pedritolo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence +5 shadow dragon scales a +5 crystal plate armour +5 ice dragon scales a +5 plate armour (6, 6, D) a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of wizardry (49, 37, D) a book of Summonings (49, 43, D) a hornet corpse a demonic crawler corpse (50, 24, D) a book of the Dragon (50, 25, D) an uncursed staff of earth (50, 37, D) a fan of gales (50, 43, D) a wolf spider corpse (51, 24, D) a crystal ball of energy (51, 25, D) a +0 cloak of poison resistance (51, 36, D) the Collected Works on Twisted Confrontation Spells Type Level a - Corpse Rot Necromancy 2 b - Fireball Conjuration/Fire 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 (51, 37, D) a Necronomicon (51, 40, D) an orb spider corpse (51, 43, D) a ghost moth corpse (52, 24, D) the Tome of Arcane Weapons and Evil Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Static Discharge Conjuration/Air 3 e - Vampiric Draining Necromancy 3 f - Freezing Cloud Conjuration/Ice/Air 6 (52, 25, D) a disc of storms (52, 36, D) a +2 robe of magic resistance (53, 24, D) a +0 plate armour of poison resistance (53, 25, D) a Necronomicon (53, 36, D) a +1 chain mail of positive energy (53, 37, D) +5 storm dragon scales a +0 helmet (54, 24, D) a +6 short sword of speed (54, 25, D) an uncursed staff of cold (54, 36, D) a +0 rapier of flaming (58, 40, D) an uncursed staff of conjuration (59, 32, D) a komodo dragon corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (59, 36, D) an uncursed amulet of rage (59, 37, D) the cursed +1 robe "Wyggummi" {Str+2 Int-4 Stlth+} It affects your strength (+2). It affects your intelligence (-4). It makes you more stealthy. It has a curse placed upon it. (60, 33, D) a rime drake corpse (skeletalised by now) (still there?) a bullfrog corpse (skeletalised by now) (still there?) (60, 36, D) a book of Battle (60, 37, D) a book of Ice (60, 41, D) a +4 spear of freezing (61, 8, D) the +1 glaive "Ujeuceop" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (61, 26, D) a +2 shortbow of freezing (61, 37, D) an uncursed staff of power (62, 1, D) an uncursed staff of earth (62, 8, D) an uncursed staff of fire (62, 9, D) a crystal ball of energy (62, 17, D) a cursed amulet of inaccuracy (62, 26, D) a +5 ring of strength (62, 27, D) a disc of storms (62, 36, D) a +2 scale mail of fire resistance (62, 37, D) a +2 flail of holy wrath (63, 0, D) a +2 ring mail of fire resistance (63, 8, D) a +4 antimagic dagger (63, 16, D) a +3 leather armour of fire resistance (63, 17, D) a crystal ball of energy (63, 26, D) the +8 shortbow of the Firefly {velocity, +Blink rPois rN+} Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. It lets you blink. (63, 36, D) a +0 mace of draining (64, 16, D) a +0 trident (64, 17, D) an uncursed ring of stealth (64, 26, D) an uncursed staff of fire (64, 27, D) an uncursed staff of cold (65, 22, D) a +0 trident a +0 shortbow 22 arrows (65, 23, D) a +0 trident a large rock a merfolk corpse (skeletalised by now) (66, 23, D) 4 tomahawks a large rock 2 arrows (67, 2, D) a +0 dagger a +0 robe (67, 22, D) the +11 scimitar of Wrath {holy, rPois rF+ Int-5 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It protects you from fire. It protects you from poison. It makes you more stealthy. (67, 23, D) a large rock a tomahawk (67, 42, D) a river rat corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (68, 0, D) a book of Battle (68, 2, D) a +0 short sword (68, 43, D) a komodo dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) (69, 0, D) a book of Conjurations (69, 2, D) a +0 flail (69, 36, D) a +2 falchion of slicing (70, 9, D) an uncursed staff of energy (70, 11, D) a +0 dagger (unseen) (70, 36, D) a +1 spear of venom (71, 10, D) a +0 trident (71, 11, D) a +0 club a +0 ring mail a +0 dagger a +0 leather armour (71, 17, D) a +5 halberd of distortion (71, 26, D) the cursed +0 robe "Fosyel" {rF++} It greatly protects you from fire. It has a curse placed upon it. (71, 27, D) a +0 morningstar (71, 37, D) +0 ice dragon scales (72, 9, D) a Fen Folio (72, 16, D) a +1 trident of protection (72, 17, D) a +3 dagger of speed (72, 26, D) a +1 ring of evasion (72, 32, D) a +0 lajatang of protection a +0 robe (72, 37, D) a fan of gales (73, 1, D) a +1 robe of resistance (73, 26, D) an uncursed amulet of faith (73, 27, D) an uncursed staff of conjuration (73, 36, D) a +6 quarterstaff of holy wrath (73, 37, D) a +1 short sword of electrocution (75, 1, D) a +1 leather armour of cold resistance