D) a +2 vampiric rapier (62, 17, D) the +1 robe "Adenafaf" {Int+7} It affects your intelligence (+7). (62, 19, D) a +0 trident a merfolk corpse (62, 20, D) a +0 shortbow 15 arrows (62, 23, D) a chunk of flesh (62, 26, D) a crystal ball of energy (62, 27, D) a +6 quarterstaff of protection (62, 30, D) a basilisk corpse (still there?) a yak corpse (still there?) (62, 36, D) a +2 scale mail of cold resistance (62, 37, D) an uncursed staff of wizardry (63, 3, D) a wolf corpse (skeletalised by now) (63, 4, D) a cursed -1 rapier (unseen) (63, 8, D) Vehumet's Tome of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Lightning Bolt Conjuration/Air 5 (63, 11, D) a +2 shortbow of flaming (unseen) (63, 16, D) the cursed ring "Yrytsav" {Int-5 Dex+2} [ring of intelligence] It affects your intelligence (-5). It affects your dexterity (+2). It has a curse placed upon it. (63, 17, D) the +3 double sword of Supply {freeze, MR- Str+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 19, D) a +0 trident (63, 21, D) 4 arrows (63, 23, D) a chunk of flesh (still there?) an arrow (still there?) (63, 26, D) a +0 war axe of flaming (63, 27, D) the cursed ring of Tuesin {Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It has a curse placed upon it. (63, 29, D) an iguana corpse (63, 30, D) a yak corpse (63, 36, D) a +2 broad axe of flaming (63, 37, D) the +4 scale mail of the Ace of Swords {+Fly MR- Regen+ Stlth+} It affects your resistance to hostile enchantments. It lets you fly. It increases your rate of regeneration. It makes you more stealthy. (64, 16, D) a +0 trident (64, 19, D) a +0 shortbow (unseen) (64, 20, D) a hippogriff corpse (64, 21, D) a +2 battleaxe of flaming (64, 26, D) a +3 chain mail of magic resistance (64, 27, D) a +4 antimagic war axe (64, 29, D) a river rat corpse (64, 30, D) a hippogriff corpse (65, 15, D) a chunk of flesh (65, 23, D) an arrow (65, 26, D) a book of Flames (65, 33, D) an inedible chunk of flesh (66, 33, D) an inedible chunk of flesh (67, 0, D) a cursed staff of poison (69, 0, D) a +1 plate armour of cold resistance (70, 8, D) a +2 pair of gloves of dexterity (70, 9, D) a +2 halberd of venom (70, 36, D) a lamp of fire (70, 37, D) 3 royal jellies 4 scrolls of amnesia a +4 chain mail of fire resistance a +0 helmet (70, 42, D) a yak corpse (still there?) a jackal corpse (still there?) (71, 8, D) a +2 dagger of venom (71, 11, D) a wolf corpse (71, 12, D) a wolf corpse (71, 16, D) a +1 chain mail of fire resistance (71, 17, D) the +5 dagger "Death Rattle" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (71, 26, D) a +2 longbow (71, 27, D) a book of Frost (71, 29, D) a chunk of flesh (71, 30, D) a river rat corpse (71, 41, D) a wolf corpse (unseen) (72, 8, D) a +0 pair of gloves of dexterity (72, 9, D) a +3 ring of slaying (72, 16, D) a +2 whip of venom (72, 21, D) a +0 morningstar (unseen) (72, 26, D) a +0 fustibalus of flaming (72, 27, D) a cursed -2 ring of dexterity (72, 36, D) a +4 great mace of protection (72, 41, D) a black mamba corpse (73, 2, D) a +0 arbalest 28 bolts (73, 16, D) a lamp of fire (73, 17, D) the Compendium of Flamy Intoxication Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 (73, 26, D) a +1 broad axe of freezing (73, 27, D) a +2 mace of holy wrath (73, 36, D) the Handbook of Cloudy Beguiling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Airstrike Air 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (73, 37, D) a +0 trident of protection (74, 2, D) a +0 arbalest 30 bolts (74, 4, D) a bolt