pedritolo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 leather armour a +0 helmet a +0 flail the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword (59, 11, D) a +0 hand axe (59, 36, D) an uncursed staff of earth (59, 37, D) an uncursed amulet of faith (60, 13, D) a +0 hand axe (unseen) (60, 36, D) a book of Conjurations (60, 37, D) a sack of spiders (61, 8, D) a +3 great sword of protection (61, 19, D) a +0 halberd a +0 chain mail (61, 20, D) a +1 shortbow of flaming a +0 dagger a +0 robe a +0 hand axe a cursed +0 leather armour an orc corpse an orc corpse an orc corpse (61, 26, D) a +2 trident of venom (61, 33, D) a +3 battleaxe a +0 robe (61, 36, D) a +0 robe (61, 37, D) a +6 morningstar of protection (62, 1, D) a +2 mace of protection (62, 20, D) a +2 battleaxe of flaming a +0 dagger a cursed +0 robe an orc corpse (62, 26, D) a +0 spear of venom (62, 27, D) a crystal ball of energy (62, 36, D) an uncursed ring of fire (62, 37, D) a +2 robe of resistance (63, 0, D) a +0 plate armour of magic resistance (63, 8, D) an uncursed amulet of regeneration (63, 17, D) an uncursed staff of energy (63, 26, D) an uncursed staff of poison (63, 36, D) an uncursed ring of protection from cold (63, 37, D) a +1 shortbow of flaming (64, 16, D) a +0 club (64, 26, D) a +1 falchion of freezing (65, 26, D) an uncursed staff of energy (67, 0, D) a +0 broad axe of flaming (68, 0, D) a cursed staff of power (69, 0, D) an uncursed staff of energy (69, 22, D) a necrophage corpse (skeletalised by now) (69, 32, D) a porcupine corpse (69, 36, D) a +0 dagger (69, 39, D) a +0 halberd a +0 chain mail (70, 8, D) a +2 dagger of venom (70, 9, D) an uncursed staff of earth (70, 23, D) a necrophage corpse (skeletalised by now) (70, 36, D) a +0 spear of piercing (70, 40, D) Qesmez's Hermit's Heritage in Simple Steps Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Spectral Weapon Hexes/Charms 3 c - Call Canine Familiar Summoning 3 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 a book of Dreams Sirraeza's Handbook of Lightness and the Oath Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Cause Fear Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 an uncursed ring of ice the Papyrus of Aerial Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Airstrike Air 4 c - Olgreb's Toxic Radiance Poison 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 an uncursed staff of power a +0 robe a chunk of flesh (70, 41, D) a +0 mace (70, 42, D) a +0 dagger (unseen) (71, 12, D) an uncursed staff of fire (71, 17, D) the +5 scale mail of Nosearer {rElec rN+} It insulates you from electricity. It protects you from negative energy. (71, 27, D) a Fen Folio (71, 36, D) a +1 scimitar of slicing (71, 37, D) a disc of storms (71, 38, D) a +0 flail (71, 40, D) a +0 long sword (unseen) (72, 8, D) a +1 quarterstaff of draining (72, 9, D) a book of Summonings (72, 12, D) a guardian serpent corpse (skeletalised by now) (72, 26, D) a +2 scale mail of positive energy (72, 27, D) a +0 plate armour of fire resistance (72, 37, D) a +2 plate armour of poison resistance (72, 41, D) a +2 lajatang of speed (unseen) (73, 1, D) a +0 ring mail of fire resistance (73, 16, D) a +3 giant club (73, 17, D) a +1 short sword of speed (73, 26, D) a +3 trident of protection (73, 27, D) an uncursed staff of conjuration (73, 36, D) a +0 dire flail (73, 37, D) an uncursed staff of energy