patman the Dungeon (0, 0, D) a spiny frog corpse (7, 0, D) the +7 rapier "Xemig" {speed, rPois SInv} Attacks with this weapon are significantly faster. It protects you from poison. It lets you see invisible. (9, 0, D) 2 potions of heal wounds (10, 0, D) 2 potions of heal wounds (-38, 4, D) 5 large rocks (-37, 4, D) a +0 shortbow 14 arrows of flame a +0 dire flail a +0 shortbow 22 arrows a water moccasin corpse (-36, 4, D) a +0 shortbow 12 arrows (-35, 4, D) an arrow (-30, 4, D) an arrow of flame (still there?) an arrow (still there?) (-29, 4, D) an arrow (-23, 4, D) a +0 pair of gloves (-22, 4, D) the +2 scimitar "Loba Qeo" {venom, +Rage} It poisons the flesh of those it strikes. It lets you go berserk. a +4 quarterstaff of speed the +3 war axe of Perfectionism {chop, +Fly rPois rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It lets you fly. a +2 rapier of venom (-21, 4, D) an uncursed staff of energy (-19, 4, D) 3 potions of heal wounds (14, 4, D) a +0 club (15, 4, D) a +0 dagger (20, 4, D) a cursed -3 dire flail a +0 robe a +0 dagger